Player Matchup

Serqet
Serqet
Gold II
ICEMANN008
Serqet
Gold II
Level 159
God Stats
6W - 8L
1,517 SR
Queue Stats
319W - 317L
1,568 MMR
Solo
Xbalanque
Xbalanque
Gold III
Laggy asT
Xbalanque
Gold III
Level 146
God Stats
18W - 9L
1,877 SR
Queue Stats
324W - 318L
1,564 MMR
Solo
Jormungandr
Jormungandr
Platinum V
XXSHOCKKNIFE87X
Jormungandr
Platinum V
Level 119
God Stats
0W - 1L
1,318 SR
Queue Stats
538W - 504L
1,540 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
giobehoein
Sun Wukong
Gold III
Level 105
God Stats
17W - 12L
1,680 SR
Queue Stats
101W - 102L
1,570 MMR
Solo
Janus
Janus
Platinum V
x PaPa R0AcH
Janus
Platinum V
Level 143
God Stats
1W - 6L
1,408 SR
Queue Stats
147W - 136L
1,593 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 134
1,560 SR
1,567 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 131
1,561 SR
1,559 MMR
Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum V
IAzurl
Kali
Platinum V
Level 147
God Stats
2W - 1L
1,670 SR
Queue Stats
257W - 243L
1,723 MMR
Party 1
Heimdallr
Heimdallr
Gold IV
IamPartyNextDoor
Heimdallr
Gold IV
Level 147
God Stats
7W - 8L
1,517 SR
Queue Stats
109W - 86L
1,560 MMR
Solo
Vamana
Vamana
Gold V
rubben_971
Vamana
Gold V
Level 94
God Stats
1W - 1L
1,321 SR
Queue Stats
112W - 111L
1,432 MMR
Party 1
Discordia
Discordia
Platinum V
thejorchh
Discordia
Platinum V
Level 128
God Stats
5W - 4L
1,799 SR
Queue Stats
614W - 618L
1,582 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ICEMANN008
Serqet
17
2 / 1 / 1
10,870
453
8,362
17,638
6,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xbalanque
Laggy asT
Xbalanque
18
0 / 6 / 4
11,277
470
15,307
18,131
7,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
XXSHOCKKNIFE87X
Jormungandr
12
0 / 9 / 1
8,458
352
6,619
21,612
13,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
giobehoein
Sun Wukong
19
2 / 5 / 0
12,200
508
11,120
24,032
20,137
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
3 / 5 / 0
11,419
476
13,170
17,383
6,779
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
TiamatSetScyllaTsukuyomiGuan Yu

VS

Bans
SobekDanzaburouFenrirCupidAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
18
5 / 1 / 10
12,091
504
11,519
24,817
15,217
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kali
IAzurl
Kali
19
2 / 3 / 7
12,691
529
7,848
17,203
8,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
20
10 / 2 / 2
14,712
613
22,525
21,331
9,935
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vamana
rubben_971
Vamana
20
5 / 1 / 4
14,954
623
16,304
22,001
17,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
thejorchh
Discordia
19
4 / 0 / 9
13,217
551
12,539
9,127
3,541
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
58
7
Kills
26
26
Deaths
7
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
1
10
10
W
Kali
IAzurl
Kali
2
3
7
1.83
L
Serqet
ICEMANN008
Serqet
2
1
1
2.5
W
Heimdallr
10
2
2
5.5
L
Xbalanque
Laggy asT
Xbalanque
0
6
4
0.33
L
Jormungandr
XXSHOCKKNIFE87X
Jormungandr
0
9
1
0.06
L
Sun Wukong
giobehoein
Sun Wukong
2
5
0
0.4
W
Vamana
rubben_971
Vamana
5
1
4
7
W
Discordia
thejorchh
Discordia
4
0
9
8.5
L
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,578
Damage
70,735
98,796
Taken
94,479
54,339
Mitigated
54,716
25,394
Healing
45,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
11,519
1,103
1,824
11,327
24,817
15,217
426
9,368
15,111
55,930
0
W
Kali
IAzurl
Kali
7,848
4,140
0
6,394
17,203
8,530
0
3,807
12,332
0
89,544
L
Serqet
ICEMANN008
Serqet
8,362
2,155
0
7,657
17,638
6,884
0
3,868
13,588
0
85,705
W
Heimdallr
22,525
10,894
0
8,899
21,331
9,935
3,542
3,655
17,530
0
110,951
L
Xbalanque
Laggy asT
Xbalanque
15,307
5,896
0
3,450
18,131
7,342
786
1,244
16,817
0
97,001
L
Jormungandr
XXSHOCKKNIFE87X
Jormungandr
6,619
718
0
1,896
21,612
13,197
0
8,932
12,346
27,315
0
L
Sun Wukong
giobehoein
Sun Wukong
11,120
1,853
0
8,090
24,032
20,137
0
2,538
21,386
0
95,244
W
Vamana
rubben_971
Vamana
16,304
8,918
0
13,830
22,001
17,493
6,468
3,644
18,357
10
128,061
W
Discordia
thejorchh
Discordia
12,539
636
0
3,218
9,127
3,541
1,331
2,502
6,365
96,431
0
L
13,170
740
122
4,179
17,383
6,779
0
6,458
10,591
107,956
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,224
Gold Earned
67,665
717
Minions Killed
760
0
Camps Cleared
0
2,278,041
Distance Traveled
2,511,330
21
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,091
504
68
3
0
532,353
14
W
Kali
12,691
529
126
5
0
512,019
4
L
Serqet
10,870
453
140
6
0
511,380
5
W
Heimdallr
14,712
613
176
7
0
464,893
2
L
Xbalanque
11,277
470
157
7
0
420,466
8
L
Jormungandr
8,458
352
47
2
0
433,418
3
L
Sun Wukong
12,200
508
201
8
0
437,420
0
W
Vamana
14,954
623
215
9
0
493,419
1
W
Discordia
13,217
551
175
7
0
508,646
9
L
Janus
11,419
476
172
7
0
475,357
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role