Player Matchup

Bellona
Bellona
HELLRYTHM
Bellona
Level 12
God Stats
1W - 2L
1,509 SR
Queue Stats
8W - 10L
1,193 Elo+
Solo
Heimdallr
Heimdallr
SinisterShadow03
Heimdallr
Level 43
God Stats
0W - 1L
1,842 SR
Queue Stats
29W - 23L
1,520 Elo+
Party 1
Merlin
Merlin
XxCiganINxX
Merlin
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cerberus
Cerberus
anato70
Cerberus
Level 44
God Stats
0W - 1L
1,717 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Thor
Thor
Фырушка
Thor
Level 18
God Stats
3W - 3L
1,572 SR
Queue Stats
88W - 87L
1,366 Elo+
Solo
Team Averages
Level 24
1,628 SR
1,416 Elo+

VS

Team Averages
Level 17
1,453 SR
1,324 Elo+
Jing Wei
Jing Wei
Darga53
Jing Wei
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 17L
1,350 Elo+
Party 2
Thor
Thor
OkiDoubi
Thor
Level 28
God Stats
1W - 2L
1,233 SR
Queue Stats
12W - 17L
1,251 Elo+
Solo
Sol
Sol
Pieick6662
Sol
Level 15
God Stats
6W - 1L
1,679 SR
Queue Stats
23W - 22L
1,323 Elo+
Party 2
Tiamat
Tiamat
Veekah
Tiamat
Level 13
God Stats
2W - 2L
1,402 SR
Queue Stats
10W - 16L
1,350 Elo+
Party 2
Neith
Neith
angex127
Neith
Level 14
God Stats
2W - 1L
1,449 SR
Queue Stats
16W - 12L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
HELLRYTHM
Bellona
14
0 / 9 / 1
8,445
422
5,922
13,561
7,817
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heimdallr
14
4 / 4 / 1
8,658
433
10,758
13,578
5,455
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
14
0 / 6 / 1
8,350
418
3,068
8,982
3,508
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
anato70
Cerberus
11
0 / 4 / 3
6,819
341
3,042
15,549
9,124
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 6 / 1
8,618
431
3,920
17,538
8,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Darga53
Jing Wei
17
5 / 1 / 8
10,809
540
10,098
7,556
3,108
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
19
11 / 2 / 6
12,080
604
12,656
16,818
7,376
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 3 / 7
9,686
484
8,644
10,239
3,759
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiamat
Veekah
Tiamat
17
8 / 1 / 6
10,897
545
12,090
14,563
14,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
angex127
Neith
14
3 / 2 / 7
8,551
428
9,271
8,282
3,075
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
29
29
Deaths
9
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Darga53
Jing Wei
5
1
8
9
L
Bellona
HELLRYTHM
Bellona
0
9
1
0.06
W
Thor
11
2
6
7
W
2
3
7
1.83
L
Heimdallr
4
4
1
1.13
W
Tiamat
Veekah
Tiamat
8
1
6
11
L
Merlin
0
6
1
0.08
L
Cerberus
anato70
Cerberus
0
4
3
0.38
W
Neith
angex127
Neith
3
2
7
3.25
L
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,710
Damage
52,759
69,208
Taken
57,458
34,794
Mitigated
31,340
9,621
Healing
23,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Darga53
Jing Wei
10,098
6,309
0
1,896
7,556
3,108
1,555
2,129
5,117
0
50,692
L
Bellona
HELLRYTHM
Bellona
5,922
2,990
0
608
13,561
7,817
262
5,170
7,779
0
43,839
W
Thor
12,656
5,446
0
6,761
16,818
7,376
0
207
16,571
0
89,620
W
8,644
1,686
0
4,637
10,239
3,759
1,820
1,595
8,644
44,901
0
L
Heimdallr
10,758
4,030
0
4,473
13,578
5,455
0
4,778
8,674
0
49,128
W
Tiamat
Veekah
Tiamat
12,090
1,897
78
6,369
14,563
14,022
686
1,107
13,398
51,089
0
L
Merlin
3,068
92
0
500
8,982
3,508
0
1,716
7,216
33,623
0
L
Cerberus
anato70
Cerberus
3,042
291
0
1,266
15,549
9,124
0
4,799
10,644
17,180
0
W
Neith
angex127
Neith
9,271
4,964
0
3,584
8,282
3,075
3,255
664
7,618
0
47,914
L
3,920
909
0
2,774
17,538
8,890
19
3,169
14,161
0
34,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,890
Gold Earned
52,023
379
Minions Killed
499
0
Camps Cleared
0
1,639,641
Distance Traveled
1,804,635
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
10,809
540
124
6
0
362,099
0
L
Bellona
8,445
422
91
5
0
327,062
1
W
Thor
12,080
604
131
7
0
360,418
2
W
Sol
9,686
484
65
3
0
363,373
2
L
Heimdallr
8,658
433
71
4
0
362,278
0
W
Tiamat
10,897
545
114
6
0
356,085
1
L
Merlin
8,350
418
97
5
0
288,279
0
L
Cerberus
6,819
341
47
2
0
372,181
0
W
Neith
8,551
428
65
3
0
362,660
2
L
Thor
8,618
431
73
4
0
289,841
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role