Player Matchup

Sun Wukong
Sun Wukong
Gold IV
EtamineK
Sun Wukong
Gold IV
Level 109
God Stats
17W - 17L
1,553 SR
Queue Stats
141W - 143L
1,356 MMR
Party 1
Danzaburou
Danzaburou
Silver III
JonaVitsion
Danzaburou
Silver III
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ratatoskr
Ratatoskr
Bronze III
NickyB40 YT
Ratatoskr
Bronze III
Level 73
God Stats
4W - 7L
1,888 SR
Queue Stats
24W - 35L
1,408 MMR
Party 1
Cerberus
Cerberus
Gold V
PepeHands97
Cerberus
Gold V
Level 82
God Stats
1W - 2L
1,492 SR
Queue Stats
36W - 33L
1,402 MMR
Solo
Ra
Ra
Gold IV
willnar1
Ra
Gold IV
Level 125
God Stats
2W - 3L
1,564 SR
Queue Stats
288W - 297L
1,402 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 89
1,600 SR
1,414 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 80
1,574 SR
1,401 MMR
Guan Yu
Guan Yu
Gold III
Arcángel
Guan Yu
Gold III
Level 45
God Stats
3W - 0L
1,944 SR
Queue Stats
22W - 26L
1,424 MMR
Solo
Baron Samedi
Baron Samedi
Silver IV
JakeFromTheFarm6
Baron Samedi
Silver IV
Level 77
God Stats
1W - 2L
1,819 SR
Queue Stats
7W - 13L
1,362 MMR
Solo
Rama
Rama
Gold I
RitoMex
Rama
Gold I
Level 42
God Stats
1W - 1L
1,328 SR
Queue Stats
51W - 43L
1,425 MMR
Solo
Athena
Athena
Silver I
TinkyWinky5
Athena
Silver I
Level 82
God Stats
10W - 12L
1,500 SR
Queue Stats
277W - 280L
1,378 MMR
Solo
Discordia
Discordia
Bronze III
YAGER3
Discordia
Bronze III
Level 154
God Stats
3W - 3L
1,277 SR
Queue Stats
51W - 51L
1,415 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EtamineK
Sun Wukong
12
0 / 5 / 2
7,429
464
7,203
15,103
8,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Danzaburou
JonaVitsion
Danzaburou
14
1 / 2 / 0
8,304
519
5,743
8,630
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ratatoskr
NickyB40 YT
Ratatoskr
10
0 / 6 / 2
6,592
412
2,284
11,534
3,080
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cerberus
PepeHands97
Cerberus
10
2 / 3 / 0
7,437
465
4,199
10,251
3,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 3 / 0
9,276
580
3,711
7,789
2,571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
TsukuyomiSetApolloPersephoneTiamat

VS

Bans
ScyllaCu ChulainnSobekYemojaNemesis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Arcángel
Guan Yu
14
2 / 1 / 12
8,535
533
7,737
13,136
9,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Baron Samedi
JakeFromTheFarm6
Baron Samedi
16
7 / 1 / 4
9,999
625
10,505
10,420
5,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rama
RitoMex
Rama
15
2 / 1 / 4
9,039
565
5,351
8,612
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Athena
12
3 / 2 / 8
8,341
521
6,038
12,484
10,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Discordia
YAGER3
Discordia
15
5 / 2 / 5
9,122
570
8,087
5,889
1,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
19
19
Deaths
7
4
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Arcángel
Guan Yu
2
1
12
8
L
Sun Wukong
EtamineK
Sun Wukong
0
5
2
0.2
W
Baron Samedi
JakeFromTheFarm6
Baron Samedi
7
1
4
9
L
Danzaburou
JonaVitsion
Danzaburou
1
2
0
0.5
L
Ratatoskr
NickyB40 YT
Ratatoskr
0
6
2
0.17
L
Cerberus
PepeHands97
Cerberus
2
3
0
0.67
W
Rama
RitoMex
Rama
2
1
4
4
W
Athena
3
2
8
3.5
W
Discordia
YAGER3
Discordia
5
2
5
3.75
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,140
Damage
37,718
53,307
Taken
50,541
20,853
Mitigated
30,115
15,484
Healing
19,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Arcángel
Guan Yu
7,737
696
1,868
5,378
13,136
9,429
400
1,860
11,164
0
58,119
L
Sun Wukong
EtamineK
Sun Wukong
7,203
1,123
0
4,300
15,103
8,332
0
8,662
6,004
0
40,508
W
Baron Samedi
JakeFromTheFarm6
Baron Samedi
10,505
526
815
3,988
10,420
5,372
1,192
455
9,531
57,462
0
L
Danzaburou
JonaVitsion
Danzaburou
5,743
1,972
0
3,597
8,630
2,900
0
1,723
6,897
0
58,134
L
Ratatoskr
NickyB40 YT
Ratatoskr
2,284
819
0
2,968
11,534
3,080
0
3,866
7,448
0
29,503
L
Cerberus
PepeHands97
Cerberus
4,199
375
0
2,113
10,251
3,970
0
4,741
5,336
16,757
0
W
Rama
RitoMex
Rama
5,351
4,877
0
4,652
8,612
2,899
3,941
243
8,344
0
61,639
W
Athena
6,038
1,104
0
1,621
12,484
10,634
74
3,587
8,746
16,895
0
W
Discordia
YAGER3
Discordia
8,087
576
0
1,282
5,889
1,781
963
1,468
4,312
61,709
0
L
3,711
358
645
1,861
7,789
2,571
0
4,389
2,992
77,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,038
Gold Earned
45,036
456
Minions Killed
473
0
Camps Cleared
0
1,539,143
Distance Traveled
1,556,355
39
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,535
533
87
5
0
378,251
10
L
Sun Wukong
7,429
464
76
5
0
310,441
11
W
Baron Samedi
9,999
625
115
7
0
275,443
1
L
Danzaburou
8,304
519
116
7
0
284,596
9
L
Ratatoskr
6,592
412
64
4
0
288,702
6
L
Cerberus
7,437
465
34
2
0
310,673
8
W
Rama
9,039
565
123
8
0
270,062
6
W
Athena
8,341
521
22
1
0
341,281
1
W
Discordia
9,122
570
126
8
0
291,318
4
L
Ra
9,276
580
166
10
0
344,731
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role