Player Matchup

Hel
Hel
Bronze III
 
Hel
Bronze III
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Olorun
Olorun
Gold IV
DatBGuyy
Olorun
Gold IV
Level 93
God Stats
0W - 1L
1,462 SR
Queue Stats
58W - 59L
1,431 MMR
Party 2
Geb
Geb
Gold III
Evomore_
Geb
Gold III
Level 112
God Stats
18W - 14L
1,575 SR
Queue Stats
57W - 57L
1,517 MMR
Party 2
Ravana
Ravana
Gold III
Knapper745896
Ravana
Gold III
Level 111
God Stats
3W - 1L
1,500 SR
Queue Stats
234W - 237L
1,443 MMR
Solo
Guan Yu
Guan Yu
Gold IV
Miken Dude
Guan Yu
Gold IV
Level 68
God Stats
4W - 2L
1,686 SR
Queue Stats
193W - 182L
1,439 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 88
1,545 SR
1,466 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 99
1,570 SR
1,457 MMR
Ares
Ares
Gold IV
Angel_AA95
Ares
Gold IV
Level 126
God Stats
4W - 2L
1,764 SR
Queue Stats
284W - 294L
1,467 MMR
Solo
Aphrodite
Aphrodite
Gold IV
FoulerMussel459
Aphrodite
Gold IV
Level 78
God Stats
8W - 13L
1,472 SR
Queue Stats
530W - 528L
1,483 MMR
Solo
Danzaburou
Danzaburou
Gold IV
HL Gaius Julius
Danzaburou
Gold IV
Level 114
God Stats
5W - 7L
1,637 SR
Queue Stats
37W - 49L
1,593 MMR
Party 1
Arachne
Arachne
Bronze III
Me-D-Ogre
Arachne
Bronze III
Level 52
God Stats
1W - 0L
1,353 SR
Queue Stats
3W - 3L
1,460 MMR
Solo
Chaac
Chaac
Gold V
Playboy75
Chaac
Gold V
Level 126
God Stats
2W - 6L
1,622 SR
Queue Stats
149W - 161L
1,283 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
1 / 6 / 0
11,120
412
7,016
21,584
13,103
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
DatBGuyy
Olorun
17
3 / 4 / 2
10,615
393
10,886
20,266
7,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
3 / 4 / 4
11,721
434
13,017
29,032
34,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
1 / 3 / 5
12,231
453
18,622
22,025
13,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
Miken Dude
Guan Yu
20
5 / 3 / 3
13,701
507
14,852
26,048
32,058
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bans
Cu ChulainnSetApolloTsukuyomiAthena

VS

Bans
Hun BatzMedusaAo KuangCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 9
12,522
464
15,383
28,319
27,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
FoulerMussel459
Aphrodite
20
8 / 2 / 3
15,982
592
28,553
24,762
14,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
HL Gaius Julius
Danzaburou
20
4 / 3 / 1
15,494
574
17,180
21,084
9,500
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
Me-D-Ogre
Arachne
19
2 / 4 / 2
12,701
470
11,104
21,001
7,588
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chaac
Playboy75
Chaac
20
4 / 2 / 6
15,277
566
21,507
29,525
44,283
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
41
13
Kills
20
20
Deaths
13
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
6
0
0.17
W
2
2
9
3.25
L
Olorun
DatBGuyy
Olorun
3
4
2
1
L
3
4
4
1.25
W
Aphrodite
FoulerMussel459
Aphrodite
8
2
3
4.75
W
Danzaburou
HL Gaius Julius
Danzaburou
4
3
1
1.5
L
1
3
5
1.17
W
Arachne
Me-D-Ogre
Arachne
2
4
2
0.75
L
Guan Yu
Miken Dude
Guan Yu
5
3
3
2.17
W
Chaac
Playboy75
Chaac
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,393
Damage
93,727
118,955
Taken
124,691
100,306
Mitigated
103,941
43,200
Healing
71,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
7,016
68
1,604
9,498
21,584
13,103
787
11,605
9,549
66,245
0
W
15,383
550
0
6,610
28,319
27,861
79
9,428
17,093
47,398
0
L
Olorun
DatBGuyy
Olorun
10,886
5,115
2,241
8,687
20,266
7,807
0
7,904
12,240
68,797
0
L
13,017
636
0
3,086
29,032
34,075
86
12,186
16,654
51,365
0
W
Aphrodite
FoulerMussel459
Aphrodite
28,553
2,157
12,455
20,474
24,762
14,709
445
8,204
16,194
158,962
0
W
Danzaburou
HL Gaius Julius
Danzaburou
17,180
7,750
1,029
10,031
21,084
9,500
7,234
6,143
14,901
0
115,923
L
18,622
5,411
0
7,602
22,025
13,263
0
5,308
16,553
0
113,777
W
Arachne
Me-D-Ogre
Arachne
11,104
8,997
0
7,910
21,001
7,588
2,211
2,594
16,378
0
81,273
L
Guan Yu
Miken Dude
Guan Yu
14,852
3,002
1,759
8,723
26,048
32,058
280
5,921
20,023
46
95,993
W
Chaac
Playboy75
Chaac
21,507
3,382
0
13,126
29,525
44,283
3,430
3,912
25,491
0
135,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,388
Gold Earned
71,976
656
Minions Killed
871
0
Camps Cleared
0
2,575,249
Distance Traveled
2,534,653
16
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,120
412
138
5
0
558,065
1
W
Ares
12,522
464
34
1
0
507,190
9
L
Olorun
10,615
393
123
5
0
443,229
4
L
Geb
11,721
434
29
1
0
500,197
9
W
Aphrodite
15,982
592
232
9
0
546,970
7
W
Danzaburou
15,494
574
216
8
0
396,967
11
L
Ravana
12,231
453
169
6
0
546,953
1
W
Arachne
12,701
470
141
5
0
573,250
6
L
Guan Yu
13,701
507
197
7
0
526,805
1
W
Chaac
15,277
566
248
9
0
510,276
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role