Player Matchup

King Arthur
King Arthur
ADRAWD_BRpegador
King Arthur
Level 29
God Stats
11W - 4L
1,308 SR
Queue Stats
240W - 261L
1,452 Elo+
Solo
Bakasura
Bakasura
Kapotau
Bakasura
Level 5
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 32L
1,406 Elo+
Party 1
Sol
Sol
Mur1lo_3Nb_
Sol
Level 15
God Stats
2W - 1L
1,281 SR
Queue Stats
15W - 30L
1,256 Elo+
Party 2
Rama
Rama
rubengf131
Rama
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 58L
1,361 Elo+
Party 1
Artio
Artio
vini_nm
Artio
Level 28
God Stats
11W - 6L
1,322 SR
Queue Stats
287W - 298L
1,405 Elo+
Party 2
Team Averages
Level 21
1,382 SR
1,376 Elo+

VS

Team Averages
Level 12
1,589 SR
1,416 Elo+
Fenrir
Fenrir
Leonel Reis
Fenrir
Level 16
God Stats
2W - 5L
1,496 SR
Queue Stats
16W - 16L
1,374 Elo+
Solo
Ra
Ra
Snayder_CVM
Ra
Level 25
God Stats
0W - 1L
1,685 SR
Queue Stats
47W - 57L
1,370 Elo+
Solo
Medusa
Medusa
blaawzky
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Anubis
Anubis
ivanchimi17
Anubis
Level 5
God Stats
2W - 1L
1,808 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Merlin
Merlin
ulisses-xibungo
Merlin
Level 12
God Stats
7W - 11L
1,458 SR
Queue Stats
80W - 75L
1,336 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADRAWD_BRpegador
King Arthur
13
3 / 2 / 2
8,047
536
4,157
12,480
9,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Kapotau
Bakasura
14
6 / 3 / 3
8,887
592
7,875
9,996
3,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 4 / 1
6,430
429
1,915
8,171
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

13
9 / 2 / 3
8,611
574
5,013
8,988
3,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
vini_nm
Artio
11
3 / 3 / 7
7,609
507
6,243
11,916
8,372
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
7
2 / 2 / 1
5,976
398
2,490
7,993
2,318
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

10
2 / 9 / 2
6,791
453
5,141
9,035
2,509
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Medusa
blaawzky
Medusa
7
1 / 6 / 2
5,831
389
3,092
5,291
1,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Anubis
13
3 / 2 / 1
8,033
536
8,761
8,296
3,961
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 2 / 2
8,294
553
8,651
7,016
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
21
21
Kills
13
14
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ADRAWD_BRpegador
King Arthur
3
2
2
2
W
Bakasura
Kapotau
Bakasura
6
3
3
2.5
L
Fenrir
2
2
1
1.25
W
0
4
1
0.13
L
2
9
2
0.33
L
Medusa
blaawzky
Medusa
1
6
2
0.33
L
Anubis
3
2
1
1.75
W
9
2
3
5.25
L
5
2
2
3
W
Artio
vini_nm
Artio
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,203
Damage
28,135
51,551
Taken
37,631
25,916
Mitigated
12,061
13,421
Healing
8,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ADRAWD_BRpegador
King Arthur
4,157
836
0
3,815
12,480
9,003
349
6,703
5,734
0
33,696
W
Bakasura
Kapotau
Bakasura
7,875
5,451
0
953
9,996
3,115
0
2,129
7,705
0
49,660
L
Fenrir
2,490
812
0
2,289
7,993
2,318
0
1,213
6,289
0
14,974
W
1,915
487
0
732
8,171
2,280
1,871
3,539
4,416
19,397
0
L
5,141
1,816
130
1,493
9,035
2,509
604
1,647
7,074
25,537
0
L
Medusa
blaawzky
Medusa
3,092
1,646
0
30
5,291
1,072
351
1,220
4,071
0
11,692
L
Anubis
8,761
1,074
318
3,914
8,296
3,961
1,033
937
6,878
51,117
0
W
5,013
3,858
0
2,422
8,988
3,146
2,447
3,541
5,335
0
46,201
L
8,651
269
0
258
7,016
2,201
772
2,883
3,634
36,441
0
W
Artio
vini_nm
Artio
6,243
695
760
4,739
11,916
8,372
841
5,882
5,808
24,623
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,584
Gold Earned
34,925
334
Minions Killed
282
0
Camps Cleared
0
1,447,374
Distance Traveled
1,104,468
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,047
536
72
5
0
310,412
3
W
Bakasura
8,887
592
95
6
0
309,290
0
L
Fenrir
5,976
398
31
2
0
169,121
1
W
Sol
6,430
429
41
3
0
251,130
1
L
Ra
6,791
453
46
3
0
255,888
0
L
Medusa
5,831
389
13
1
0
176,342
1
L
Anubis
8,033
536
115
8
0
235,926
1
W
Rama
8,611
574
80
5
0
272,934
0
L
Merlin
8,294
553
77
5
0
267,191
3
W
Artio
7,609
507
46
3
0
303,608
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role