Player Matchup

Rama
Rama
Dantej122l
Rama
Level 26
God Stats
3W - 2L
1,939 SR
Queue Stats
185W - 130L
1,693 Elo+
Solo
Nemesis
Nemesis
Mahariashu
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,567 Elo+
Party 1
Ra
Ra
MerkelSucks
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,506 Elo+
Solo
Ullr
Ullr
TurkRamus
Ullr
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 9L
1,709 Elo+
Solo
Fafnir
Fafnir
ZeIaskooo
Fafnir
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,567 Elo+
Party 1
Team Averages
Level 14
1,588 SR
1,609 Elo+

VS

Team Averages
Level 16
1,611 SR
1,503 Elo+
Sun Wukong
Sun Wukong
Grimstein
Sun Wukong
Level 28
God Stats
0W - 1L
1,746 SR
Queue Stats
31W - 27L
1,626 Elo+
Party 2
Horus
Horus
Happuts
Horus
Level 28
God Stats
3W - 4L
1,587 SR
Queue Stats
32W - 31L
1,610 Elo+
Party 2
Xbalanque
Xbalanque
MarineraLluna
Xbalanque
Level 19
God Stats
0W - 1L
1,720 SR
Queue Stats
110W - 91L
1,598 Elo+
Solo
Susano
Susano
o0Kreator0o
Susano
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,183 Elo+
Party 3
Scylla
Scylla
o0Szefix0o
Scylla
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 6
6,496
591
6,240
6,984
1,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Mahariashu
Nemesis
10
2 / 1 / 3
6,429
584
2,897
5,951
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
9 / 0 / 1
8,146
741
5,350
2,535
961
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ullr
14
8 / 1 / 3
8,859
805
9,679
6,025
2,455
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Fafnir
ZeIaskooo
Fafnir
11
6 / 3 / 1
7,539
685
5,056
8,265
6,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Grimstein
Sun Wukong
9
2 / 4 / 1
5,639
513
3,712
10,867
4,247
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
Happuts
Horus
6
0 / 6 / 1
4,126
375
2,571
8,785
6,401
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Xbalanque
MarineraLluna
Xbalanque
10
4 / 3 / 1
6,217
565
7,875
8,534
2,566
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Susano
6
0 / 6 / 0
3,997
363
1,258
4,748
1,312
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Scylla
o0Szefix0o
Scylla
6
0 / 8 / 0
4,121
375
788
5,446
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
27
Kills
6
6
Deaths
27
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
6
5
L
Sun Wukong
Grimstein
Sun Wukong
2
4
1
0.63
L
Horus
Happuts
Horus
0
6
1
0.08
W
Nemesis
Mahariashu
Nemesis
2
1
3
3.5
L
Xbalanque
MarineraLluna
Xbalanque
4
3
1
1.5
W
9
0
1
9.5
W
Ullr
8
1
3
9.5
W
Fafnir
ZeIaskooo
Fafnir
6
3
1
2.17
L
Susano
0
6
0
0
L
Scylla
o0Szefix0o
Scylla
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,222
Damage
16,204
29,760
Taken
38,380
13,158
Mitigated
16,048
10,199
Healing
8,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,240
5,443
0
3,115
6,984
1,825
2,221
0
6,984
0
31,993
L
Sun Wukong
Grimstein
Sun Wukong
3,712
1,444
0
2,700
10,867
4,247
0
631
10,210
0
24,675
L
Horus
Happuts
Horus
2,571
1,539
576
2,919
8,785
6,401
0
3,547
5,214
0
5,406
W
Nemesis
Mahariashu
Nemesis
2,897
1,168
0
2,050
5,951
1,743
986
486
5,433
0
25,412
L
Xbalanque
MarineraLluna
Xbalanque
7,875
5,027
0
2,264
8,534
2,566
31
1,675
6,859
0
30,998
W
5,350
367
73
1,283
2,535
961
1,166
36
2,499
42,893
0
W
Ullr
9,679
4,500
0
879
6,025
2,455
1,936
214
5,791
0
58,938
W
Fafnir
ZeIaskooo
Fafnir
5,056
2,660
0
2,799
8,265
6,174
419
0
8,265
13,033
0
L
Susano
1,258
462
0
0
4,748
1,312
0
2,341
2,230
0
6,518
L
Scylla
o0Szefix0o
Scylla
788
382
0
156
5,446
1,522
0
1,915
3,461
7,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,469
Gold Earned
24,100
365
Minions Killed
129
0
Camps Cleared
0
992,679
Distance Traveled
834,640
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
6,496
591
64
6
0
168,198
4
L
Sun Wukong
5,639
513
54
5
0
188,271
3
L
Horus
4,126
375
5
0
0
181,506
0
W
Nemesis
6,429
584
58
5
0
206,706
2
L
Xbalanque
6,217
565
48
4
0
151,052
1
W
Ra
8,146
741
102
9
0
200,331
4
W
Ullr
8,859
805
125
11
0
204,001
3
W
Fafnir
7,539
685
16
1
0
213,443
0
L
Susano
3,997
363
7
1
0
139,277
0
L
Scylla
4,121
375
15
1
0
174,534
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role