Player Matchup

Hun Batz
Hun Batz
MinniChilltripp
Hun Batz
Level 10
God Stats
35W - 51L
1,321 SR
Queue Stats
38W - 58L
1,248 Elo+
Solo
Hel
Hel
coldsheets
Hel
Level 12
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 7L
1,619 Elo+
Solo
Set
Set
vrone23
Set
Level 18
God Stats
4W - 5L
1,615 SR
Queue Stats
26W - 33L
1,427 Elo+
Solo
Team Averages
Level 13
1,478 SR
1,431 Elo+

VS

Team Averages
Level 25
1,285 SR
1,131 Elo+
Hachiman
Hachiman
Deadly_target146
Hachiman
Level 6
God Stats
0W - 1L
1,117 SR
Queue Stats
0W - 5L
994 Elo+
Party 1
Fenrir
Fenrir
Lobo__OG
Fenrir
Level 18
God Stats
11W - 19L
1,237 SR
Queue Stats
140W - 169L
1,162 Elo+
Party 1
He Bo
He Bo
Scooby_Junior
He Bo
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 115L
1,237 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
12
6 / 5 / 6
9,754
750
7,003
11,954
5,253
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
7 / 2 / 11
10,774
829
8,448
9,768
7,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Set
15
10 / 2 / 9
10,692
822
9,438
7,394
3,422
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 5
7,951
612
3,758
11,779
3,856
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fenrir
Lobo__OG
Fenrir
11
3 / 9 / 5
9,292
715
5,916
11,771
3,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
4 / 9 / 3
9,423
725
6,793
9,939
2,900
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
23
Kills
8
9
Deaths
23
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
1
5
5
0.7
L
Fenrir
Lobo__OG
Fenrir
3
9
5
0.61
W
Hun Batz
6
5
6
1.8
L
4
9
3
0.61
W
7
2
11
6.25
W
Set
10
2
9
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,889
Damage
16,467
29,116
Taken
33,489
16,385
Mitigated
10,749
9,641
Healing
1,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,758
2,625
0
0
11,779
3,856
0
2,839
8,940
0
15,068
L
Fenrir
Lobo__OG
Fenrir
5,916
1,365
0
415
11,771
3,993
120
2,898
8,873
0
18,053
W
Hun Batz
7,003
2,033
0
1,728
11,954
5,253
0
3,004
8,950
0
32,082
L
6,793
495
306
1,014
9,939
2,900
0
2,735
7,204
31,721
0
W
8,448
250
2,390
4,447
9,768
7,710
1,105
2,103
7,665
33,969
0
W
Set
9,438
3,824
352
724
7,394
3,422
766
2,002
5,392
0
42,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,220
Gold Earned
26,666
137
Minions Killed
82
0
Camps Cleared
0
676,544
Distance Traveled
605,557
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,951
612
18
1
0
216,924
0
L
Fenrir
9,292
715
23
2
0
219,025
1
W
Hun Batz
9,754
750
33
3
0
228,916
3
L
He Bo
9,423
725
41
3
0
169,608
3
W
Hel
10,774
829
49
4
0
236,782
1
W
Set
10,692
822
55
4
0
210,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role