Player Matchup

Mercury
Mercury
HarPeAce
Mercury
Level 17
God Stats
0W - 1L
1,495 SR
Queue Stats
23W - 34L
1,179 Elo+
Party 2
Bellona
Bellona
Kopparberg04
Bellona
Level 13
God Stats
10W - 16L
1,339 SR
Queue Stats
15W - 21L
908 Elo+
Party 2
Sylvanus
Sylvanus
LloydEus
Sylvanus
Level 17
God Stats
4W - 6L
1,419 SR
Queue Stats
13W - 19L
1,151 Elo+
Party 2
He Bo
He Bo
Naamaste
He Bo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
1,069 Elo+
Party 2
Jing Wei
Jing Wei
matman2a
Jing Wei
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 18L
1,089 Elo+
Party 2
Team Averages
Level 14
1,451 SR
1,079 Elo+

VS

Team Averages
Level 18
1,460 SR
1,257 Elo+
Anubis
Anubis
Aim_Silxnce
Anubis
Level 18
God Stats
4W - 4L
1,489 SR
Queue Stats
9W - 7L
1,288 Elo+
Party 1
Nemesis
Nemesis
Hosheet
Nemesis
Level 9
God Stats
1W - 1L
1,338 SR
Queue Stats
3W - 6L
1,127 Elo+
Solo
Cthulhu
Cthulhu
divineIraka
Cthulhu
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 7L
1,224 Elo+
Solo
Hera
Hera
lomcatth
Hera
Level 27
God Stats
5W - 2L
1,473 SR
Queue Stats
12W - 11L
1,358 Elo+
Solo
Thanatos
Thanatos
zMischuu
Thanatos
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 7L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HarPeAce
Mercury
14
2 / 10 / 5
9,936
397
8,609
22,699
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
Kopparberg04
Bellona
18
0 / 3 / 1
12,812
512
9,816
21,422
15,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
LloydEus
Sylvanus
15
1 / 5 / 4
9,381
375
4,778
20,822
22,148
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

He Bo
Naamaste
He Bo
13
0 / 12 / 2
7,924
317
2,213
16,263
5,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
matman2a
Jing Wei
16
4 / 15 / 1
10,681
427
14,309
23,209
7,190
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
19
10 / 0 / 10
12,845
514
16,108
9,192
5,214
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Hosheet
Nemesis
17
1 / 2 / 6
11,429
457
1,124
12,516
6,044
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cthulhu
divineIraka
Cthulhu
17
4 / 1 / 14
12,041
482
17,752
17,861
20,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hera
19
18 / 4 / 6
14,021
561
32,467
16,371
7,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
zMischuu
Thanatos
18
11 / 3 / 10
12,630
505
17,173
17,697
7,408
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
90
7
Kills
44
45
Deaths
10
13
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Anubis
10
0
10
15
L
Mercury
HarPeAce
Mercury
2
10
5
0.45
W
Nemesis
Hosheet
Nemesis
1
2
6
2
L
Bellona
Kopparberg04
Bellona
0
3
1
0.17
L
Sylvanus
LloydEus
Sylvanus
1
5
4
0.6
L
He Bo
Naamaste
He Bo
0
12
2
0.08
W
Cthulhu
divineIraka
Cthulhu
4
1
14
11
W
Hera
18
4
6
5.25
L
Jing Wei
matman2a
Jing Wei
4
15
1
0.3
W
Thanatos
zMischuu
Thanatos
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,725
Damage
84,624
104,415
Taken
73,637
57,782
Mitigated
46,517
14,566
Healing
41,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
16,108
1,865
0
5,633
9,192
5,214
3,244
757
8,435
70,508
0
L
Mercury
HarPeAce
Mercury
8,609
3,277
0
678
22,699
7,598
0
12,936
9,353
0
55,716
W
Nemesis
Hosheet
Nemesis
1,124
235
0
3,860
12,516
6,044
3,345
169
12,307
0
58,631
L
Bellona
Kopparberg04
Bellona
9,816
2,986
0
465
21,422
15,264
1,008
14,463
6,297
7,187
65,612
L
Sylvanus
LloydEus
Sylvanus
4,778
2,718
4,013
7,972
20,822
22,148
0
13,731
6,619
27,971
0
L
He Bo
Naamaste
He Bo
2,213
1,035
0
672
16,263
5,582
0
12,501
3,291
15,061
0
W
Cthulhu
divineIraka
Cthulhu
17,752
840
0
7,522
17,861
20,611
507
2,988
14,833
51,926
0
W
Hera
32,467
8,619
921
5,846
16,371
7,240
3,574
2,657
13,537
90,450
0
L
Jing Wei
matman2a
Jing Wei
14,309
10,070
0
766
23,209
7,190
0
10,607
12,528
192
51,092
W
Thanatos
zMischuu
Thanatos
17,173
3,268
881
16,735
17,697
7,408
4,145
1,714
15,983
0
52,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,734
Gold Earned
62,966
351
Minions Killed
521
0
Camps Cleared
0
2,127,089
Distance Traveled
1,984,745
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
12,845
514
128
5
0
390,475
0
L
Mercury
9,936
397
78
3
0
458,293
4
W
Nemesis
11,429
457
104
4
0
316,584
2
L
Bellona
12,812
512
157
6
0
521,525
5
L
Sylvanus
9,381
375
34
1
0
389,733
0
L
He Bo
7,924
317
22
1
0
406,873
0
W
Cthulhu
12,041
482
87
3
0
476,742
2
W
Hera
14,021
561
126
5
0
400,782
4
L
Jing Wei
10,681
427
60
2
0
350,665
0
W
Thanatos
12,630
505
76
3
0
400,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role