Player Matchup

Hel
Hel
Lil_Spooky5000
Hel
Level 101
God Stats
2W - 2L
1,284 SR
Queue Stats
224W - 213L
1,471 Elo+
Party 1
Chaac
Chaac
MidnightRaven53
Chaac
Level 109
God Stats
5W - 1L
1,681 SR
Queue Stats
298W - 314L
1,481 Elo+
Party 1
Nemesis
Nemesis
SpookiesWrld999
Nemesis
Level 28
God Stats
7W - 4L
1,509 SR
Queue Stats
99W - 117L
1,387 Elo+
Party 1
Team Averages
Level 79
1,491 SR
1,446 Elo+

VS

Team Averages
Level 31
1,517 SR
1,242 Elo+
Anhur
Anhur
bucsfan0413
Anhur
Level 18
God Stats
4W - 5L
1,551 SR
Queue Stats
27W - 48L
1,343 Elo+
Solo
Merlin
Merlin
fluffy073blade
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 110L
1,303 Elo+
Solo
Cthulhu
Cthulhu
qwolf87
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,079 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 11
12,701
706
11,944
11,417
3,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
16 / 1 / 2
14,433
802
24,541
22,002
18,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

1
0 / 0 / 0
7,273
404
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 8 / 1
10,954
609
6,658
19,337
7,528
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
2 / 5 / 1
11,724
651
12,974
19,331
9,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
qwolf87
Cthulhu
7
0 / 7 / 2
9,123
507
814
7,623
5,719
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes

Shoes

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
18
Kills
4
4
Deaths
20
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
3
11
2.5
W
16
1
2
17
W
0
0
0
0
L
2
8
1
0.31
L
2
5
1
0.5
L
Cthulhu
qwolf87
Cthulhu
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,485
Damage
20,446
33,419
Taken
46,291
21,219
Mitigated
23,169
20,897
Healing
5,961
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,944
1,166
4,308
6,618
11,417
3,104
1,148
5,917
5,068
66,578
0
W
24,541
7,464
0
9,971
22,002
18,115
2,772
6,908
14,098
0
73,967
W
0
0
0
0
0
0
0
0
0
0
0
L
6,658
4,347
465
3,327
19,337
7,528
377
5,558
13,329
0
38,926
L
12,974
1,496
999
1,170
19,331
9,922
0
5,349
13,782
64,565
0
L
Cthulhu
qwolf87
Cthulhu
814
174
0
0
7,623
5,719
138
1,474
5,973
3,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,407
Gold Earned
31,801
165
Minions Killed
155
0
Camps Cleared
0
705,757
Distance Traveled
629,798
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,701
706
82
5
0
323,069
0
W
Chaac
14,433
802
83
5
0
382,688
2
W
Nemesis
7,273
404
0
0
0
0
0
L
Anhur
10,954
609
54
3
0
256,384
0
L
Merlin
11,724
651
92
5
0
263,472
3
L
Cthulhu
9,123
507
9
1
0
109,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role