Player Matchup

Ares
Ares
Dfgswer
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
MinatoQC5304
Ao Kuang
Level 29
God Stats
2W - 4L
1,206 SR
Queue Stats
6W - 7L
1,214 Elo+
Party 1
Fenrir
Fenrir
Sikerman
Fenrir
Level 14
God Stats
4W - 6L
1,583 SR
Queue Stats
27W - 50L
1,298 Elo+
Party 1
Sobek
Sobek
TTVsam4575
Sobek
Level 3
God Stats
3W - 3L
1,271 SR
Queue Stats
16W - 23L
1,270 Elo+
Party 1
Vamana
Vamana
oxTimox
Vamana
Level 29
God Stats
2W - 2L
1,329 SR
Queue Stats
57W - 92L
1,252 Elo+
Solo
Team Averages
Level 16
1,378 SR
1,307 Elo+

VS

Team Averages
Level 15
1,480 SR
1,252 Elo+
Ymir
Ymir
Crapuleuxx06
Ymir
Level 9
God Stats
2W - 3L
1,410 SR
Queue Stats
6W - 17L
1,197 Elo+
Solo
Rama
Rama
Hurbosa
Rama
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 34L
1,184 Elo+
Solo
Loki
Loki
KSIxCaNaDiAn
Loki
Level 29
God Stats
10W - 14L
1,703 SR
Queue Stats
58W - 88L
1,372 Elo+
Solo
Arachne
Arachne
MakArvelli
Arachne
Level 14
God Stats
1W - 5L
1,288 SR
Queue Stats
17W - 21L
1,162 Elo+
Party 2
Tiamat
Tiamat
destineassassin
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 80L
1,344 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Dfgswer
Ares
8
0 / 7 / 4
7,061
353
1,102
9,246
4,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ao Kuang
MinatoQC5304
Ao Kuang
17
15 / 2 / 4
11,359
568
15,334
10,778
4,417
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Sikerman
Fenrir
16
6 / 5 / 4
10,314
516
11,519
15,986
6,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sobek
13
2 / 5 / 8
9,381
469
5,833
13,856
16,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Vamana
oxTimox
Vamana
17
4 / 3 / 0
10,850
543
4,537
11,370
8,557
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 9 / 2
8,626
431
7,963
14,458
7,829
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
Hurbosa
Rama
4
0 / 3 / 1
5,828
291
666
2,528
550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
12 / 4 / 2
11,402
570
14,016
15,259
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
MakArvelli
Arachne
13
4 / 5 / 3
8,836
442
8,817
10,719
4,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
2 / 6 / 3
8,353
418
6,363
12,418
6,654
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
33
27
Kills
22
22
Deaths
27
20
Assists
11
Player
Kills
Deaths
Assists
KDA
L
4
9
2
0.56
W
Ares
Dfgswer
Ares
0
7
4
0.29
L
Rama
Hurbosa
Rama
0
3
1
0.17
L
12
4
2
3.25
L
Arachne
MakArvelli
Arachne
4
5
3
1.1
W
Ao Kuang
MinatoQC5304
Ao Kuang
15
2
4
8.5
W
Fenrir
Sikerman
Fenrir
6
5
4
1.6
W
Sobek
2
5
8
1.2
L
2
6
3
0.58
W
Vamana
oxTimox
Vamana
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,325
Damage
37,825
61,236
Taken
55,382
41,054
Mitigated
25,202
10,623
Healing
8,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,963
3,394
0
0
14,458
7,829
144
7,760
6,698
30,300
0
W
Ares
Dfgswer
Ares
1,102
147
0
241
9,246
4,496
0
3,687
5,559
5,469
0
L
Rama
Hurbosa
Rama
666
666
0
217
2,528
550
54
305
2,223
0
4,018
L
14,016
6,415
0
3,659
15,259
6,029
668
3,341
11,918
0
74,743
L
Arachne
MakArvelli
Arachne
8,817
6,948
0
749
10,719
4,140
0
7,110
3,609
0
22,382
W
Ao Kuang
MinatoQC5304
Ao Kuang
15,334
6,290
957
3,731
10,778
4,417
145
4,046
6,732
50,551
0
W
Fenrir
Sikerman
Fenrir
11,519
3,781
0
1,484
15,986
6,961
2,218
3,732
12,254
0
53,042
W
Sobek
5,833
810
0
1,846
13,856
16,623
305
2,782
11,074
23,846
0
L
6,363
1,835
261
3,547
12,418
6,654
0
3,837
8,581
40,743
0
W
Vamana
oxTimox
Vamana
4,537
2,888
0
2,364
11,370
8,557
2,655
79
11,291
84
64,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,965
Gold Earned
43,045
349
Minions Killed
271
0
Camps Cleared
0
1,604,794
Distance Traveled
1,384,873
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,626
431
44
2
0
266,963
0
W
Ares
7,061
353
7
0
0
189,465
3
L
Rama
5,828
291
4
0
0
85,226
0
L
Loki
11,402
570
124
6
0
406,069
0
L
Arachne
8,836
442
33
2
0
314,104
0
W
Ao Kuang
11,359
568
86
4
0
366,332
3
W
Fenrir
10,314
516
91
5
0
364,350
1
W
Sobek
9,381
469
41
2
0
332,103
4
L
Tiamat
8,353
418
66
3
0
312,511
3
W
Vamana
10,850
543
124
6
0
352,544
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role