Player Matchup

Rama
Rama
Bronze III
Brando7422
Rama
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Solo
Merlin
Merlin
Gold III
BroccoliRob6149
Merlin
Gold III
Level 60
God Stats
35W - 39L
1,608 SR
Queue Stats
121W - 135L
1,610 MMR
Solo
Bacchus
Bacchus
Bronze III
Lightlesss
Bacchus
Bronze III
Level 92
God Stats
0W - 1L
1,746 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 73
1,618 SR
1,537 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,597 SR
1,547 MMR
Geb
Geb
Gold III
Docterstrang870
Geb
Gold III
Level 120
God Stats
3W - 4L
1,301 SR
Queue Stats
157W - 199L
1,589 MMR
Solo
Medusa
Medusa
Silver III
Guime_SHINYSOUL-
Medusa
Silver III
Level 82
God Stats
13W - 8L
1,816 SR
Queue Stats
36W - 31L
1,493 MMR
Solo
Ra
Ra
Bronze III
SHAWTYRTR
Ra
Bronze III
Level 125
God Stats
1W - 0L
1,673 SR
Queue Stats
3W - 1L
1,559 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 6 / 0
6,016
602
3,271
7,639
2,580
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 2 / 1
6,184
618
5,713
4,515
1,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Lightlesss
Bacchus
6
0 / 2 / 0
6,017
602
2,720
5,300
4,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
CthulhuAphroditeTiamatChaacDanzaburou

VS

Bans
Chang'eSetSkadiCupidNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 8
7,211
721
3,307
6,976
3,424
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 5
7,880
788
3,270
4,073
1,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 0 / 7
7,885
789
6,337
4,984
1,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
30
1
Kills
10
10
Deaths
1
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
L
0
2
1
0.25
W
2
1
8
6
W
5
0
5
7.5
L
Bacchus
Lightlesss
Bacchus
0
2
0
0
W
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,704
Damage
12,914
17,454
Taken
16,033
8,379
Mitigated
6,425
3,444
Healing
6,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,271
2,544
381
767
7,639
2,580
0
4,573
3,066
0
10,990
L
5,713
33
0
744
4,515
1,608
0
2,492
2,023
31,396
0
W
3,307
600
0
1,179
6,976
3,424
573
3,112
3,652
12,266
0
W
3,270
965
0
1,186
4,073
1,348
1,654
1,997
1,946
0
23,687
L
Bacchus
Lightlesss
Bacchus
2,720
0
0
1,552
5,300
4,191
0
2,595
2,705
6,041
0
W
6,337
672
1,678
2,330
4,984
1,653
673
2,945
1,871
48,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,217
Gold Earned
22,976
91
Minions Killed
138
0
Camps Cleared
0
451,863
Distance Traveled
592,043
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
6,016
602
19
2
0
161,445
0
L
Merlin
6,184
618
62
6
0
179,557
1
W
Geb
7,211
721
15
2
0
187,449
1
W
Medusa
7,880
788
47
5
0
193,149
2
L
Bacchus
6,017
602
10
1
0
110,861
2
W
Ra
7,885
789
76
8
0
211,445
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role