Player Matchup

Bakasura
Bakasura
ChopstickDuo
Bakasura
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 9L
1,668 Elo+
Solo
Baba Yaga
Baba Yaga
Dreamsnatcher71
Baba Yaga
Level 12
God Stats
13W - 15L
1,104 SR
Queue Stats
54W - 56L
1,298 Elo+
Solo
Merlin
Merlin
EsgotoMental
Merlin
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,609 Elo+
Solo
Heimdallr
Heimdallr
OgWhiteBread
Heimdallr
Level 44
God Stats
1W - 1L
1,817 SR
Queue Stats
50W - 37L
1,456 Elo+
Party 2
Ymir
Ymir
ZeroMrk2
Ymir
Level 1
God Stats
8W - 9L
1,707 SR
Queue Stats
12W - 9L
1,668 Elo+
Party 2
Team Averages
Level 13
1,526 SR
1,540 Elo+

VS

Team Averages
Level 25
1,494 SR
1,473 Elo+
Sun Wukong
Sun Wukong
Szn Drip7258
Sun Wukong
Level 29
God Stats
7W - 10L
1,585 SR
Queue Stats
133W - 143L
1,421 Elo+
Solo
Cabrakan
Cabrakan
The_fazbear_slay
Cabrakan
Level 33
God Stats
4W - 1L
1,553 SR
Queue Stats
103W - 77L
1,494 Elo+
Party 1
Artemis
Artemis
ViiTalHydra
Artemis
Level 29
God Stats
7W - 1L
1,781 SR
Queue Stats
74W - 79L
1,551 Elo+
Solo
Tiamat
Tiamat
ZXBlackroseZX
Tiamat
Level 28
God Stats
7W - 5L
1,333 SR
Queue Stats
46W - 28L
1,541 Elo+
Party 1
Pele
Pele
angelg22
Pele
Level 6
God Stats
4W - 15L
1,221 SR
Queue Stats
11W - 31L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChopstickDuo
Bakasura
20
6 / 4 / 4
12,821
513
15,331
25,740
13,915
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baba Yaga
Dreamsnatcher71
Baba Yaga
19
1 / 2 / 2
11,332
453
8,218
16,111
8,886
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Merlin
16
0 / 10 / 4
10,259
410
4,389
16,346
6,227
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
OgWhiteBread
Heimdallr
18
3 / 7 / 4
11,327
453
11,764
19,380
8,954
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
5
0 / 4 / 1
7,126
285
165
6,294
2,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Szn Drip7258
Sun Wukong
19
4 / 1 / 7
12,982
519
10,635
12,734
10,674
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 6 / 7
10,334
413
11,454
18,881
21,994
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
ViiTalHydra
Artemis
20
15 / 0 / 1
17,860
714
28,917
15,880
7,483
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
7 / 3 / 0
12,839
514
10,952
14,043
15,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Pele
3
0 / 0 / 0
5,817
233
0
0
0

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
42
10
Kills
27
27
Deaths
10
15
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ChopstickDuo
Bakasura
6
4
4
2
L
Baba Yaga
Dreamsnatcher71
Baba Yaga
1
2
2
1
L
Merlin
0
10
4
0.2
L
Heimdallr
OgWhiteBread
Heimdallr
3
7
4
0.71
W
Sun Wukong
Szn Drip7258
Sun Wukong
4
1
7
7.5
W
1
6
7
0.75
W
Artemis
ViiTalHydra
Artemis
15
0
1
15.5
W
7
3
0
2.33
L
Ymir
0
4
1
0.13
W
Pele
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,867
Damage
61,958
83,871
Taken
61,538
40,416
Mitigated
55,599
24,038
Healing
24,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ChopstickDuo
Bakasura
15,331
9,894
0
12,771
25,740
13,915
728
7,763
17,827
0
100,301
L
Baba Yaga
Dreamsnatcher71
Baba Yaga
8,218
777
0
5,018
16,111
8,886
282
5,925
9,573
79,661
0
L
Merlin
4,389
410
0
3
16,346
6,227
176
3,490
12,682
40,112
0
L
Heimdallr
OgWhiteBread
Heimdallr
11,764
4,648
0
5,722
19,380
8,954
2,500
3,112
16,174
0
76,623
W
Sun Wukong
Szn Drip7258
Sun Wukong
10,635
2,285
0
3,685
12,734
10,674
1,624
2,413
9,630
0
66,775
W
11,454
1,453
525
5,221
18,881
21,994
2,326
2,767
15,280
38,341
0
W
Artemis
ViiTalHydra
Artemis
28,917
16,254
0
8,309
15,880
7,483
4,852
2,369
13,314
0
156,187
W
10,952
1,684
1,019
5,406
14,043
15,448
3,427
4,584
9,065
72,034
0
L
Ymir
165
28
34
490
6,294
2,434
0
1,085
5,209
1,475
0
W
Pele
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,865
Gold Earned
59,832
564
Minions Killed
507
0
Camps Cleared
0
1,764,245
Distance Traveled
1,919,014
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
12,821
513
173
7
0
429,877
1
L
Baba Yaga
11,332
453
155
6
0
386,025
0
L
Merlin
10,259
410
97
4
0
433,831
1
L
Heimdallr
11,327
453
135
5
0
406,859
6
W
Sun Wukong
12,982
519
105
4
0
538,664
7
W
Cabrakan
10,334
413
57
2
0
443,348
1
W
Artemis
17,860
714
209
8
0
493,023
1
W
Tiamat
12,839
514
136
5
0
443,979
0
L
Ymir
7,126
285
4
0
0
107,653
0
W
Pele
5,817
233
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role