Player Matchup

Ymir
Ymir
Eaa1012
Ymir
Level 116
God Stats
5W - 7L
1,517 SR
Queue Stats
478W - 426L
1,582 Elo+
Party 1
Kukulkan
Kukulkan
Iashe
Kukulkan
Level 15
God Stats
8W - 3L
1,575 SR
Queue Stats
17W - 11L
1,634 Elo+
Party 1
Danzaburou
Danzaburou
Killoer
Danzaburou
Level 106
God Stats
40W - 27L
1,643 SR
Queue Stats
305W - 263L
1,615 Elo+
Party 1
Hercules
Hercules
Nerhu
Hercules
Level 145
God Stats
23W - 13L
1,635 SR
Queue Stats
530W - 484L
1,581 Elo+
Party 1
Mercury
Mercury
SappyThoose
Mercury
Level 31
God Stats
7W - 7L
1,551 SR
Queue Stats
133W - 115L
1,588 Elo+
Solo
Team Averages
Level 83
1,584 SR
1,600 Elo+

VS

Team Averages
Level 64
1,610 SR
1,579 Elo+
Erlang Shen
Erlang Shen
Kl0zer
Erlang Shen
Level 100
God Stats
5W - 6L
1,553 SR
Queue Stats
285W - 256L
1,578 Elo+
Party 2
Merlin
Merlin
TahksikGeymur
Merlin
Level 67
God Stats
1W - 1L
1,701 SR
Queue Stats
133W - 95L
1,638 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
XxZ0MB13DuckxX
Ah Muzen Cab
Level 43
God Stats
5W - 5L
1,210 SR
Queue Stats
451W - 484L
1,432 Elo+
Solo
Danzaburou
Danzaburou
jotajega
Danzaburou
Level 27
God Stats
6W - 6L
1,670 SR
Queue Stats
51W - 54L
1,588 Elo+
Party 2
Cabrakan
Cabrakan
superme20
Cabrakan
Level 85
God Stats
8W - 1L
1,917 SR
Queue Stats
80W - 44L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Eaa1012
Ymir
20
5 / 3 / 20
15,268
611
12,389
26,064
22,708
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Kukulkan
Iashe
Kukulkan
20
7 / 3 / 13
14,428
577
15,187
10,418
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Killoer
Danzaburou
20
17 / 2 / 7
17,135
685
22,794
26,232
11,211
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hercules
Nerhu
Hercules
20
8 / 4 / 10
15,214
609
17,235
32,587
22,095
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mercury
SappyThoose
Mercury
20
4 / 5 / 15
13,793
552
9,008
20,217
7,685
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Kl0zer
Erlang Shen
19
7 / 9 / 5
12,680
507
18,183
26,059
18,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
6 / 7 / 5
13,470
539
18,803
16,115
8,388
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
XxZ0MB13DuckxX
Ah Muzen Cab
15
1 / 10 / 2
10,465
419
6,419
18,176
6,868
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
jotajega
Danzaburou
18
1 / 7 / 6
12,080
483
12,367
15,640
6,465
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cabrakan
superme20
Cabrakan
17
2 / 8 / 9
11,360
454
10,826
21,280
28,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
44
41
Kills
17
17
Deaths
41
65
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ymir
Eaa1012
Ymir
5
3
20
5
W
Kukulkan
Iashe
Kukulkan
7
3
13
4.5
W
Danzaburou
Killoer
Danzaburou
17
2
7
10.25
L
Erlang Shen
Kl0zer
Erlang Shen
7
9
5
1.06
W
Hercules
Nerhu
Hercules
8
4
10
3.25
W
Mercury
SappyThoose
Mercury
4
5
15
2.3
L
6
7
5
1.21
L
Ah Muzen Cab
XxZ0MB13DuckxX
Ah Muzen Cab
1
10
2
0.2
L
Danzaburou
jotajega
Danzaburou
1
7
6
0.57
L
Cabrakan
superme20
Cabrakan
2
8
9
0.81

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,613
Damage
66,598
115,518
Taken
97,270
67,294
Mitigated
69,025
51,614
Healing
19,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Eaa1012
Ymir
12,389
2,926
0
7,914
26,064
22,708
899
6,794
19,086
58,011
0
W
Kukulkan
Iashe
Kukulkan
15,187
1,572
630
1,723
10,418
3,595
2,152
5,608
4,355
73,668
0
W
Danzaburou
Killoer
Danzaburou
22,794
11,937
0
16,629
26,232
11,211
5,944
5,499
20,649
0
167,277
L
Erlang Shen
Kl0zer
Erlang Shen
18,183
10,318
0
7,876
26,059
18,718
696
10,050
16,009
0
97,185
W
Hercules
Nerhu
Hercules
17,235
7,107
0
19,210
32,587
22,095
3,254
6,947
25,497
682
89,500
W
Mercury
SappyThoose
Mercury
9,008
4,668
0
5,508
20,217
7,685
670
7,020
12,990
0
95,667
L
18,803
1,117
273
2,052
16,115
8,388
210
4,164
11,951
83,751
0
L
Ah Muzen Cab
XxZ0MB13DuckxX
Ah Muzen Cab
6,419
2,933
0
3,316
18,176
6,868
0
3,666
14,510
0
59,117
L
Danzaburou
jotajega
Danzaburou
12,367
7,612
0
3,273
15,640
6,465
0
3,728
11,912
0
79,764
L
Cabrakan
superme20
Cabrakan
10,826
2,123
0
2,395
21,280
28,586
0
6,650
14,630
36,676
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,838
Gold Earned
60,055
700
Minions Killed
617
0
Camps Cleared
0
2,299,380
Distance Traveled
1,974,706
22
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
15,268
611
82
3
0
462,565
8
W
Kukulkan
14,428
577
116
5
0
426,620
2
W
Danzaburou
17,135
685
194
8
0
458,629
7
L
Erlang Shen
12,680
507
142
6
0
433,397
10
W
Hercules
15,214
609
171
7
0
412,980
1
W
Mercury
13,793
552
137
5
0
538,586
4
L
Merlin
13,470
539
152
6
0
409,147
3
L
Ah Muzen Cab
10,465
419
110
4
0
317,055
0
L
Danzaburou
12,080
483
168
7
0
407,927
7
L
Cabrakan
11,360
454
45
2
0
407,180
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role