Player Matchup

Fafnir
Fafnir
JGoom
Fafnir
Level 17
God Stats
1W - 1L
1,827 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Sol
Sol
MrMisteri
Sol
Level 144
God Stats
0W - 1L
1,604 SR
Queue Stats
39W - 28L
1,628 Elo+
Party 1
Cernunnos
Cernunnos
RushRambo
Cernunnos
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 9L
1,940 Elo+
Party 1
Team Averages
Level 94
1,644 SR
1,690 Elo+

VS

Team Averages
Level 23
1,704 SR
1,636 Elo+
Ra
Ra
KumamonBottle
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 20L
1,636 Elo+
Party 2
Vamana
Vamana
Looooserman
Vamana
Level 25
God Stats
2W - 0L
1,733 SR
Queue Stats
62W - 26L
1,624 Elo+
Party 2
Anhur
Anhur
ReformedLokiMain
Anhur
Level 25
God Stats
3W - 0L
1,878 SR
Queue Stats
62W - 25L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
JGoom
Fafnir
13
2 / 0 / 15
10,543
811
5,541
11,706
14,023
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
13 / 4 / 3
11,252
866
16,687
11,749
4,465
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
RushRambo
Cernunnos
12
2 / 2 / 11
9,255
712
9,201
8,596
2,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 8 / 2
8,301
639
5,256
8,731
3,094
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Vamana
12
0 / 5 / 3
7,968
613
6,775
13,211
9,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
4 / 4 / 1
9,286
714
8,860
14,259
5,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
12
17
Kills
6
6
Deaths
17
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fafnir
JGoom
Fafnir
2
0
15
9.5
W
2
8
2
0.38
W
Vamana
0
5
3
0.3
L
13
4
3
3.63
W
4
4
1
1.13
L
Cernunnos
RushRambo
Cernunnos
2
2
11
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,429
Damage
20,891
32,051
Taken
36,201
21,344
Mitigated
17,742
7,967
Healing
6,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
JGoom
Fafnir
5,541
1,363
0
1,675
11,706
14,023
371
2,739
8,358
15,637
0
W
5,256
1,140
1,016
453
8,731
3,094
0
5,002
3,533
38,032
0
W
Vamana
6,775
2,738
0
3,088
13,211
9,621
0
8,938
3,901
0
15,207
L
16,687
3,461
0
4,234
11,749
4,465
2,982
1,104
10,283
60,627
0
W
8,860
4,298
0
2,398
14,259
5,027
104
7,409
6,504
0
27,209
L
Cernunnos
RushRambo
Cernunnos
9,201
4,131
0
2,058
8,596
2,856
15
825
7,574
0
26,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,050
Gold Earned
25,555
146
Minions Killed
128
0
Camps Cleared
0
711,969
Distance Traveled
691,462
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,543
811
10
1
0
266,506
1
W
Ra
8,301
639
68
5
0
196,337
0
W
Vamana
7,968
613
14
1
0
260,410
4
L
Sol
11,252
866
99
8
0
234,770
0
W
Anhur
9,286
714
46
4
0
234,715
0
L
Cernunnos
9,255
712
37
3
0
210,693
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role