Player Matchup

Odin
Odin
Gromofil
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,215 Elo+
Solo
Thor
Thor
IllumiNaartjie
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 9L
1,094 Elo+
Party 1
Janus
Janus
Shegar
Janus
Level 8
God Stats
2W - 4L
1,464 SR
Queue Stats
7W - 10L
1,441 Elo+
Party 3
Kuzenbo
Kuzenbo
Vaprolda
Kuzenbo
Level 60
God Stats
0W - 1L
1,278 SR
Queue Stats
7W - 14L
1,441 Elo+
Party 3
Neith
Neith
boogieman694
Neith
Level 4
God Stats
0W - 1L
1,685 SR
Queue Stats
1W - 8L
1,102 Elo+
Party 1
Team Averages
Level 19
1,485 SR
1,259 Elo+

VS

Team Averages
Level 20
1,626 SR
1,293 Elo+
Cabrakan
Cabrakan
Bazingabandit
Cabrakan
Level 7
God Stats
3W - 1L
1,828 SR
Queue Stats
130W - 144L
1,256 Elo+
Solo
Nemesis
Nemesis
Eldarene
Nemesis
Level 48
God Stats
10W - 4L
1,680 SR
Queue Stats
148W - 138L
1,407 Elo+
Party 2
Skadi
Skadi
JackDanielNo7
Skadi
Level 18
God Stats
3W - 2L
1,464 SR
Queue Stats
21W - 19L
1,393 Elo+
Solo
Yemoja
Yemoja
Samuha
Yemoja
Level 17
God Stats
9W - 5L
1,656 SR
Queue Stats
102W - 88L
1,349 Elo+
Solo
Ra
Ra
arganax
Ra
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 23L
1,059 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
11
1 / 11 / 8
7,702
350
6,040
19,923
17,494
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 12 / 5
8,991
409
4,404
20,969
7,294
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Shegar
Janus
15
6 / 8 / 4
9,583
436
20,547
14,126
4,548
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Kuzenbo
Vaprolda
Kuzenbo
14
6 / 2 / 6
9,446
429
12,691
25,436
29,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 10 / 10
9,539
434
9,448
14,542
5,255
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Bazingabandit
Cabrakan
15
4 / 6 / 17
10,280
467
12,598
20,349
17,695
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
Eldarene
Nemesis
20
19 / 3 / 5
14,148
643
17,357
17,892
11,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

17
11 / 3 / 12
12,269
558
19,839
19,976
11,606
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yemoja
Samuha
Yemoja
15
4 / 0 / 16
11,619
528
10,986
15,156
11,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
4 / 5 / 16
10,920
496
15,728
14,319
6,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
108
16
Kills
42
43
Deaths
17
33
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
Bazingabandit
Cabrakan
4
6
17
2.08
W
Nemesis
Eldarene
Nemesis
19
3
5
7.17
L
Odin
1
11
8
0.45
L
1
12
5
0.29
W
11
3
12
5.67
W
Yemoja
Samuha
Yemoja
4
0
16
12
L
Janus
Shegar
Janus
6
8
4
1
L
Kuzenbo
Vaprolda
Kuzenbo
6
2
6
4.5
W
4
5
16
2.4
L
2
10
10
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,130
Damage
76,508
94,996
Taken
87,692
63,794
Mitigated
59,302
13,372
Healing
33,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
Bazingabandit
Cabrakan
12,598
1,440
0
3,335
20,349
17,695
1,033
8,894
11,007
31,504
0
W
Nemesis
Eldarene
Nemesis
17,357
10,631
0
6,291
17,892
11,421
4,075
4,204
12,800
0
92,565
L
Odin
6,040
1,455
0
575
19,923
17,494
0
9,611
10,136
0
21,832
L
4,404
383
0
2,770
20,969
7,294
0
6,985
13,832
0
42,556
W
19,839
12,530
0
4,249
19,976
11,606
4,927
5,354
14,308
0
104,380
W
Yemoja
Samuha
Yemoja
10,986
2,314
4,873
2,606
15,156
11,986
1,610
6,796
8,007
38,811
0
L
Janus
Shegar
Janus
20,547
321
0
1,272
14,126
4,548
0
4,757
9,157
64,211
0
L
Kuzenbo
Vaprolda
Kuzenbo
12,691
4,484
526
6,118
25,436
29,203
336
12,238
12,920
27,195
0
W
15,728
1,820
7,184
4,473
14,319
6,594
1,521
6,612
7,315
64,762
0
L
9,448
3,920
0
2,111
14,542
5,255
388
4,797
9,639
0
39,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,261
Gold Earned
59,236
274
Minions Killed
467
0
Camps Cleared
0
1,769,413
Distance Traveled
2,013,942
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
10,280
467
47
2
0
399,233
0
W
Nemesis
14,148
643
142
6
0
457,764
2
L
Odin
7,702
350
26
1
0
322,008
3
L
Thor
8,991
409
75
3
0
344,487
3
W
Skadi
12,269
558
131
6
0
384,062
4
W
Yemoja
11,619
528
43
2
0
374,387
6
L
Janus
9,583
436
79
4
0
371,401
0
L
Kuzenbo
9,446
429
30
1
0
405,198
4
W
Ra
10,920
496
104
5
0
398,496
0
L
Neith
9,539
434
64
3
0
326,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role