Player Matchup

Bellona
Bellona
FroFroGamer
Bellona
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 95L
1,314 Elo+
Party 1
Kukulkan
Kukulkan
Goosenn
Kukulkan
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,704 Elo+
Solo
Thanatos
Thanatos
RuiSamuraiJr_TTV
Thanatos
Level 21
God Stats
13W - 14L
1,325 SR
Queue Stats
130W - 169L
1,309 Elo+
Party 1
Cu Chulainn
Cu Chulainn
anat0lyv206
Cu Chulainn
Level 20
God Stats
3W - 2L
1,500 SR
Queue Stats
75W - 63L
1,407 Elo+
Solo
Cupid
Cupid
eduardok1
Cupid
Level 16
God Stats
28W - 38L
1,378 SR
Queue Stats
64W - 117L
1,257 Elo+
Party 1
Team Averages
Level 17
1,441 SR
1,398 Elo+

VS

Team Averages
Level 19
1,396 SR
1,409 Elo+
Set
Set
ChocSwifter
Set
Level 25
God Stats
17W - 20L
1,150 SR
Queue Stats
197W - 252L
1,254 Elo+
Party 2
Fenrir
Fenrir
Loggicka
Fenrir
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 9L
1,552 Elo+
Solo
Chaac
Chaac
NAMIDU9429
Chaac
Level 25
God Stats
7W - 12L
1,352 SR
Queue Stats
81W - 82L
1,380 Elo+
Solo
Geb
Geb
gtproject93
Geb
Level 10
God Stats
9W - 7L
1,479 SR
Queue Stats
19W - 19L
1,408 Elo+
Party 2
Merlin
Merlin
mega0duck
Merlin
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 22L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
FroFroGamer
Bellona
9
0 / 9 / 1
6,305
394
2,130
9,582
5,967
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
Goosenn
Kukulkan
11
1 / 2 / 3
7,087
443
6,372
6,477
2,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

12
5 / 5 / 0
7,914
495
4,435
10,344
4,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cu Chulainn
anat0lyv206
Cu Chulainn
11
1 / 2 / 2
6,816
426
3,983
14,473
6,424
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cupid
eduardok1
Cupid
11
2 / 9 / 6
7,685
480
7,877
9,993
4,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 5
7,967
498
7,615
10,878
4,190
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Fenrir
Loggicka
Fenrir
13
9 / 2 / 2
8,415
526
3,718
8,172
2,844
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chaac
17
7 / 1 / 0
10,002
625
8,899
10,741
9,732
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
0 / 0 / 6
7,391
462
2,956
5,065
3,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
mega0duck
Merlin
12
6 / 4 / 4
7,853
491
8,775
8,391
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
43
9
Kills
26
27
Deaths
9
12
Assists
17
Player
Kills
Deaths
Assists
KDA
W
4
2
5
3.25
L
Bellona
FroFroGamer
Bellona
0
9
1
0.06
L
Kukulkan
Goosenn
Kukulkan
1
2
3
1.25
W
Fenrir
Loggicka
Fenrir
9
2
2
5
W
Chaac
7
1
0
7
L
5
5
0
1
L
Cu Chulainn
anat0lyv206
Cu Chulainn
1
2
2
1
L
Cupid
eduardok1
Cupid
2
9
6
0.56
W
0
0
6
3
W
Merlin
mega0duck
Merlin
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,797
Damage
31,963
50,869
Taken
43,247
23,680
Mitigated
23,117
10,153
Healing
12,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,615
3,911
0
2,886
10,878
4,190
0
1,107
9,712
0
51,399
L
Bellona
FroFroGamer
Bellona
2,130
756
0
330
9,582
5,967
549
1,392
7,998
0
26,587
L
Kukulkan
Goosenn
Kukulkan
6,372
425
0
170
6,477
2,250
715
709
5,494
32,243
0
W
Fenrir
Loggicka
Fenrir
3,718
809
0
822
8,172
2,844
0
1,221
6,838
43
29,050
W
Chaac
8,899
2,468
0
5,054
10,741
9,732
998
1,547
8,965
0
67,435
L
4,435
1,559
0
4,754
10,344
4,813
0
2,136
7,898
0
33,184
L
Cu Chulainn
anat0lyv206
Cu Chulainn
3,983
1,166
0
4,707
14,473
6,424
0
3,485
10,621
0
28,237
L
Cupid
eduardok1
Cupid
7,877
4,235
92
100
9,993
4,226
770
2,970
6,734
0
28,255
W
2,956
273
0
789
5,065
3,584
513
618
4,300
25,517
0
W
Merlin
mega0duck
Merlin
8,775
447
0
2,647
8,391
2,767
186
1,293
6,835
34,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,807
Gold Earned
41,628
276
Minions Killed
361
0
Camps Cleared
0
1,339,926
Distance Traveled
1,425,600
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
7,967
498
73
5
0
309,008
0
L
Bellona
6,305
394
49
3
0
237,010
0
L
Kukulkan
7,087
443
65
4
0
286,090
0
W
Fenrir
8,415
526
49
3
0
268,024
0
W
Chaac
10,002
625
137
9
0
283,160
0
L
Thanatos
7,914
495
65
4
0
292,412
3
L
Cu Chulainn
6,816
426
45
3
0
265,994
0
L
Cupid
7,685
480
52
3
0
258,420
0
W
Geb
7,391
462
34
2
0
342,298
0
W
Merlin
7,853
491
68
4
0
223,110
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role