Player Matchup

Sylvanus
Sylvanus
CaptainBacon1311
Sylvanus
Level 47
God Stats
3W - 4L
1,723 SR
Queue Stats
20W - 20L
1,588 Elo+
Party 1
Skadi
Skadi
FirstBlindLord
Skadi
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
290W - 238L
1,532 Elo+
Party 1
Hercules
Hercules
Moltenturret
Hercules
Level 67
God Stats
8W - 6L
1,608 SR
Queue Stats
140W - 102L
1,527 Elo+
Party 1
Terra
Terra
Mordred622
Terra
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
170W - 122L
1,548 Elo+
Party 1
Thoth
Thoth
heanangesese
Thoth
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
167W - 147L
1,522 Elo+
Party 1
Team Averages
Level 84
1,566 SR
1,543 Elo+

VS

Team Averages
Level 75
1,376 SR
1,477 Elo+
Izanami
Izanami
Cosmos942
Izanami
Level 147
God Stats
11W - 9L
1,548 SR
Queue Stats
212W - 205L
1,575 Elo+
Party 2
Athena
Athena
Majin-rye
Athena
Level 123
God Stats
4W - 3L
1,296 SR
Queue Stats
153W - 153L
1,541 Elo+
Party 2
Anubis
Anubis
Pump Vampir
Anubis
Level 35
God Stats
2W - 6L
1,139 SR
Queue Stats
97W - 99L
1,392 Elo+
Solo
Bellona
Bellona
UltraPredetor
Bellona
Level 2
God Stats
4W - 2L
1,500 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 2
Set
Set
XI Nezuko XI
Set
Level 69
God Stats
1W - 2L
1,396 SR
Queue Stats
34W - 49L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,809
415
3,479
5,596
1,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
0 / 2 / 1
7,123
509
5,265
8,072
1,992
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Moltenturret
Hercules
12
1 / 2 / 0
6,785
485
2,847
8,540
5,426
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
9
0 / 3 / 1
5,901
422
2,257
9,572
2,827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
0 / 3 / 1
6,911
494
5,909
4,967
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Cosmos942
Izanami
15
2 / 0 / 1
8,403
600
5,365
6,240
3,418
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Athena
Majin-rye
Athena
11
2 / 0 / 7
7,229
516
4,338
9,022
4,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
13
5 / 1 / 4
7,660
547
7,648
6,357
2,752
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
12
1 / 1 / 3
7,100
507
3,714
6,009
4,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

13
2 / 2 / 7
7,692
549
4,358
7,734
3,186
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
12
12
Deaths
4
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
W
Izanami
Cosmos942
Izanami
2
0
1
2.5
L
0
2
1
0.25
W
Athena
Majin-rye
Athena
2
0
7
5.5
L
Hercules
Moltenturret
Hercules
1
2
0
0.5
L
Terra
0
3
1
0.17
W
Anubis
5
1
4
7
W
Bellona
1
1
3
2.5
W
2
2
7
2.75
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,757
Damage
25,423
36,747
Taken
35,362
13,239
Mitigated
18,075
10,587
Healing
9,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,479
598
319
630
5,596
1,750
0
3,231
2,365
9,163
1,725
W
Izanami
Cosmos942
Izanami
5,365
3,251
0
809
6,240
3,418
0
35
6,205
0
72,737
L
5,265
2,448
0
2,624
8,072
1,992
0
794
7,278
0
54,900
W
Athena
Majin-rye
Athena
4,338
1,696
0
2,839
9,022
4,435
0
3,091
5,881
17,680
0
L
Hercules
Moltenturret
Hercules
2,847
541
0
1,821
8,540
5,426
250
2,120
6,420
0
32,081
L
Terra
2,257
137
620
4,308
9,572
2,827
0
3,300
6,272
28,719
0
W
Anubis
7,648
1,030
0
2,321
6,357
2,752
0
4,438
1,919
43,507
0
W
Bellona
3,714
689
0
1,025
6,009
4,284
540
1,502
4,332
0
31,402
W
4,358
2,199
0
2,949
7,734
3,186
288
2,437
5,272
0
48,125
L
5,909
207
0
265
4,967
1,244
0
2,541
2,426
51,400
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,529
Gold Earned
38,084
340
Minions Killed
421
0
Camps Cleared
0
1,277,248
Distance Traveled
1,354,203
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,809
415
22
2
0
255,115
3
W
Izanami
8,403
600
153
11
0
249,530
3
L
Skadi
7,123
509
103
7
0
247,875
4
W
Athena
7,229
516
25
2
0
296,832
4
L
Hercules
6,785
485
58
4
0
239,902
2
L
Terra
5,901
422
61
4
0
267,528
1
W
Anubis
7,660
547
78
6
0
241,395
0
W
Bellona
7,100
507
77
6
0
271,719
1
W
Set
7,692
549
88
6
0
294,727
5
L
Thoth
6,911
494
96
7
0
266,828
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role