Player Matchup

Danzaburou
Danzaburou
AlexLc02697
Danzaburou
Level 49
God Stats
7W - 6L
1,840 SR
Queue Stats
56W - 62L
1,520 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CrazyBananaDisco
Tsukuyomi
Level 107
God Stats
4W - 5L
1,824 SR
Queue Stats
207W - 188L
1,560 Elo+
Party 1
Tiamat
Tiamat
LordASE
Tiamat
Level 76
God Stats
9W - 4L
1,658 SR
Queue Stats
14W - 14L
1,493 Elo+
Solo
Sylvanus
Sylvanus
princess765
Sylvanus
Level 47
God Stats
18W - 16L
1,442 SR
Queue Stats
166W - 191L
1,497 Elo+
Solo
Chronos
Chronos
tufty101
Chronos
Level 43
God Stats
31W - 38L
1,475 SR
Queue Stats
238W - 271L
1,375 Elo+
Solo
Team Averages
Level 64
1,648 SR
1,489 Elo+

VS

Team Averages
Level 81
1,340 SR
1,446 Elo+
Chang'e
Chang'e
DedaRaKaia
Chang'e
Level 89
God Stats
4W - 9L
1,346 SR
Queue Stats
236W - 386L
1,427 Elo+
Party 2
Ymir
Ymir
Despotigamer
Ymir
Level 65
God Stats
7W - 25L
1,230 SR
Queue Stats
193W - 347L
1,417 Elo+
Party 2
Anhur
Anhur
Psych012
Anhur
Level 95
God Stats
0W - 8L
1,195 SR
Queue Stats
264W - 435L
1,443 Elo+
Party 2
Set
Set
cxaurakrapovichi
Set
Level 99
God Stats
3W - 7L
1,440 SR
Queue Stats
219W - 383L
1,433 Elo+
Party 2
Pele
Pele
yellow16
Pele
Level 59
God Stats
9W - 17L
1,487 SR
Queue Stats
235W - 246L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlexLc02697
Danzaburou
4
0 / 1 / 0
3,056
611
1,312
2,282
340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Boots

Boots

+6%
Movement Speed

Tsukuyomi
6
3 / 0 / 1
4,144
829
1,627
2,925
753
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Tiamat
LordASE
Tiamat
6
1 / 0 / 2
3,984
797
2,205
2,256
1,000
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sylvanus
princess765
Sylvanus
4
0 / 1 / 0
3,097
619
2,301
2,334
556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos
tufty101
Chronos
6
1 / 0 / 0
3,613
723
1,254
1,786
335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DedaRaKaia
Chang'e
4
0 / 1 / 0
3,064
613
718
1,848
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

4
0 / 1 / 2
3,277
655
742
3,039
1,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
Psych012
Anhur
5
1 / 0 / 1
3,136
627
2,642
2,667
665
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

5
0 / 2 / 0
3,271
654
1,096
3,640
1,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Boots

Boots

+6%
Movement Speed

Pele
4
1 / 1 / 0
3,109
622
1,353
2,992
639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
5
5
Kills
2
2
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlexLc02697
Danzaburou
0
1
0
0
W
Tsukuyomi
3
0
1
3.5
L
Chang'e
DedaRaKaia
Chang'e
0
1
0
0
L
0
1
2
1
W
Tiamat
LordASE
Tiamat
1
0
2
2
L
Anhur
Psych012
Anhur
1
0
1
1.5
L
0
2
0
0
W
Sylvanus
princess765
Sylvanus
0
1
0
0
W
Chronos
tufty101
Chronos
1
0
0
1
L
Pele
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,699
Damage
6,551
11,583
Taken
14,186
2,984
Mitigated
4,647
5,792
Healing
5,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlexLc02697
Danzaburou
1,312
750
0
112
2,282
340
0
453
1,829
0
6,671
W
Tsukuyomi
1,627
491
111
1,314
2,925
753
161
179
2,673
0
11,390
L
Chang'e
DedaRaKaia
Chang'e
718
77
0
1,014
1,848
521
0
1,170
678
6,590
0
L
742
175
0
876
3,039
1,068
0
1,290
1,749
3,377
0
W
Tiamat
LordASE
Tiamat
2,205
360
0
1,548
2,256
1,000
25
37
2,124
13,525
0
L
Anhur
Psych012
Anhur
2,642
1,358
0
1,318
2,667
665
0
1,224
1,443
0
10,778
L
1,096
479
0
1,305
3,640
1,754
0
1,624
2,016
0
12,923
W
Sylvanus
princess765
Sylvanus
2,301
1,202
819
1,032
2,334
556
0
252
2,082
7,652
1,854
W
Chronos
tufty101
Chronos
1,254
780
0
856
1,786
335
889
441
1,295
13,569
0
L
Pele
1,353
367
0
1,238
2,992
639
0
126
2,866
0
10,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,894
Gold Earned
15,857
114
Minions Killed
93
0
Camps Cleared
0
451,313
Distance Traveled
436,471
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
3,056
611
11
2
0
81,670
2
W
Tsukuyomi
4,144
829
29
6
0
96,010
2
L
Chang'e
3,064
613
17
3
0
58,369
1
L
Ymir
3,277
655
12
2
0
100,807
1
W
Tiamat
3,984
797
28
6
0
94,908
0
L
Anhur
3,136
627
14
3
0
81,691
0
L
Set
3,271
654
27
5
0
93,885
0
W
Sylvanus
3,097
619
20
4
0
100,209
0
W
Chronos
3,613
723
26
5
0
78,516
3
L
Pele
3,109
622
23
5
0
101,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role