Player Matchup

Cerberus
Cerberus
CryoDredd
Cerberus
Level 79
God Stats
2W - 3L
1,627 SR
Queue Stats
129W - 155L
1,440 Elo+
Party 2
Merlin
Merlin
Raidermayham17
Merlin
Level 29
God Stats
5W - 15L
1,526 SR
Queue Stats
383W - 381L
1,481 Elo+
Party 2
Bastet
Bastet
donovanb007
Bastet
Level 89
God Stats
3W - 4L
1,803 SR
Queue Stats
105W - 113L
1,409 Elo+
Party 2
Team Averages
Level 66
1,652 SR
1,443 Elo+

VS

Team Averages
Level 65
1,439 SR
1,508 Elo+
Ullr
Ullr
Jafres
Ullr
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
7W - 2L
1,289 Elo+
Solo
Merlin
Merlin
Nexxus0612
Merlin
Level 27
God Stats
3W - 2L
1,340 SR
Queue Stats
102W - 65L
1,627 Elo+
Party 1
Fenrir
Fenrir
Willie868PR
Fenrir
Level 139
God Stats
7W - 2L
1,477 SR
Queue Stats
30W - 26L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
CryoDredd
Cerberus
14
2 / 4 / 4
10,530
702
5,123
17,117
15,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 8 / 3
9,006
600
7,259
10,430
3,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
11
3 / 9 / 2
9,424
628
6,986
12,697
4,427
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
Jafres
Ullr
14
7 / 2 / 10
11,205
747
11,150
10,552
3,780
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Bow

Short Bow

+15%
Attack Speed

Merlin
Nexxus0612
Merlin
15
5 / 3 / 10
10,903
727
13,412
11,057
3,810
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
15
9 / 2 / 7
11,215
748
9,735
13,729
6,678
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
6
Kills
21
21
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cerberus
CryoDredd
Cerberus
2
4
4
1
W
Ullr
Jafres
Ullr
7
2
10
6
W
Merlin
Nexxus0612
Merlin
5
3
10
3.33
L
1
8
3
0.31
W
Fenrir
9
2
7
6.25
L
Bastet
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,368
Damage
34,297
40,244
Taken
35,338
23,305
Mitigated
14,268
3,181
Healing
7,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
CryoDredd
Cerberus
5,123
373
0
2,861
17,117
15,554
176
7,823
8,898
24,265
0
W
Ullr
Jafres
Ullr
11,150
3,608
0
723
10,552
3,780
619
3,239
7,143
0
57,235
W
Merlin
Nexxus0612
Merlin
13,412
198
353
2,342
11,057
3,810
432
3,615
7,088
63,289
0
L
7,259
68
0
320
10,430
3,324
0
1,023
9,243
38,238
0
W
Fenrir
9,735
1,617
0
3,667
13,729
6,678
2,076
5,056
8,419
0
28,820
L
Bastet
6,986
2,413
0
0
12,697
4,427
364
3,783
8,660
0
23,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,960
Gold Earned
33,323
142
Minions Killed
201
0
Camps Cleared
0
780,512
Distance Traveled
843,475
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,530
702
46
3
0
280,030
2
W
Ullr
11,205
747
63
4
0
279,590
2
W
Merlin
10,903
727
101
7
0
259,880
1
L
Merlin
9,006
600
66
4
0
239,023
4
W
Fenrir
11,215
748
37
2
0
304,005
2
L
Bastet
9,424
628
30
2
0
261,459
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role