Player Matchup

Kali
Kali
Asiimovv
Kali
Level 14
God Stats
2W - 2L
1,878 SR
Queue Stats
7W - 5L
1,591 Elo+
Party 2
Tyr
Tyr
DKindLexie
Tyr
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
GravylordNeeto
Loki
Level 47
God Stats
64W - 58L
1,625 SR
Queue Stats
189W - 223L
1,437 Elo+
Solo
Merlin
Merlin
SeripLeumas
Merlin
Level 115
God Stats
0W - 2L
1,313 SR
Queue Stats
2W - 2L
1,474 Elo+
Party 2
Agni
Agni
lHsNl
Agni
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 70
1,563 SR
1,500 Elo+

VS

Team Averages
Level 85
1,659 SR
1,601 Elo+
Kukulkan
Kukulkan
DrainZone
Kukulkan
Level 89
God Stats
70W - 80L
1,623 SR
Queue Stats
769W - 774L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Zeb51
Nu Wa
Level 87
God Stats
8W - 14L
1,435 SR
Queue Stats
54W - 54L
1,406 Elo+
Solo
Yemoja
Yemoja
jainesh
Yemoja
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
jikkes
Izanami
Level 16
God Stats
25W - 6L
1,856 SR
Queue Stats
64W - 21L
1,769 Elo+
Party 1
Fenrir
Fenrir
wiggelawoo
Fenrir
Level 154
God Stats
3W - 0L
1,882 SR
Queue Stats
398W - 122L
1,835 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
1 / 11 / 2
9,021
902
8,346
17,094
7,364
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 8 / 5
9,399
940
6,572
17,974
15,784
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
1 / 5 / 2
8,937
894
5,006
11,060
3,616
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
16
3 / 4 / 0
10,442
1,044
12,115
9,352
3,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
lHsNl
Agni
15
0 / 2 / 2
9,029
903
7,020
9,321
3,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

108

VS

Team 2 Tickets

265

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DrainZone
Kukulkan
17
4 / 1 / 19
10,963
1,096
7,239
5,639
2,349
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nu Wa
Zeb51
Nu Wa
18
8 / 1 / 18
11,155
1,116
18,401
7,785
3,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
jainesh
Yemoja
17
2 / 1 / 20
10,719
1,072
5,418
7,945
4,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
jikkes
Izanami
16
4 / 2 / 11
9,996
1,000
8,001
7,231
3,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
wiggelawoo
Fenrir
17
12 / 0 / 13
11,796
1,180
19,407
12,637
10,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
111
5
Kills
30
30
Deaths
5
11
Assists
81
Player
Kills
Deaths
Assists
KDA
L
Kali
1
11
2
0.18
L
0
8
5
0.31
W
Kukulkan
DrainZone
Kukulkan
4
1
19
13.5
L
1
5
2
0.4
L
Merlin
3
4
0
0.75
W
Nu Wa
Zeb51
Nu Wa
8
1
18
17
W
Yemoja
jainesh
Yemoja
2
1
20
12
W
Izanami
jikkes
Izanami
4
2
11
4.75
L
Agni
lHsNl
Agni
0
2
2
0.5
W
Fenrir
wiggelawoo
Fenrir
12
0
13
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,059
Damage
58,466
64,801
Taken
41,237
33,825
Mitigated
24,094
4,976
Healing
8,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
8,346
3,244
0
1,647
17,094
7,364
0
7,794
9,300
0
18,102
L
6,572
451
0
1,442
17,974
15,784
0
8,824
9,150
0
20,322
W
Kukulkan
DrainZone
Kukulkan
7,239
642
0
1,194
5,639
2,349
0
2,301
3,334
33,836
0
L
5,006
797
0
84
11,060
3,616
0
4,954
6,106
0
14,717
L
Merlin
12,115
84
0
570
9,352
3,252
0
4,108
5,244
54,492
0
W
Nu Wa
Zeb51
Nu Wa
18,401
4,207
0
548
7,785
3,106
0
3,785
3,922
36,729
0
W
Yemoja
jainesh
Yemoja
5,418
564
2,650
1,717
7,945
4,811
0
4,021
3,860
14,264
0
W
Izanami
jikkes
Izanami
8,001
5,883
0
0
7,231
3,079
0
2,895
4,222
0
26,524
L
Agni
lHsNl
Agni
7,020
317
0
1,233
9,321
3,809
0
5,378
3,943
34,834
0
W
Fenrir
wiggelawoo
Fenrir
19,407
5,669
885
1,995
12,637
10,749
0
5,579
6,764
0
29,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,828
Gold Earned
54,629
226
Minions Killed
202
7
Camps Cleared
10
1,007,893
Distance Traveled
950,374
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,021
902
8
1
1
193,398
0
L
Tyr
9,399
940
36
4
2
206,757
3
W
Kukulkan
10,963
1,096
63
6
1
188,076
2
L
Loki
8,937
894
19
2
1
213,188
0
L
Merlin
10,442
1,044
94
9
3
184,085
1
W
Nu Wa
11,155
1,116
41
4
1
182,706
0
W
Yemoja
10,719
1,072
21
2
0
177,851
0
W
Izanami
9,996
1,000
51
5
6
172,772
0
L
Agni
9,029
903
69
7
0
210,465
0
W
Fenrir
11,796
1,180
26
3
2
228,969
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role