Player Matchup

Horus
Horus
BigDilfJosh
Horus
Level 29
God Stats
2W - 2L
1,362 SR
Queue Stats
89W - 65L
1,538 Elo+
Party 1
Cernunnos
Cernunnos
Efamm
Cernunnos
Level 27
God Stats
52W - 33L
1,649 SR
Queue Stats
82W - 67L
1,573 Elo+
Party 1
Loki
Loki
IHateThready
Loki
Level 7
God Stats
5W - 2L
1,500 SR
Queue Stats
118W - 97L
1,831 Elo+
Solo
Neith
Neith
PR1M0BOX1
Neith
Level 15
God Stats
1W - 1L
1,209 SR
Queue Stats
137W - 77L
1,603 Elo+
Solo
Yemoja
Yemoja
adequate_spear9
Yemoja
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,683 Elo+
Solo
Team Averages
Level 16
1,444 SR
1,646 Elo+

VS

Team Averages
Level 16
1,554 SR
1,533 Elo+
Bastet
Bastet
 
Bastet
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Bako2001
Neith
Level 12
God Stats
31W - 23L
1,607 SR
Queue Stats
77W - 67L
1,540 Elo+
Solo
Guan Yu
Guan Yu
Bieel ic
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,457 Elo+
Solo
Ganesha
Ganesha
IceIceBergy7
Ganesha
Level 27
God Stats
40W - 36L
1,575 SR
Queue Stats
245W - 283L
1,449 Elo+
Solo
Merlin
Merlin
Omnipotent9297
Merlin
Level 11
God Stats
0W - 1L
1,589 SR
Queue Stats
7W - 9L
1,721 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 12
9,236
543
5,063
10,316
7,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cernunnos
Efamm
Cernunnos
15
13 / 1 / 11
9,985
587
18,053
13,225
5,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
9 / 1 / 7
10,350
609
13,538
8,021
2,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
PR1M0BOX1
Neith
17
2 / 1 / 5
10,467
616
4,960
9,410
4,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 6
10,127
596
7,431
12,997
6,807
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
4 / 4 / 2
9,157
539
12,498
11,085
5,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Neith
Bako2001
Neith
9
0 / 7 / 2
6,138
361
6,756
12,172
3,002
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
Bieel ic
Guan Yu
8
0 / 9 / 3
5,823
343
1,018
13,184
5,707
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ganesha
IceIceBergy7
Ganesha
9
0 / 9 / 3
6,571
387
6,420
16,375
6,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
2 / 4 / 1
7,172
422
7,364
7,181
2,458
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
17
32
Kills
6
6
Deaths
33
41
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
4
4
2
1.25
L
Neith
Bako2001
Neith
0
7
2
0.14
L
Guan Yu
Bieel ic
Guan Yu
0
9
3
0.17
W
4
0
12
10
W
Cernunnos
Efamm
Cernunnos
13
1
11
18.5
W
9
1
7
12.5
L
Ganesha
IceIceBergy7
Ganesha
0
9
3
0.17
L
2
4
1
0.63
W
Neith
PR1M0BOX1
Neith
2
1
5
4.5
W
4
3
6
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,045
Damage
34,056
53,969
Taken
59,997
26,513
Mitigated
23,141
24,750
Healing
6,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
12,498
3,512
0
815
11,085
5,157
0
1,289
9,796
0
60,648
L
Neith
Bako2001
Neith
6,756
3,239
0
2,107
12,172
3,002
0
0
12,172
0
25,503
L
Guan Yu
Bieel ic
Guan Yu
1,018
448
272
822
13,184
5,707
0
2,044
11,140
0
8,722
W
5,063
2,583
857
5,516
10,316
7,394
1,071
4,878
5,438
0
24,856
W
Cernunnos
Efamm
Cernunnos
18,053
9,506
0
6,929
13,225
5,125
1,185
3,087
10,088
0
59,726
W
13,538
3,511
0
2,113
8,021
2,943
772
1,950
6,048
0
60,700
L
Ganesha
IceIceBergy7
Ganesha
6,420
164
0
2,192
16,375
6,817
0
2,081
14,294
20,150
0
L
7,364
147
0
0
7,181
2,458
170
2,017
5,164
36,409
0
W
Neith
PR1M0BOX1
Neith
4,960
1,098
0
4,979
9,410
4,244
3,938
654
8,731
0
80,532
W
7,431
1,037
1,101
3,255
12,997
6,807
716
3,215
9,757
71,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,165
Gold Earned
34,861
501
Minions Killed
268
0
Camps Cleared
0
1,547,358
Distance Traveled
1,422,817
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
9,157
539
118
7
0
325,181
8
L
Neith
6,138
361
61
4
0
271,338
0
L
Guan Yu
5,823
343
13
1
0
250,437
1
W
Horus
9,236
543
38
2
0
330,202
2
W
Cernunnos
9,985
587
78
5
0
297,908
5
W
Loki
10,350
609
90
5
0
390,250
4
L
Ganesha
6,571
387
6
0
0
308,444
0
L
Merlin
7,172
422
70
4
0
267,417
4
W
Neith
10,467
616
159
9
0
264,196
2
W
Yemoja
10,127
596
136
8
0
264,802
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role