Player Matchup

Ymir
Ymir
Eaglethor4
Ymir
Level 16
God Stats
3W - 4L
1,667 SR
Queue Stats
31W - 31L
1,500 Elo+
Party 2
Chiron
Chiron
Filthyfalcon77
Chiron
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,203 Elo+
Party 2
Bakasura
Bakasura
Jxsstinn
Bakasura
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Sobek
Sobek
Riesaroni22
Sobek
Level 29
God Stats
28W - 25L
1,574 SR
Queue Stats
191W - 248L
1,369 Elo+
Solo
Discordia
Discordia
sunLyst
Discordia
Level 29
God Stats
26W - 32L
1,486 SR
Queue Stats
217W - 271L
1,454 Elo+
Solo
Team Averages
Level 18
1,545 SR
1,405 Elo+

VS

Team Averages
Level 32
1,482 SR
1,234 Elo+
Scylla
Scylla
Bakerdragon132
Scylla
Level 8
God Stats
3W - 0L
1,792 SR
Queue Stats
3W - 1L
1,462 Elo+
Party 1
Guan Yu
Guan Yu
Ch3rn0bylChild
Guan Yu
Level 24
God Stats
23W - 29L
1,032 SR
Queue Stats
262W - 330L
1,000 Elo+
Solo
Cthulhu
Cthulhu
Vineysphinx
Cthulhu
Level 15
God Stats
1W - 2L
1,413 SR
Queue Stats
1W - 3L
1,026 Elo+
Solo
Danzaburou
Danzaburou
bennipotsch
Danzaburou
Level 22
God Stats
5W - 4L
1,500 SR
Queue Stats
78W - 100L
1,190 Elo+
Solo
Hun Batz
Hun Batz
dragonwater132
Hun Batz
Level 89
God Stats
1W - 0L
1,671 SR
Queue Stats
15W - 12L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 4 / 1
8,555
535
6,093
11,839
5,921
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
0 / 3 / 2
6,048
378
4,680
8,341
2,663
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bakasura
Jxsstinn
Bakasura
11
3 / 6 / 2
7,315
457
3,743
13,306
4,148
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

9
1 / 7 / 2
6,361
398
2,022
13,714
8,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Discordia
sunLyst
Discordia
11
0 / 10 / 3
6,669
417
5,571
10,896
3,141
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 2 / 6
8,733
546
12,586
6,153
1,892
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
2 / 2 / 5
7,943
496
3,715
9,089
7,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
Vineysphinx
Cthulhu
12
0 / 2 / 4
7,233
452
5,671
10,513
8,403
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Danzaburou
bennipotsch
Danzaburou
13
3 / 2 / 9
7,638
477
6,634
7,207
2,524
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hun Batz
14
14 / 2 / 3
9,410
588
11,828
10,601
3,676
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
55
10
Kills
28
30
Deaths
10
10
Assists
27
Player
Kills
Deaths
Assists
KDA
W
9
2
6
6
W
2
2
5
2.25
L
6
4
1
1.63
L
0
3
2
0.33
L
Bakasura
Jxsstinn
Bakasura
3
6
2
0.67
L
1
7
2
0.29
W
Cthulhu
Vineysphinx
Cthulhu
0
2
4
1
W
Danzaburou
bennipotsch
Danzaburou
3
2
9
3.75
W
Hun Batz
14
2
3
7.75
L
Discordia
sunLyst
Discordia
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,109
Damage
40,434
58,096
Taken
43,563
24,813
Mitigated
23,590
9,147
Healing
13,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,586
2,365
0
276
6,153
1,892
158
2,885
2,858
33,739
0
W
3,715
305
116
3,957
9,089
7,095
519
3,389
5,636
0
33,581
L
6,093
1,855
0
0
11,839
5,921
806
3,815
7,632
28,349
0
L
4,680
1,505
213
1,615
8,341
2,663
168
2,941
5,100
0
23,385
L
Bakasura
Jxsstinn
Bakasura
3,743
3,133
0
2,935
13,306
4,148
0
979
12,212
0
35,380
L
2,022
180
0
3,049
13,714
8,940
100
5,310
8,073
6,702
0
W
Cthulhu
Vineysphinx
Cthulhu
5,671
908
0
4,372
10,513
8,403
942
1,947
8,566
31,206
0
W
Danzaburou
bennipotsch
Danzaburou
6,634
3,284
0
1,558
7,207
2,524
704
2,686
4,318
0
32,325
W
Hun Batz
11,828
5,288
0
2,907
10,601
3,676
391
2,299
8,250
0
52,224
L
Discordia
sunLyst
Discordia
5,571
904
0
1,335
10,896
3,141
0
4,212
6,513
32,383
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,948
Gold Earned
40,957
251
Minions Killed
313
0
Camps Cleared
0
1,329,797
Distance Traveled
1,276,042
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,733
546
58
4
0
271,505
0
W
Guan Yu
7,943
496
76
5
0
250,499
1
L
Ymir
8,555
535
62
4
0
258,327
2
L
Chiron
6,048
378
43
3
0
237,075
0
L
Bakasura
7,315
457
75
5
0
292,820
0
L
Sobek
6,361
398
9
1
0
293,341
4
W
Cthulhu
7,233
452
51
3
0
217,744
3
W
Danzaburou
7,638
477
50
3
0
247,615
0
W
Hun Batz
9,410
588
78
5
0
288,679
0
L
Discordia
6,669
417
62
4
0
248,234
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role