Player Matchup

Osiris
Osiris
Alcateia14_br
Osiris
Level 129
God Stats
3W - 3L
1,381 SR
Queue Stats
330W - 357L
1,420 Elo+
Party 1
Ymir
Ymir
FP_ONE
Ymir
Level 29
God Stats
15W - 21L
1,504 SR
Queue Stats
297W - 290L
1,406 Elo+
Party 1
Fenrir
Fenrir
JorginhoGodZ284
Fenrir
Level 15
God Stats
9W - 5L
1,500 SR
Queue Stats
173W - 237L
1,202 Elo+
Solo
Freya
Freya
Lordbengard21
Freya
Level 16
God Stats
4W - 5L
1,345 SR
Queue Stats
76W - 92L
1,327 Elo+
Solo
Skadi
Skadi
ViiniiG
Skadi
Level 7
God Stats
3W - 2L
1,544 SR
Queue Stats
4W - 5L
1,293 Elo+
Party 1
Team Averages
Level 39
1,455 SR
1,329 Elo+

VS

Team Averages
Level 17
1,387 SR
1,317 Elo+
Nemesis
Nemesis
AlchemisT7735
Nemesis
Level 18
God Stats
0W - 3L
1,294 SR
Queue Stats
127W - 150L
1,295 Elo+
Solo
Bellona
Bellona
Diego LOPES3629
Bellona
Level 18
God Stats
0W - 2L
1,255 SR
Queue Stats
24W - 25L
1,329 Elo+
Party 2
Janus
Janus
Innardo
Janus
Level 8
God Stats
4W - 12L
1,272 SR
Queue Stats
328W - 328L
1,315 Elo+
Solo
Rama
Rama
Riccierii
Rama
Level 24
God Stats
4W - 5L
1,487 SR
Queue Stats
86W - 83L
1,320 Elo+
Solo
Hel
Hel
allolivei
Hel
Level 19
God Stats
5W - 2L
1,626 SR
Queue Stats
23W - 24L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 0
7,330
564
6,569
7,557
4,865
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ymir
FP_ONE
Ymir
11
6 / 0 / 1
7,361
566
5,682
7,123
3,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
6,191
476
1,535
5,827
1,915
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
3 / 0 / 2
6,824
525
3,982
5,867
1,940
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
ViiniiG
Skadi
11
1 / 0 / 6
6,338
488
4,418
3,176
866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
0 / 4 / 0
5,144
396
2,640
8,986
2,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
0 / 2 / 0
5,408
416
1,936
7,153
4,886
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Innardo
Janus
11
0 / 4 / 0
6,399
492
3,043
5,538
1,931
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Rama
9
0 / 4 / 0
5,286
407
4,148
7,228
2,336
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 2 / 0
5,016
386
2,023
4,508
1,805
Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
0
15
Kills
0
0
Deaths
16
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Nemesis
0
4
0
0
L
0
2
0
0
W
Ymir
FP_ONE
Ymir
6
0
1
6.5
L
Janus
Innardo
Janus
0
4
0
0
W
2
0
2
3
W
3
0
2
4
L
Rama
0
4
0
0
W
Skadi
ViiniiG
Skadi
1
0
6
4
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,186
Damage
13,790
29,550
Taken
33,413
13,063
Mitigated
13,663
11,861
Healing
7,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,569
2,412
0
4,442
7,557
4,865
1,397
0
7,557
0
39,815
L
Nemesis
2,640
871
0
2,246
8,986
2,705
0
1,743
7,243
0
20,762
L
1,936
513
0
257
7,153
4,886
0
0
7,153
0
16,888
W
Ymir
FP_ONE
Ymir
5,682
687
0
2,604
7,123
3,477
279
1,475
5,648
24,315
0
L
Janus
Innardo
Janus
3,043
368
0
449
5,538
1,931
460
3,041
2,497
39,191
0
W
1,535
624
0
748
5,827
1,915
875
751
5,076
0
20,035
W
3,982
1,819
195
2,706
5,867
1,940
490
2,292
3,575
31,352
0
L
Rama
4,148
3,603
0
1,053
7,228
2,336
0
2,795
4,433
0
27,895
W
Skadi
ViiniiG
Skadi
4,418
1,840
0
1,166
3,176
866
807
548
2,628
0
24,831
L
2,023
293
1,421
1,959
4,508
1,805
0
2,085
2,423
11,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,044
Gold Earned
27,253
273
Minions Killed
256
0
Camps Cleared
0
1,192,871
Distance Traveled
1,079,347
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,330
564
84
6
0
213,983
1
L
Nemesis
5,144
396
52
4
0
257,941
2
L
Bellona
5,408
416
43
3
0
229,812
1
W
Ymir
7,361
566
27
2
0
263,926
4
L
Janus
6,399
492
82
6
0
213,406
7
W
Fenrir
6,191
476
47
4
0
269,850
0
W
Freya
6,824
525
56
4
0
234,730
6
L
Rama
5,286
407
62
5
0
183,221
0
W
Skadi
6,338
488
59
5
0
210,382
0
L
Hel
5,016
386
17
1
0
194,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role