Player Matchup

Guan Yu
Guan Yu
AnAngryPanda114
Guan Yu
Level 89
God Stats
4W - 3L
1,500 SR
Queue Stats
101W - 101L
1,463 Elo+
Solo
Sobek
Sobek
Bluestep17
Sobek
Level 155
God Stats
4W - 1L
1,606 SR
Queue Stats
77W - 76L
1,583 Elo+
Solo
Kali
Kali
DominiRicanSlave
Kali
Level 68
God Stats
12W - 7L
1,289 SR
Queue Stats
18W - 17L
1,098 Elo+
Solo
Merlin
Merlin
Ymmus
Merlin
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
sarwor
Heimdallr
Level 150
God Stats
10W - 7L
1,596 SR
Queue Stats
279W - 242L
1,536 Elo+
Solo
Team Averages
Level 120
1,498 SR
1,436 Elo+

VS

Team Averages
Level 84
1,450 SR
1,473 Elo+
Nemesis
Nemesis
AceFries0814
Nemesis
Level 62
God Stats
12W - 15L
1,352 SR
Queue Stats
349W - 377L
1,546 Elo+
Solo
Osiris
Osiris
DewBison
Osiris
Level 124
God Stats
6W - 3L
1,698 SR
Queue Stats
48W - 38L
1,609 Elo+
Party 1
Merlin
Merlin
Jmoe
Merlin
Level 79
God Stats
8W - 10L
1,385 SR
Queue Stats
107W - 120L
1,434 Elo+
Solo
Neith
Neith
Sol168
Neith
Level 91
God Stats
3W - 2L
1,317 SR
Queue Stats
5W - 7L
1,234 Elo+
Party 1
Sobek
Sobek
Toyyo1
Sobek
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
388W - 360L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 4
10,143
564
11,345
13,874
12,912
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sobek
15
3 / 1 / 8
9,725
540
9,205
15,145
12,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
6 / 4 / 4
10,095
561
9,251
13,624
5,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
Ymmus
Merlin
17
3 / 1 / 3
9,805
545
10,649
7,325
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
sarwor
Heimdallr
19
6 / 1 / 3
11,175
621
9,880
7,909
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AceFries0814
Nemesis
15
3 / 3 / 2
8,809
489
4,571
14,715
5,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Osiris
DewBison
Osiris
17
2 / 3 / 0
10,248
569
9,691
18,275
11,169
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
Jmoe
Merlin
14
2 / 6 / 2
8,505
473
7,629
11,277
4,060
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Neith
Sol168
Neith
14
1 / 4 / 1
8,327
463
5,348
9,838
3,170
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
Toyyo1
Sobek
11
1 / 4 / 3
7,633
424
6,677
18,224
14,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
20
Kills
9
9
Deaths
20
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AceFries0814
Nemesis
3
3
2
1.33
W
2
2
4
2
W
Sobek
3
1
8
7
L
Osiris
DewBison
Osiris
2
3
0
0.67
W
6
4
4
2
L
Merlin
Jmoe
Merlin
2
6
2
0.5
L
Neith
Sol168
Neith
1
4
1
0.38
L
Sobek
Toyyo1
Sobek
1
4
3
0.63
W
Merlin
Ymmus
Merlin
3
1
3
4.5
W
Heimdallr
sarwor
Heimdallr
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,330
Damage
33,916
57,877
Taken
72,329
37,529
Mitigated
37,813
24,303
Healing
24,723
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AceFries0814
Nemesis
4,571
1,634
0
5,429
14,715
5,223
365
2,836
11,784
0
59,777
W
11,345
997
286
6,462
13,874
12,912
109
847
12,981
8,741
56,279
W
Sobek
9,205
916
0
5,224
15,145
12,881
545
3,583
11,391
33,109
0
L
Osiris
DewBison
Osiris
9,691
3,249
0
6,463
18,275
11,169
0
2,702
14,877
0
74,926
W
9,251
3,792
0
5,860
13,624
5,427
0
4,391
9,135
0
48,013
L
Merlin
Jmoe
Merlin
7,629
636
0
2,521
11,277
4,060
429
6,642
4,351
53,641
0
L
Neith
Sol168
Neith
5,348
2,366
0
2,753
9,838
3,170
916
1,466
8,359
0
53,644
L
Sobek
Toyyo1
Sobek
6,677
1,004
464
7,093
18,224
14,191
252
7,512
10,360
17,725
0
W
Merlin
Ymmus
Merlin
10,649
925
216
2,811
7,325
2,733
699
4,222
2,709
68,332
0
W
Heimdallr
sarwor
Heimdallr
9,880
4,524
0
3,444
7,909
3,576
2,908
538
7,355
0
94,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,943
Gold Earned
43,522
537
Minions Killed
516
0
Camps Cleared
0
1,765,093
Distance Traveled
1,658,507
23
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,809
489
110
6
0
393,161
8
W
Guan Yu
10,143
564
139
8
0
361,432
8
W
Sobek
9,725
540
38
2
0
364,340
8
L
Osiris
10,248
569
158
9
0
297,406
2
W
Kali
10,095
561
78
4
0
372,328
4
L
Merlin
8,505
473
117
7
0
323,326
4
L
Neith
8,327
463
114
6
0
302,230
2
L
Sobek
7,633
424
17
1
0
342,384
6
W
Merlin
9,805
545
132
7
0
362,868
0
W
Heimdallr
11,175
621
150
8
0
304,125
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role