Player Matchup

Geb
Geb
ForTheBoat
Geb
Level 29
God Stats
1W - 0L
1,562 SR
Queue Stats
27W - 12L
1,765 Elo+
Solo
Danzaburou
Danzaburou
Nozara
Danzaburou
Level 125
God Stats
19W - 18L
1,628 SR
Queue Stats
92W - 107L
1,505 Elo+
Party 1
Guan Yu
Guan Yu
Origαmi
Guan Yu
Level 6
God Stats
3W - 1L
1,251 SR
Queue Stats
28W - 14L
1,466 Elo+
Solo
Set
Set
Tectly
Set
Level 18
God Stats
3W - 5L
1,323 SR
Queue Stats
131W - 118L
1,457 Elo+
Solo
Neith
Neith
vxSoulxv
Neith
Level 8
God Stats
3W - 3L
1,500 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 1
Team Averages
Level 37
1,453 SR
1,539 Elo+

VS

Team Averages
Level 19
1,474 SR
1,497 Elo+
Jing Wei
Jing Wei
Aceyfer
Jing Wei
Level 28
God Stats
1W - 1L
1,303 SR
Queue Stats
12W - 12L
1,500 Elo+
Solo
Amaterasu
Amaterasu
JR3EZ
Amaterasu
Level 28
God Stats
4W - 6L
1,542 SR
Queue Stats
267W - 243L
1,565 Elo+
Solo
Athena
Athena
KaribrisVonLloyd
Athena
Level 7
God Stats
9W - 6L
1,500 SR
Queue Stats
32W - 24L
1,395 Elo+
Solo
Nemesis
Nemesis
Myoit
Nemesis
Level 12
God Stats
5W - 5L
1,341 SR
Queue Stats
47W - 43L
1,506 Elo+
Solo
Discordia
Discordia
TheDeathHurts
Discordia
Level 21
God Stats
34W - 28L
1,681 SR
Queue Stats
534W - 563L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
6,152
615
2,672
5,619
3,683
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Nozara
Danzaburou
9
3 / 0 / 5
6,001
600
3,234
4,207
1,345
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Guan Yu
Origαmi
Guan Yu
12
6 / 0 / 2
6,668
667
6,572
6,569
5,027
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Set
Tectly
Set
12
5 / 0 / 3
7,066
707
4,466
6,048
1,953
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Neith
vxSoulxv
Neith
6
0 / 7 / 0
4,269
427
1,719
5,752
1,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aceyfer
Jing Wei
8
0 / 4 / 0
4,672
467
2,682
4,680
894
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
JR3EZ
Amaterasu
7
0 / 4 / 0
4,441
444
2,730
6,617
1,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 6 / 0
4,325
433
2,123
6,391
1,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Nemesis
Myoit
Nemesis
7
0 / 1 / 0
4,671
467
733
6,065
1,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
TheDeathHurts
Discordia
10
7 / 1 / 0
6,514
651
6,615
4,960
1,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
7
16
Kills
7
7
Deaths
16
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Aceyfer
Jing Wei
0
4
0
0
W
2
0
5
4.5
L
Amaterasu
JR3EZ
Amaterasu
0
4
0
0
L
0
6
0
0
L
Nemesis
Myoit
Nemesis
0
1
0
0
W
Danzaburou
Nozara
Danzaburou
3
0
5
5.5
W
Guan Yu
Origαmi
Guan Yu
6
0
2
7
W
Set
Tectly
Set
5
0
3
6.5
L
Discordia
TheDeathHurts
Discordia
7
1
0
7
W
Neith
vxSoulxv
Neith
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,663
Damage
14,883
28,195
Taken
28,713
13,788
Mitigated
6,904
11,867
Healing
8,474
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Aceyfer
Jing Wei
2,682
2,363
0
1,195
4,680
894
46
799
3,881
0
17,471
W
2,672
564
0
1,494
5,619
3,683
381
1,341
4,114
27,704
0
L
Amaterasu
JR3EZ
Amaterasu
2,730
1,624
0
2,206
6,617
1,807
0
0
6,617
0
12,998
L
2,123
1,181
0
242
6,391
1,831
0
831
5,560
7,717
0
L
Nemesis
Myoit
Nemesis
733
205
0
2,802
6,065
1,116
0
384
5,681
0
17,953
W
Danzaburou
Nozara
Danzaburou
3,234
1,785
0
2,591
4,207
1,345
936
688
3,509
0
19,080
W
Guan Yu
Origαmi
Guan Yu
6,572
2,191
259
3,750
6,569
5,027
0
572
5,997
0
30,967
W
Set
Tectly
Set
4,466
2,641
0
3,567
6,048
1,953
324
923
5,077
0
44,129
L
Discordia
TheDeathHurts
Discordia
6,615
775
0
2,029
4,960
1,256
640
658
4,302
31,619
0
W
Neith
vxSoulxv
Neith
1,719
979
0
206
5,752
1,780
231
4,446
760
0
6,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,156
Gold Earned
24,623
256
Minions Killed
181
0
Camps Cleared
0
946,852
Distance Traveled
891,388
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,672
467
33
3
0
179,594
0
W
Geb
6,152
615
44
4
0
200,259
0
L
Amaterasu
4,441
444
31
3
0
131,634
2
L
Athena
4,325
433
12
1
0
191,795
2
L
Nemesis
4,671
467
43
4
0
217,107
0
W
Danzaburou
6,001
600
45
5
0
173,779
0
W
Guan Yu
6,668
667
64
6
0
191,010
1
W
Set
7,066
707
88
9
0
199,107
6
L
Discordia
6,514
651
62
6
0
171,258
3
W
Neith
4,269
427
15
2
0
182,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role