Player Matchup

Pele
Pele
ChoppyTarsier59
Pele
Level 27
God Stats
3W - 7L
1,307 SR
Queue Stats
146W - 179L
1,295 Elo+
Party 1
Bellona
Bellona
DivineAngle
Bellona
Level 18
God Stats
21W - 27L
1,526 SR
Queue Stats
65W - 74L
1,327 Elo+
Party 1
Hou Yi
Hou Yi
Sikerman
Hou Yi
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 50L
1,341 Elo+
Party 2
Sobek
Sobek
TTVsam4575
Sobek
Level 4
God Stats
3W - 3L
1,580 SR
Queue Stats
16W - 23L
1,426 Elo+
Party 2
Athena
Athena
iTkB ATENEA
Athena
Level 15
God Stats
6W - 6L
1,617 SR
Queue Stats
65W - 98L
1,425 Elo+
Solo
Team Averages
Level 16
1,506 SR
1,363 Elo+

VS

Team Averages
Level 24
1,489 SR
1,423 Elo+
Sun Wukong
Sun Wukong
Baki_Vinlen
Sun Wukong
Level 29
God Stats
21W - 12L
1,593 SR
Queue Stats
38W - 33L
1,503 Elo+
Solo
Da Ji
Da Ji
Olimpo47k
Da Ji
Level 29
God Stats
12W - 10L
1,462 SR
Queue Stats
31W - 33L
1,360 Elo+
Solo
Medusa
Medusa
RazaelTrev
Medusa
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Janus
Janus
Shackton
Janus
Level 24
God Stats
3W - 12L
1,295 SR
Queue Stats
73W - 87L
1,426 Elo+
Solo
Cabrakan
Cabrakan
gantunez10
Cabrakan
Level 29
God Stats
5W - 8L
1,596 SR
Queue Stats
155W - 179L
1,327 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 8 / 0
11,986
499
6,390
14,313
5,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bellona
DivineAngle
Bellona
18
5 / 7 / 4
11,601
483
16,267
17,204
14,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hou Yi
Sikerman
Hou Yi
12
3 / 14 / 3
9,006
375
10,987
19,200
6,778
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
14
1 / 7 / 2
9,814
409
4,641
16,580
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Athena
14
1 / 7 / 4
10,016
417
6,776
22,618
23,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Baki_Vinlen
Sun Wukong
20
12 / 1 / 13
13,135
547
16,099
17,868
17,824
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Da Ji
Olimpo47k
Da Ji
18
11 / 2 / 5
12,243
510
12,798
17,852
7,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
RazaelTrev
Medusa
14
1 / 11 / 4
9,648
402
3,985
14,399
5,314
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Boots

Boots

+6%
Movement Speed

Janus
Shackton
Janus
20
15 / 2 / 8
13,825
576
21,406
16,077
6,161
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
gantunez10
Cabrakan
16
4 / 4 / 13
11,010
459
12,096
16,685
25,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
86
12
Kills
43
43
Deaths
20
13
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Baki_Vinlen
Sun Wukong
12
1
13
18.5
L
2
8
0
0.25
L
Bellona
DivineAngle
Bellona
5
7
4
1
W
Da Ji
Olimpo47k
Da Ji
11
2
5
6.75
W
Medusa
RazaelTrev
Medusa
1
11
4
0.27
W
Janus
Shackton
Janus
15
2
8
9.5
L
Hou Yi
Sikerman
Hou Yi
3
14
3
0.32
L
Sobek
1
7
2
0.29
W
Cabrakan
gantunez10
Cabrakan
4
4
13
2.63
L
Athena
1
7
4
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,061
Damage
66,384
89,915
Taken
82,881
60,993
Mitigated
62,169
9,383
Healing
19,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Baki_Vinlen
Sun Wukong
16,099
3,591
1,650
3,979
17,868
17,824
1,706
2,810
15,058
0
81,983
L
6,390
966
0
1,962
14,313
5,468
2,388
5,943
8,370
0
63,145
L
Bellona
DivineAngle
Bellona
16,267
4,778
0
2,300
17,204
14,587
1,096
4,287
12,917
0
68,500
W
Da Ji
Olimpo47k
Da Ji
12,798
2,738
0
6,575
17,852
7,600
56
2,206
15,646
0
68,023
W
Medusa
RazaelTrev
Medusa
3,985
2,715
0
0
14,399
5,314
371
164
14,235
0
37,970
W
Janus
Shackton
Janus
21,406
956
0
5,976
16,077
6,161
1,702
891
15,186
97,522
0
L
Hou Yi
Sikerman
Hou Yi
10,987
5,268
0
1,223
19,200
6,778
1,640
7,698
11,502
0
35,557
L
Sobek
4,641
567
0
1,474
16,580
10,252
274
7,084
9,496
24,036
0
W
Cabrakan
gantunez10
Cabrakan
12,096
2,174
0
1,012
16,685
25,270
418
5,346
11,339
32,178
0
L
Athena
6,776
1,819
282
2,142
22,618
23,908
158
8,490
14,128
40,955
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,423
Gold Earned
59,861
419
Minions Killed
464
0
Camps Cleared
0
2,020,738
Distance Traveled
2,210,937
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
13,135
547
118
5
0
503,965
10
L
Pele
11,986
499
145
6
0
412,419
0
L
Bellona
11,601
483
117
5
0
455,559
0
W
Da Ji
12,243
510
87
4
0
471,235
0
W
Medusa
9,648
402
65
3
0
343,683
3
W
Janus
13,825
576
143
6
0
434,925
2
L
Hou Yi
9,006
375
42
2
0
360,793
0
L
Sobek
9,814
409
37
2
0
381,803
3
W
Cabrakan
11,010
459
51
2
0
457,129
1
L
Athena
10,016
417
78
3
0
410,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role