Player Matchup

Cupid
Cupid
Gratedballs
Cupid
Level 109
God Stats
6W - 6L
1,653 SR
Queue Stats
227W - 223L
1,449 Elo+
Party 2
Jormungandr
Jormungandr
SteezyRS
Jormungandr
Level 28
God Stats
3W - 1L
1,641 SR
Queue Stats
22W - 33L
1,384 Elo+
Party 2
Merlin
Merlin
lordlucifer420
Merlin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 129L
1,421 Elo+
Party 2
Team Averages
Level 54
1,598 SR
1,418 Elo+

VS

Team Averages
Level 84
1,532 SR
1,451 Elo+
Neith
Neith
BirdyMadness
Neith
Level 22
God Stats
7W - 10L
1,505 SR
Queue Stats
36W - 43L
1,405 Elo+
Party 1
Bacchus
Bacchus
Danilo6944
Bacchus
Level 146
God Stats
0W - 5L
1,500 SR
Queue Stats
53W - 82L
1,420 Elo+
Solo
Baron Samedi
Baron Samedi
JuviaMarvell
Baron Samedi
Level 85
God Stats
27W - 31L
1,590 SR
Queue Stats
188W - 241L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 5
12,500
735
19,609
16,689
6,255
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jormungandr
SteezyRS
Jormungandr
14
4 / 4 / 9
11,057
650
7,684
12,284
10,391
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

13
2 / 4 / 8
10,657
627
5,151
7,737
2,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 7 / 6
10,678
628
8,217
14,048
5,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bacchus
Danilo6944
Bacchus
14
5 / 2 / 4
11,895
700
8,578
12,471
12,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Baron Samedi
JuviaMarvell
Baron Samedi
13
4 / 6 / 5
11,356
668
9,230
16,424
14,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
26
15
Kills
11
11
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
Bacchus
Danilo6944
Bacchus
5
2
4
3.5
W
9
3
5
3.83
L
Baron Samedi
JuviaMarvell
Baron Samedi
4
6
5
1.08
W
Jormungandr
SteezyRS
Jormungandr
4
4
9
2.13
W
2
4
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,444
Damage
26,025
36,710
Taken
42,943
19,189
Mitigated
32,298
8,921
Healing
12,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,217
3,744
53
1,621
14,048
5,577
0
3,420
10,492
0
44,533
L
Bacchus
Danilo6944
Bacchus
8,578
770
0
2,986
12,471
12,205
105
3,161
9,011
31,301
0
W
19,609
13,295
194
7,222
16,689
6,255
2,160
7,265
9,424
0
76,376
L
Baron Samedi
JuviaMarvell
Baron Samedi
9,230
763
1,173
6,167
16,424
14,516
0
5,894
10,252
24,520
0
W
Jormungandr
SteezyRS
Jormungandr
7,684
1,492
420
448
12,284
10,391
435
6,045
6,239
30,553
0
W
5,151
873
0
637
7,737
2,543
1,266
4,606
3,131
19,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,214
Gold Earned
33,929
172
Minions Killed
128
0
Camps Cleared
0
744,078
Distance Traveled
738,961
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,678
628
57
3
0
227,885
0
L
Bacchus
11,895
700
40
2
0
288,994
4
W
Cupid
12,500
735
96
6
0
252,237
1
L
Baron Samedi
11,356
668
31
2
0
222,082
2
W
Jormungandr
11,057
650
37
2
0
261,791
0
W
Merlin
10,657
627
39
2
0
230,050
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role