Player Matchup

Thanatos
Thanatos
EvilAnger111
Thanatos
Level 29
God Stats
77W - 62L
1,633 SR
Queue Stats
388W - 385L
1,561 Elo+
Solo
Cerberus
Cerberus
Furai765
Cerberus
Level 29
God Stats
6W - 10L
1,423 SR
Queue Stats
128W - 106L
1,561 Elo+
Solo
Bellona
Bellona
MAJINNASHTAY
Bellona
Level 28
God Stats
3W - 1L
1,834 SR
Queue Stats
206W - 190L
1,576 Elo+
Party 2
Chiron
Chiron
RazyRex
Chiron
Level 25
God Stats
2W - 5L
1,500 SR
Queue Stats
150W - 111L
1,652 Elo+
Party 2
Tiamat
Tiamat
tarbeit00
Tiamat
Level 17
God Stats
7W - 9L
1,307 SR
Queue Stats
122W - 97L
1,630 Elo+
Solo
Team Averages
Level 26
1,539 SR
1,596 Elo+

VS

Team Averages
Level 17
1,595 SR
1,616 Elo+
Bacchus
Bacchus
GangRiich
Bacchus
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
GladiatorTomo
Zeus
Level 28
God Stats
4W - 1L
1,839 SR
Queue Stats
93W - 77L
1,566 Elo+
Party 1
Ullr
Ullr
Itwasntme888
Ullr
Level 8
God Stats
32W - 24L
1,565 SR
Queue Stats
64W - 48L
1,670 Elo+
Solo
Pele
Pele
MortalDeath69
Pele
Level 17
God Stats
3W - 6L
1,482 SR
Queue Stats
26W - 20L
1,663 Elo+
Party 1
Achilles
Achilles
SNVCK
Achilles
Level 28
God Stats
0W - 1L
1,588 SR
Queue Stats
17W - 10L
1,682 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EvilAnger111
Thanatos
17
11 / 8 / 5
11,270
564
12,346
19,684
7,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Furai765
Cerberus
14
1 / 1 / 13
9,425
471
7,579
14,529
15,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
MAJINNASHTAY
Bellona
18
2 / 3 / 5
11,155
558
9,929
16,923
20,552
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
RazyRex
Chiron
17
3 / 2 / 7
10,767
538
7,141
10,894
4,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
tarbeit00
Tiamat
20
14 / 2 / 13
13,427
671
24,069
15,356
14,097
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
GangRiich
Bacchus
11
1 / 6 / 3
7,817
391
7,303
12,907
12,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

15
3 / 14 / 2
9,467
473
7,728
14,672
4,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 4 / 2
9,076
454
6,842
11,782
4,096
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
8 / 4 / 2
10,941
547
12,823
20,551
9,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Achilles
SNVCK
Achilles
18
3 / 3 / 6
10,781
539
15,898
21,975
29,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
31
31
Kills
16
16
Deaths
31
43
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Thanatos
EvilAnger111
Thanatos
11
8
5
1.69
W
Cerberus
Furai765
Cerberus
1
1
13
7.5
L
Bacchus
GangRiich
Bacchus
1
6
3
0.42
L
3
14
2
0.29
L
1
4
2
0.5
W
Bellona
MAJINNASHTAY
Bellona
2
3
5
1.5
L
8
4
2
2.25
W
Chiron
RazyRex
Chiron
3
2
7
3.25
L
Achilles
SNVCK
Achilles
3
3
6
2
W
Tiamat
tarbeit00
Tiamat
14
2
13
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,064
Damage
50,594
77,386
Taken
81,887
62,300
Mitigated
60,590
33,328
Healing
17,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
EvilAnger111
Thanatos
12,346
3,601
0
12,420
19,684
7,882
0
2,736
16,619
0
59,753
W
Cerberus
Furai765
Cerberus
7,579
398
0
2,471
14,529
15,287
0
5,013
9,305
23,962
0
L
Bacchus
GangRiich
Bacchus
7,303
430
0
614
12,907
12,778
117
5,066
7,841
21,643
0
L
7,728
511
0
747
14,672
4,954
72
9,139
5,533
31,906
0
L
6,842
1,757
0
2,160
11,782
4,096
821
4,989
6,793
0
58,761
W
Bellona
MAJINNASHTAY
Bellona
9,929
3,042
0
5,466
16,923
20,552
312
513
15,771
0
83,677
L
12,823
3,329
0
5,733
20,551
9,376
91
7,477
13,074
0
79,331
W
Chiron
RazyRex
Chiron
7,141
3,801
1,169
4,843
10,894
4,482
4,163
2,319
8,456
0
64,404
L
Achilles
SNVCK
Achilles
15,898
4,178
0
8,284
21,975
29,386
825
4,977
16,998
0
72,243
W
Tiamat
tarbeit00
Tiamat
24,069
1,816
175
6,784
15,356
14,097
1,549
3,701
11,284
86,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,044
Gold Earned
48,082
575
Minions Killed
502
0
Camps Cleared
0
1,911,608
Distance Traveled
1,797,985
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
11,270
564
79
4
0
346,436
2
W
Cerberus
9,425
471
31
2
0
412,889
8
L
Bacchus
7,817
391
25
1
0
385,443
3
L
Zeus
9,467
473
99
5
0
296,262
1
L
Ullr
9,076
454
107
5
0
337,977
0
W
Bellona
11,155
558
187
9
0
403,219
4
L
Pele
10,941
547
134
7
0
400,878
2
W
Chiron
10,767
538
140
7
0
353,460
2
L
Achilles
10,781
539
137
7
0
377,425
7
W
Tiamat
13,427
671
138
7
0
395,604
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role