Player Matchup

Ravana
Ravana
Gold II
Back Door Jezus
Ravana
Gold II
Level 103
God Stats
8W - 5L
1,731 SR
Queue Stats
518W - 499L
1,562 MMR
Party 1
Vamana
Vamana
Gold V
JoshMD24
Vamana
Gold V
Level 127
God Stats
8W - 4L
1,756 SR
Queue Stats
10W - 6L
1,631 MMR
Party 2
Apollo
Apollo
Gold III
Lemon Verde
Apollo
Gold III
Level 80
God Stats
17W - 18L
1,532 SR
Queue Stats
312W - 291L
1,500 MMR
Party 1
Ra
Ra
Bronze III
flarrex
Ra
Bronze III
Level 115
God Stats
1W - 2L
1,536 SR
Queue Stats
3W - 2L
1,500 MMR
Party 2
Nike
Nike
Gold IV
lilmar0101
Nike
Gold IV
Level 160
God Stats
11W - 14L
1,662 SR
Queue Stats
74W - 89L
1,550 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,643 SR
1,549 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,538 SR
1,538 MMR
Medusa
Medusa
Bronze III
 
Medusa
Bronze III
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver I
J0HN M3Y3R5
Zhong Kui
Silver I
Level 63
God Stats
0W - 3L
1,304 SR
Queue Stats
33W - 35L
1,531 MMR
Solo
Arachne
Arachne
Gold III
John Lennon9
Arachne
Gold III
Level 135
God Stats
42W - 31L
1,700 SR
Queue Stats
463W - 476L
1,546 MMR
Solo
Cthulhu
Cthulhu
Silver I
MarcFinesse
Cthulhu
Silver I
Level 61
God Stats
1W - 2L
1,457 SR
Queue Stats
9W - 11L
1,590 MMR
Solo
Anubis
Anubis
Gold II
xTotemic
Anubis
Gold II
Level 159
God Stats
0W - 1L
1,728 SR
Queue Stats
161W - 147L
1,522 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 3 / 9
10,170
565
4,837
10,717
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vamana
JoshMD24
Vamana
18
6 / 0 / 6
11,295
628
12,706
15,003
9,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Apollo
16
6 / 5 / 4
9,971
554
9,545
14,206
5,399
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

17
3 / 4 / 7
10,467
582
11,723
10,769
4,233
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 9
9,347
519
8,188
12,872
6,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
SetScyllaCu ChulainnHeimdallrDanzaburou

VS

Bans
CerberusAthenaTsukuyomiDa JiHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
2 / 7 / 0
8,651
481
8,332
14,825
4,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
J0HN M3Y3R5
Zhong Kui
15
5 / 3 / 2
9,212
512
12,379
13,013
9,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Arachne
John Lennon9
Arachne
13
4 / 3 / 4
8,773
487
8,292
13,258
6,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cthulhu
MarcFinesse
Cthulhu
15
2 / 4 / 2
8,864
492
6,606
12,699
11,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anubis
xTotemic
Anubis
13
2 / 4 / 5
8,247
458
7,207
12,725
6,924
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
28
21
Kills
15
15
Deaths
21
35
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
7
0
0.29
W
4
3
9
2.83
L
Zhong Kui
J0HN M3Y3R5
Zhong Kui
5
3
2
2
L
Arachne
John Lennon9
Arachne
4
3
4
2
W
Vamana
JoshMD24
Vamana
6
0
6
9
W
Apollo
6
5
4
1.6
L
Cthulhu
MarcFinesse
Cthulhu
2
4
2
0.75
W
3
4
7
1.63
W
2
3
9
2.17
L
Anubis
xTotemic
Anubis
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,999
Damage
42,816
63,567
Taken
66,520
31,782
Mitigated
38,635
21,333
Healing
16,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,332
4,612
196
3,298
14,825
4,974
1,168
323
14,502
0
54,624
W
4,837
2,016
0
3,190
10,717
6,481
0
4,662
5,991
0
70,673
L
Zhong Kui
J0HN M3Y3R5
Zhong Kui
12,379
943
0
5,021
13,013
9,226
20
4,832
8,181
56,124
0
L
Arachne
John Lennon9
Arachne
8,292
6,060
0
2,831
13,258
6,155
252
2,533
10,725
0
40,553
W
Vamana
JoshMD24
Vamana
12,706
7,972
0
7,988
15,003
9,116
1,584
6,410
8,293
0
80,194
W
Apollo
9,545
4,729
0
3,287
14,206
5,399
1,002
3,388
10,793
0
65,938
L
Cthulhu
MarcFinesse
Cthulhu
6,606
432
81
2,183
12,699
11,356
0
2,289
10,410
52,091
0
W
11,723
1,322
2,672
3,816
10,769
4,233
0
5,166
5,553
84,289
0
W
8,188
1,643
0
380
12,872
6,553
0
6,751
6,096
0
20,603
L
Anubis
xTotemic
Anubis
7,207
615
230
2,659
12,725
6,924
0
1,746
10,979
40,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,250
Gold Earned
43,747
575
Minions Killed
400
0
Camps Cleared
0
1,796,689
Distance Traveled
1,604,475
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,651
481
94
5
0
291,605
1
W
Ravana
10,170
565
117
7
0
387,094
5
L
Zhong Kui
9,212
512
93
5
0
337,354
4
L
Arachne
8,773
487
51
3
0
326,319
1
W
Vamana
11,295
628
155
9
0
363,099
1
W
Apollo
9,971
554
113
6
0
328,260
2
L
Cthulhu
8,864
492
98
5
0
371,896
3
W
Ra
10,467
582
163
9
0
360,505
5
W
Nike
9,347
519
27
2
0
357,731
10
L
Anubis
8,247
458
64
4
0
277,301
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role