Player Matchup

Baron Samedi
Baron Samedi
Galu10
Baron Samedi
Level 29
God Stats
18W - 5L
1,855 SR
Queue Stats
454W - 254L
1,576 Elo+
Party 3
Olorun
Olorun
LipeBand25
Olorun
Level 25
God Stats
3W - 3L
1,760 SR
Queue Stats
4W - 9L
1,306 Elo+
Solo
Izanami
Izanami
NaidenSan
Izanami
Level 6
God Stats
6W - 1L
2,035 SR
Queue Stats
38W - 14L
1,712 Elo+
Party 3
Chang'e
Chang'e
Snormy
Chang'e
Level 28
God Stats
13W - 12L
1,615 SR
Queue Stats
64W - 94L
1,354 Elo+
Party 1
Ao Kuang
Ao Kuang
Triss05
Ao Kuang
Level 29
God Stats
30W - 44L
1,401 SR
Queue Stats
62W - 90L
1,400 Elo+
Party 1
Team Averages
Level 23
1,733 SR
1,470 Elo+

VS

Team Averages
Level 15
1,625 SR
1,543 Elo+
Merlin
Merlin
Baaskar
Merlin
Level 18
God Stats
7W - 3L
1,648 SR
Queue Stats
66W - 63L
1,452 Elo+
Solo
Arachne
Arachne
Morenatro
Arachne
Level 18
God Stats
7W - 6L
1,599 SR
Queue Stats
99W - 102L
1,467 Elo+
Solo
Bellona
Bellona
iiSpeakEasy
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,714 Elo+
Solo
Medusa
Medusa
tiago__zoldyck
Medusa
Level 6
God Stats
13W - 21L
1,664 SR
Queue Stats
24W - 51L
1,610 Elo+
Party 2
Ymir
Ymir
tiagueraaaaa
Ymir
Level 28
God Stats
14W - 6L
1,714 SR
Queue Stats
145W - 152L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Galu10
Baron Samedi
4
0 / 0 / 0
8,289
296
0
156
34
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Olorun
LipeBand25
Olorun
15
0 / 13 / 10
11,427
408
2,702
22,245
7,296
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
NaidenSan
Izanami
20
17 / 2 / 3
17,773
635
31,663
21,190
8,858
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Chang'e
Snormy
Chang'e
19
3 / 6 / 13
14,038
501
12,749
20,844
14,653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Triss05
Ao Kuang
17
3 / 8 / 5
12,229
437
5,250
23,553
10,521
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Baaskar
Merlin
20
8 / 6 / 13
15,663
559
20,309
14,884
6,597
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Arachne
Morenatro
Arachne
15
3 / 2 / 3
11,947
427
4,675
11,290
5,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
iiSpeakEasy
Bellona
20
14 / 4 / 6
15,428
551
22,409
27,413
25,029
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
0 / 5 / 0
10,707
382
1,006
10,712
4,357
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
3 / 6 / 6
12,587
450
8,515
18,547
20,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
56
23
Kills
28
29
Deaths
23
31
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Merlin
Baaskar
Merlin
8
6
13
2.42
W
Baron Samedi
Galu10
Baron Samedi
0
0
0
0
W
Olorun
LipeBand25
Olorun
0
13
10
0.38
L
Arachne
Morenatro
Arachne
3
2
3
2.25
W
Izanami
NaidenSan
Izanami
17
2
3
9.25
W
Chang'e
Snormy
Chang'e
3
6
13
1.58
W
Ao Kuang
Triss05
Ao Kuang
3
8
5
0.69
L
Bellona
iiSpeakEasy
Bellona
14
4
6
4.25
L
0
5
0
0
L
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,364
Damage
56,914
87,988
Taken
82,846
41,362
Mitigated
61,554
31,265
Healing
15,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Baaskar
Merlin
20,309
618
0
910
14,884
6,597
2,108
4,590
9,980
119,996
0
W
Baron Samedi
Galu10
Baron Samedi
0
0
0
0
156
34
0
0
156
1,325
0
W
Olorun
LipeBand25
Olorun
2,702
835
104
5,804
22,245
7,296
681
5,884
16,177
39,598
0
L
Arachne
Morenatro
Arachne
4,675
3,417
0
3,573
11,290
5,458
472
3,022
8,188
0
62,888
W
Izanami
NaidenSan
Izanami
31,663
24,439
0
6,876
21,190
8,858
7,722
6,007
15,069
0
190,797
W
Chang'e
Snormy
Chang'e
12,749
1,151
4,263
7,269
20,844
14,653
2,055
8,684
11,900
50,826
0
W
Ao Kuang
Triss05
Ao Kuang
5,250
1,225
183
6,766
23,553
10,521
1,818
8,570
13,353
56,475
0
L
Bellona
iiSpeakEasy
Bellona
22,409
11,463
0
9,148
27,413
25,029
1,226
7,405
19,520
0
116,122
L
1,006
693
0
0
10,712
4,357
0
812
9,828
0
45,241
L
8,515
995
0
2,342
18,547
20,113
0
3,636
14,629
42,587
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,756
Gold Earned
66,332
460
Minions Killed
548
0
Camps Cleared
0
1,797,893
Distance Traveled
2,104,885
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,663
559
186
7
0
436,238
1
W
Baron Samedi
8,289
296
3
0
0
23,066
0
W
Olorun
11,427
408
52
2
0
479,668
0
L
Arachne
11,947
427
113
4
0
313,255
0
W
Izanami
17,773
635
251
9
0
441,006
4
W
Chang'e
14,038
501
80
3
0
467,333
3
W
Ao Kuang
12,229
437
74
3
0
386,820
1
L
Bellona
15,428
551
125
4
0
482,548
3
L
Medusa
10,707
382
86
3
0
386,950
0
L
Ymir
12,587
450
38
1
0
485,894
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role