Player Matchup

Ullr
Ullr
Diamond III
Dazkal
Ullr
Diamond III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Chronos
Chronos
Diamond II
ImStyle
Chronos
Diamond II
Level 124
God Stats
10W - 9L
1,767 SR
Queue Stats
140W - 141L
2,362 MMR
Solo
Ra
Ra
Masters
Miragе
Ra
Masters
Level 102
God Stats
3W - 7L
1,352 SR
Queue Stats
296W - 249L
2,504 MMR
Party 1
Sobek
Sobek
Diamond II
MonoRed
Sobek
Diamond II
Level 160
God Stats
7W - 9L
1,614 SR
Queue Stats
82W - 71L
2,305 MMR
Party 3
Thanatos
Thanatos
Diamond II
Аrri
Thanatos
Diamond II
Level 102
God Stats
14W - 18L
1,609 SR
Queue Stats
185W - 154L
2,433 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,568 SR
2,221 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 119
1,576 SR
2,370 MMR
Danzaburou
Danzaburou
Diamond I
Akira
Danzaburou
Diamond I
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
414W - 402L
2,472 MMR
Party 4
Tsukuyomi
Tsukuyomi
Diamond I
Bruhjas
Tsukuyomi
Diamond I
Level 69
God Stats
11W - 10L
1,719 SR
Queue Stats
315W - 316L
2,411 MMR
Party 2
Janus
Janus
Diamond II
NgXeno
Janus
Diamond II
Level 49
God Stats
5W - 9L
1,640 SR
Queue Stats
131W - 142L
2,429 MMR
Party 2
Cerberus
Cerberus
Diamond III
SirVesta
Cerberus
Diamond III
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 182L
2,211 MMR
Solo
Guan Yu
Guan Yu
Diamond III
VarienShima
Guan Yu
Diamond III
Level 157
God Stats
1W - 3L
1,523 SR
Queue Stats
313W - 303L
2,327 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Dazkal
Ullr
20
2 / 3 / 5
12,678
634
6,710
13,451
4,943
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Chronos
ImStyle
Chronos
20
6 / 0 / 5
13,458
673
15,765
14,783
7,123
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

19
2 / 3 / 6
12,790
640
9,858
13,995
5,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
MonoRed
Sobek
16
3 / 1 / 12
10,957
548
5,435
12,291
11,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
Аrri
Thanatos
20
12 / 3 / 7
12,887
644
17,535
19,039
8,640
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
AthenaApolloSun WukongSet

VS

Bans
Chang'eScyllaTiamatOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Akira
Danzaburou
16
1 / 5 / 1
10,355
518
5,587
16,636
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
Bruhjas
Tsukuyomi
15
2 / 9 / 4
9,340
467
13,917
16,464
10,345
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
NgXeno
Janus
17
2 / 2 / 4
10,767
538
6,660
10,339
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
SirVesta
Cerberus
17
1 / 4 / 1
10,033
502
9,507
17,255
10,655
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Guan Yu
VarienShima
Guan Yu
15
4 / 5 / 4
10,465
523
9,521
17,088
12,230
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
25
Kills
10
10
Deaths
25
35
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Akira
Danzaburou
1
5
1
0.3
L
Tsukuyomi
Bruhjas
Tsukuyomi
2
9
4
0.44
W
Ullr
Dazkal
Ullr
2
3
5
1.5
W
Chronos
ImStyle
Chronos
6
0
5
8.5
W
2
3
6
1.67
W
Sobek
MonoRed
Sobek
3
1
12
9
L
Janus
NgXeno
Janus
2
2
4
2
L
Cerberus
SirVesta
Cerberus
1
4
1
0.38
L
Guan Yu
VarienShima
Guan Yu
4
5
4
1.2
W
Thanatos
Аrri
Thanatos
12
3
7
5.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,303
Damage
45,192
73,559
Taken
77,782
38,063
Mitigated
40,343
43,669
Healing
21,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Akira
Danzaburou
5,587
2,224
0
6,627
16,636
4,604
790
2,979
13,618
0
80,255
L
Tsukuyomi
Bruhjas
Tsukuyomi
13,917
2,995
0
2,510
16,464
10,345
0
6,158
10,152
0
61,127
W
Ullr
Dazkal
Ullr
6,710
2,648
0
5,816
13,451
4,943
2,464
1,128
11,965
0
114,722
W
Chronos
ImStyle
Chronos
15,765
6,368
0
7,677
14,783
7,123
5,250
5,761
8,944
103,568
0
W
9,858
809
2,349
6,224
13,995
5,846
86
1,445
12,393
101,386
0
W
Sobek
MonoRed
Sobek
5,435
391
0
6,116
12,291
11,511
232
2,880
8,944
23,440
0
L
Janus
NgXeno
Janus
6,660
524
0
1,041
10,339
2,509
0
6,147
3,953
76,900
0
L
Cerberus
SirVesta
Cerberus
9,507
586
0
6,589
17,255
10,655
1,542
8,461
8,794
64,333
0
L
Guan Yu
VarienShima
Guan Yu
9,521
936
600
4,088
17,088
12,230
591
6,692
10,207
0
39,370
W
Thanatos
Аrri
Thanatos
17,535
6,597
0
15,487
19,039
8,640
1,185
5,143
13,515
0
87,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,770
Gold Earned
50,960
705
Minions Killed
642
0
Camps Cleared
0
2,141,290
Distance Traveled
1,991,113
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,355
518
158
8
0
344,831
6
L
Tsukuyomi
9,340
467
99
5
0
373,837
1
W
Ullr
12,678
634
181
9
0
388,548
6
W
Chronos
13,458
673
187
9
0
433,399
9
W
Ra
12,790
640
199
10
0
428,512
2
W
Sobek
10,957
548
33
2
0
453,387
6
L
Janus
10,767
538
174
9
0
461,775
12
L
Cerberus
10,033
502
155
8
0
387,320
4
L
Guan Yu
10,465
523
56
3
0
423,350
3
W
Thanatos
12,887
644
105
5
0
437,444
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role