Player Matchup

Nemesis
Nemesis
Gold III
Aslief
Nemesis
Gold III
Level 128
God Stats
53W - 35L
1,791 SR
Queue Stats
534W - 533L
1,415 MMR
Solo
Apollo
Apollo
Silver II
LiquidSnowSnake
Apollo
Silver II
Level 121
God Stats
1W - 2L
1,608 SR
Queue Stats
10W - 16L
1,337 MMR
Party 1
Guan Yu
Guan Yu
Silver III
LoliconHahaha
Guan Yu
Silver III
Level 36
God Stats
0W - 1L
1,285 SR
Queue Stats
10W - 19L
1,353 MMR
Solo
Terra
Terra
Gold V
OhhHoney
Terra
Gold V
Level 144
God Stats
13W - 21L
1,528 SR
Queue Stats
91W - 99L
1,369 MMR
Solo
He Bo
He Bo
Gold IV
Pakuzza
He Bo
Gold IV
Level 145
God Stats
4W - 6L
1,354 SR
Queue Stats
10W - 12L
1,497 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,513 SR
1,394 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 101
1,553 SR
1,395 MMR
Hachiman
Hachiman
Gold IV
AlannShore
Hachiman
Gold IV
Level 65
God Stats
26W - 31L
1,598 SR
Queue Stats
207W - 218L
1,407 MMR
Solo
Scylla
Scylla
Gold II
SHUNARK
Scylla
Gold II
Level 128
God Stats
8W - 9L
1,574 SR
Queue Stats
148W - 134L
1,420 MMR
Solo
Serqet
Serqet
Silver IV
artamielll
Serqet
Silver IV
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
299W - 307L
1,346 MMR
Solo
Sobek
Sobek
Gold I
iNGЕN
Sobek
Gold I
Level 146
God Stats
6W - 5L
1,694 SR
Queue Stats
246W - 242L
1,398 MMR
Solo
Neith
Neith
Silver IV
m0sher
Neith
Silver IV
Level 106
God Stats
1W - 2L
1,400 SR
Queue Stats
7W - 8L
1,402 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Aslief
Nemesis
20
11 / 5 / 10
15,826
586
18,359
24,922
18,330
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
5 / 6 / 5
14,453
535
11,152
23,610
11,632
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
19
1 / 5 / 8
12,836
475
9,793
21,806
21,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
OhhHoney
Terra
17
2 / 7 / 15
12,313
456
12,232
25,511
31,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

He Bo
Pakuzza
He Bo
20
12 / 8 / 6
14,882
551
22,427
23,377
11,087
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bans
JanusTsukuyomiPersephoneCthulhu

VS

Bans
SetAthenaDanzaburouTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlannShore
Hachiman
20
3 / 3 / 7
16,628
616
8,039
15,215
6,338
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
SHUNARK
Scylla
20
7 / 7 / 14
16,370
606
26,754
15,542
6,812
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Serqet
artamielll
Serqet
20
3 / 9 / 13
13,958
517
11,077
24,538
12,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
iNGЕN
Sobek
19
5 / 8 / 19
14,825
549
12,025
30,396
38,901
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Neith
m0sher
Neith
20
13 / 5 / 8
17,550
650
24,182
23,174
9,435
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
92
31
Kills
31
31
Deaths
32
44
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Hachiman
AlannShore
Hachiman
3
3
7
2.17
L
Nemesis
Aslief
Nemesis
11
5
10
3.2
L
5
6
5
1.25
L
Guan Yu
1
5
8
1
L
Terra
OhhHoney
Terra
2
7
15
1.36
L
He Bo
Pakuzza
He Bo
12
8
6
1.88
W
Scylla
SHUNARK
Scylla
7
7
14
2
W
Serqet
artamielll
Serqet
3
9
13
1.06
W
Sobek
iNGЕN
Sobek
5
8
19
1.81
W
Neith
m0sher
Neith
13
5
8
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,963
Damage
82,077
119,226
Taken
108,865
94,638
Mitigated
74,455
29,215
Healing
44,247
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
AlannShore
Hachiman
8,039
5,565
0
7,716
15,215
6,338
4,667
2,965
12,250
0
135,904
L
Nemesis
Aslief
Nemesis
18,359
9,100
0
2,228
24,922
18,330
68
6,006
18,726
0
149,369
L
11,152
7,676
0
8,351
23,610
11,632
3,260
4,784
18,207
0
129,535
L
Guan Yu
9,793
2,625
420
6,230
21,806
21,788
852
5,854
15,703
0
68,457
L
Terra
OhhHoney
Terra
12,232
788
1,460
3,715
25,511
31,801
126
10,686
14,453
28,458
0
L
He Bo
Pakuzza
He Bo
22,427
704
0
6,811
23,377
11,087
172
11,119
11,499
116,988
0
W
Scylla
SHUNARK
Scylla
26,754
3,242
883
3,238
15,542
6,812
1,142
7,139
8,403
116,918
0
W
Serqet
artamielll
Serqet
11,077
2,073
0
8,925
24,538
12,969
0
11,197
13,289
0
64,828
W
Sobek
iNGЕN
Sobek
12,025
1,626
0
12,467
30,396
38,901
141
12,170
17,976
34,219
0
W
Neith
m0sher
Neith
24,182
16,091
0
11,018
23,174
9,435
2,424
5,715
17,108
0
134,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,310
Gold Earned
79,331
727
Minions Killed
686
0
Camps Cleared
0
2,535,904
Distance Traveled
2,419,390
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
16,628
616
231
9
0
470,638
6
L
Nemesis
15,826
586
177
7
0
581,629
9
L
Apollo
14,453
535
215
8
0
482,210
0
L
Guan Yu
12,836
475
109
4
0
513,846
7
L
Terra
12,313
456
38
1
0
510,176
10
L
He Bo
14,882
551
188
7
0
448,043
2
W
Scylla
16,370
606
164
6
0
473,310
2
W
Serqet
13,958
517
85
3
0
504,734
1
W
Sobek
14,825
549
25
1
0
510,526
5
W
Neith
17,550
650
181
7
0
460,182
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role