Player Matchup

Artemis
Artemis
MushroomXY
Artemis
Level 21
God Stats
1W - 4L
1,249 SR
Queue Stats
42W - 45L
1,333 Elo+
Party 1
Hun Batz
Hun Batz
Spark1e
Hun Batz
Level 12
God Stats
5W - 7L
1,525 SR
Queue Stats
231W - 216L
1,468 Elo+
Solo
Jormungandr
Jormungandr
TheusAP
Jormungandr
Level 14
God Stats
1W - 6L
1,320 SR
Queue Stats
34W - 42L
1,279 Elo+
Party 1
Nemesis
Nemesis
YanzinXD
Nemesis
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 22L
1,380 Elo+
Party 1
Odin
Odin
tower1488
Odin
Level 3
God Stats
2W - 3L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Team Averages
Level 12
1,419 SR
1,392 Elo+

VS

Team Averages
Level 16
1,532 SR
1,374 Elo+
Serqet
Serqet
ONoft
Serqet
Level 10
God Stats
2W - 0L
1,704 SR
Queue Stats
31W - 21L
1,450 Elo+
Party 2
Neith
Neith
Sallohcin
Neith
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 10L
1,416 Elo+
Party 2
Rama
Rama
emocionadodemais
Rama
Level 28
God Stats
6W - 8L
1,420 SR
Queue Stats
92W - 108L
1,356 Elo+
Solo
Chang'e
Chang'e
soldierluiz98
Chang'e
Level 20
God Stats
8W - 5L
1,536 SR
Queue Stats
58W - 46L
1,414 Elo+
Solo
Yemoja
Yemoja
tiro_radical5
Yemoja
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
55W - 55L
1,237 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
MushroomXY
Artemis
15
3 / 8 / 5
10,092
439
14,237
14,636
6,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Spark1e
Hun Batz
19
9 / 3 / 1
12,447
541
16,662
16,955
7,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jormungandr
TheusAP
Jormungandr
10
1 / 10 / 3
8,063
351
4,158
18,655
11,406
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
YanzinXD
Nemesis
16
3 / 6 / 5
10,404
452
9,494
17,992
8,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
13
2 / 8 / 3
8,914
388
4,425
14,827
9,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ONoft
Serqet
16
8 / 6 / 16
11,110
483
13,219
16,652
5,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Sallohcin
Neith
18
16 / 2 / 13
12,803
557
22,329
14,424
5,519
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 6 / 8
9,159
398
8,928
12,794
3,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
16
4 / 1 / 9
10,810
470
9,341
13,784
4,794
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
4 / 4 / 20
10,392
452
7,672
12,547
9,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
18
Kills
35
35
Deaths
19
17
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Artemis
MushroomXY
Artemis
3
8
5
0.69
W
Serqet
ONoft
Serqet
8
6
16
2.67
W
Neith
Sallohcin
Neith
16
2
13
11.25
L
Hun Batz
Spark1e
Hun Batz
9
3
1
3.17
L
Jormungandr
TheusAP
Jormungandr
1
10
3
0.25
L
Nemesis
YanzinXD
Nemesis
3
6
5
0.92
W
3
6
8
1.17
W
Chang'e
4
1
9
8.5
W
4
4
20
3.5
L
Odin
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,976
Damage
61,489
83,065
Taken
70,201
42,367
Mitigated
28,842
15,902
Healing
22,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
MushroomXY
Artemis
14,237
4,900
585
1,430
14,636
6,165
1,516
2,394
11,938
0
58,957
W
Serqet
ONoft
Serqet
13,219
3,440
0
3,970
16,652
5,624
572
1,231
15,346
0
64,159
W
Neith
Sallohcin
Neith
22,329
12,935
0
4,883
14,424
5,519
3,111
915
13,459
0
75,834
L
Hun Batz
Spark1e
Hun Batz
16,662
3,779
0
5,517
16,955
7,235
0
1,905
13,754
0
97,347
L
Jormungandr
TheusAP
Jormungandr
4,158
1,057
287
1,135
18,655
11,406
324
2,412
16,243
18,522
0
L
Nemesis
YanzinXD
Nemesis
9,494
4,112
0
3,929
17,992
8,308
2,693
5,824
11,988
0
49,726
W
8,928
7,885
0
2,642
12,794
3,255
1,147
159
12,485
0
34,175
W
Chang'e
9,341
374
3,041
5,582
13,784
4,794
861
173
13,511
46,547
0
W
7,672
1,955
2,131
516
12,547
9,650
427
1,680
10,767
26,041
0
L
Odin
4,425
2,012
0
3,019
14,827
9,253
659
4,478
10,069
0
21,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,920
Gold Earned
54,274
371
Minions Killed
385
0
Camps Cleared
0
2,063,845
Distance Traveled
2,086,275
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,092
439
80
3
0
372,997
0
W
Serqet
11,110
483
79
3
0
488,909
4
W
Neith
12,803
557
118
5
0
418,327
1
L
Hun Batz
12,447
541
137
6
0
432,001
0
L
Jormungandr
8,063
351
26
1
0
409,199
0
L
Nemesis
10,404
452
90
4
0
433,158
0
W
Rama
9,159
398
52
2
0
313,374
0
W
Chang'e
10,810
470
92
4
0
444,363
0
W
Yemoja
10,392
452
44
2
0
421,302
2
L
Odin
8,914
388
38
2
0
416,490
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role