Player Matchup

Rama
Rama
Magifica
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
354W - 431L
1,284 Elo+
Party 3
Vamana
Vamana
NyshaMyshaGod
Vamana
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,500 Elo+
Party 1
Hachiman
Hachiman
Scorpaik
Hachiman
Level 7
God Stats
1W - 2L
1,472 SR
Queue Stats
25W - 26L
1,388 Elo+
Party 1
Janus
Janus
SilverSK08
Janus
Level 29
God Stats
11W - 19L
1,430 SR
Queue Stats
425W - 488L
1,284 Elo+
Party 3
Aphrodite
Aphrodite
scorpaik
Aphrodite
Level 8
God Stats
13W - 26L
1,374 SR
Queue Stats
25W - 45L
1,282 Elo+
Party 1
Team Averages
Level 15
1,455 SR
1,347 Elo+

VS

Team Averages
Level 14
1,424 SR
1,373 Elo+
Yemoja
Yemoja
Hosheet
Yemoja
Level 10
God Stats
2W - 3L
1,223 SR
Queue Stats
3W - 6L
1,201 Elo+
Solo
Tsukuyomi
Tsukuyomi
Klaus1308
Tsukuyomi
Level 28
God Stats
3W - 2L
1,447 SR
Queue Stats
93W - 119L
1,325 Elo+
Solo
King Arthur
King Arthur
Murtsiq
King Arthur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Neith
Neith
Zastrel
Neith
Level 28
God Stats
46W - 46L
1,451 SR
Queue Stats
69W - 77L
1,340 Elo+
Solo
Kukulkan
Kukulkan
tumppudakiller
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
6
0 / 2 / 0
6,178
294
1,232
2,518
523
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 11 / 0
7,649
364
6,878
16,807
9,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
Scorpaik
Hachiman
13
1 / 6 / 0
8,330
397
6,833
14,993
5,017
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Janus
10
1 / 1 / 1
7,783
371
5,225
4,594
1,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
scorpaik
Aphrodite
11
1 / 10 / 2
7,590
361
8,804
16,090
6,082
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Hosheet
Yemoja
15
3 / 0 / 16
11,410
543
7,466
9,470
8,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Klaus1308
Tsukuyomi
17
0 / 2 / 2
10,330
492
3,076
13,255
5,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Murtsiq
King Arthur
13
1 / 0 / 9
8,470
403
3,084
13,380
10,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Neith
Zastrel
Neith
16
10 / 2 / 8
10,956
522
15,076
16,985
7,693
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
17
15 / 0 / 3
11,878
566
14,867
11,681
5,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
67
4
Kills
29
30
Deaths
4
3
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Hosheet
Yemoja
3
0
16
11
W
Tsukuyomi
Klaus1308
Tsukuyomi
0
2
2
0.5
L
Rama
0
2
0
0
W
King Arthur
Murtsiq
King Arthur
1
0
9
5.5
L
1
11
0
0.09
L
Hachiman
Scorpaik
Hachiman
1
6
0
0.17
L
Janus
1
1
1
1.5
W
Neith
Zastrel
Neith
10
2
8
7
L
Aphrodite
scorpaik
Aphrodite
1
10
2
0.2
W
Kukulkan
15
0
3
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,972
Damage
43,569
55,002
Taken
64,771
21,963
Mitigated
37,787
14,303
Healing
19,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Hosheet
Yemoja
7,466
956
2,445
1,390
9,470
8,237
1,574
4,340
4,996
38,033
0
W
Tsukuyomi
Klaus1308
Tsukuyomi
3,076
636
0
8,440
13,255
5,135
140
835
12,374
0
87,691
L
Rama
1,232
1,141
0
548
2,518
523
564
1,137
1,381
0
9,026
W
King Arthur
Murtsiq
King Arthur
3,084
212
0
235
13,380
10,968
741
2,447
10,809
0
25,431
L
6,878
3,137
0
2,683
16,807
9,255
350
6,007
10,449
0
31,135
L
Hachiman
Scorpaik
Hachiman
6,833
3,609
0
0
14,993
5,017
419
6,204
8,533
0
38,061
L
Janus
5,225
185
0
913
4,594
1,086
341
1,232
3,203
29,153
0
W
Neith
Zastrel
Neith
15,076
7,270
0
6,582
16,985
7,693
11,280
4,095
12,752
0
59,601
L
Aphrodite
scorpaik
Aphrodite
8,804
1,653
3,801
6,358
16,090
6,082
0
7,025
8,803
36,643
0
W
Kukulkan
14,867
2,144
0
480
11,681
5,754
3,667
1,870
9,811
65,813
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,530
Gold Earned
53,044
259
Minions Killed
452
0
Camps Cleared
0
1,564,614
Distance Traveled
1,940,319
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
11,410
543
65
3
0
371,874
3
W
Tsukuyomi
10,330
492
131
6
0
438,025
3
L
Rama
6,178
294
28
1
0
234,579
0
W
King Arthur
8,470
403
36
2
0
425,262
1
L
Vamana
7,649
364
47
2
0
382,418
2
L
Hachiman
8,330
397
64
3
0
361,037
2
L
Janus
7,783
371
53
3
0
276,510
0
W
Neith
10,956
522
100
5
0
297,018
0
L
Aphrodite
7,590
361
67
3
0
310,070
0
W
Kukulkan
11,878
566
120
6
0
408,140
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role