Player Matchup

Artemis
Artemis
Beraldii
Artemis
Level 28
God Stats
23W - 24L
1,435 SR
Queue Stats
879W - 924L
1,580 Elo+
Solo
Scylla
Scylla
Derek___Savage
Scylla
Level 9
God Stats
3W - 0L
1,738 SR
Queue Stats
19W - 11L
1,604 Elo+
Solo
Tyr
Tyr
Mike-Oxafloppen
Tyr
Level 8
God Stats
13W - 12L
1,535 SR
Queue Stats
100W - 72L
1,661 Elo+
Solo
Nemesis
Nemesis
RollTideMan87
Nemesis
Level 17
God Stats
14W - 15L
1,721 SR
Queue Stats
545W - 547L
1,710 Elo+
Solo
Ymir
Ymir
Senior spahetti
Ymir
Level 29
God Stats
3W - 5L
1,500 SR
Queue Stats
68W - 92L
1,545 Elo+
Solo
Team Averages
Level 18
1,586 SR
1,620 Elo+

VS

Team Averages
Level 18
1,527 SR
1,517 Elo+
Hera
Hera
 
Hera
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
AceGuled
Rama
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
176W - 163L
1,546 Elo+
Party 1
Yemoja
Yemoja
Clumsyturtle2011
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,450 Elo+
Solo
Nemesis
Nemesis
DOOM_BLADE_21
Nemesis
Level 30
God Stats
71W - 49L
1,637 SR
Queue Stats
750W - 657L
1,572 Elo+
Party 1
Sobek
Sobek
RockingBEN 10
Sobek
Level 6
God Stats
6W - 6L
1,500 SR
Queue Stats
118W - 117L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Beraldii
Artemis
7
3 / 1 / 1
4,371
624
4,695
3,884
988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
3 / 0 / 3
5,308
758
3,339
3,150
954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 0 / 0
5,031
719
1,538
4,573
1,688
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Nemesis
7
3 / 1 / 0
4,616
659
1,172
3,467
872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 2
4,468
638
1,533
2,073
835
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
7
1 / 4 / 0
3,945
564
2,133
4,233
1,189
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rama
5
0 / 2 / 0
3,391
484
918
2,654
581
Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

4
0 / 5 / 0
3,361
480
199
4,311
1,065
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
5
0 / 0 / 0
3,653
522
956
1,854
382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

6
0 / 2 / 0
3,928
561
927
6,081
2,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
12
Kills
1
2
Deaths
13
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
4
0
0.25
L
Rama
0
2
0
0
W
Artemis
Beraldii
Artemis
3
1
1
3.5
L
0
5
0
0
L
Nemesis
0
0
0
0
W
3
0
3
4.5
W
2
0
0
2
L
0
2
0
0
W
Nemesis
3
1
0
3
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,277
Damage
5,133
17,147
Taken
19,133
5,337
Mitigated
6,038
6,067
Healing
4,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,133
598
0
1,220
4,233
1,189
0
1,912
2,117
15,330
0
L
Rama
918
772
0
182
2,654
581
225
274
2,380
0
7,267
W
Artemis
Beraldii
Artemis
4,695
2,719
0
2,165
3,884
988
483
975
2,909
0
14,385
L
199
162
0
0
4,311
1,065
0
1,253
3,002
5,382
0
L
Nemesis
956
638
0
459
1,854
382
0
0
1,854
0
9,297
W
3,339
453
0
1,164
3,150
954
409
1,610
1,540
24,017
0
W
1,538
455
0
2,354
4,573
1,688
0
57
4,516
0
23,401
L
927
0
0
2,608
6,081
2,821
0
1,173
4,908
8,201
0
W
Nemesis
1,172
539
0
0
3,467
872
0
181
3,286
0
18,964
W
1,533
57
0
384
2,073
835
237
436
1,637
9,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,794
Gold Earned
18,278
187
Minions Killed
95
0
Camps Cleared
0
738,936
Distance Traveled
562,308
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,945
564
24
3
0
120,690
1
L
Rama
3,391
484
17
2
0
94,389
0
W
Artemis
4,371
624
19
3
0
128,285
0
L
Yemoja
3,361
480
13
2
0
153,051
0
L
Nemesis
3,653
522
25
4
0
62,505
0
W
Scylla
5,308
758
38
5
0
158,049
0
W
Tyr
5,031
719
71
10
0
160,929
0
L
Sobek
3,928
561
16
2
0
131,673
1
W
Nemesis
4,616
659
36
5
0
142,113
0
W
Ymir
4,468
638
23
3
0
149,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role