Player Matchup

Ares
Ares
Alfader
Ares
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 34L
1,343 Elo+
Party 3
Chaac
Chaac
Lucosmucos
Chaac
Level 26
God Stats
2W - 2L
1,301 SR
Queue Stats
51W - 44L
1,300 Elo+
Party 3
Hachiman
Hachiman
MittyKungFu
Hachiman
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,336 Elo+
Party 2
Ra
Ra
Olguno98
Ra
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 2
Thor
Thor
Stoggee
Thor
Level 5
God Stats
4W - 4L
1,667 SR
Queue Stats
21W - 20L
1,336 Elo+
Party 2
Team Averages
Level 10
1,494 SR
1,363 Elo+

VS

Team Averages
Level 26
1,562 SR
1,412 Elo+
Kukulkan
Kukulkan
ZiKing666
Kukulkan
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1
Neith
Neith
hanmezi
Neith
Level 73
God Stats
6W - 5L
1,623 SR
Queue Stats
53W - 49L
1,479 Elo+
Party 1
Anubis
Anubis
toranton
Anubis
Level 19
God Stats
20W - 22L
1,433 SR
Queue Stats
34W - 48L
1,286 Elo+
Solo
Pele
Pele
xijue666
Pele
Level 27
God Stats
2W - 0L
1,756 SR
Queue Stats
59W - 63L
1,464 Elo+
Party 1
Bellona
Bellona
你们都是弟弟
Bellona
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 16L
1,333 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Alfader
Ares
12
1 / 3 / 1
7,438
465
3,554
9,876
8,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chaac
13
4 / 2 / 1
7,622
476
4,950
7,366
4,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
MittyKungFu
Hachiman
11
5 / 6 / 1
7,460
466
5,911
9,124
3,268
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 4 / 3
6,194
387
1,863
4,869
1,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
Stoggee
Thor
11
3 / 6 / 1
7,395
462
5,356
12,406
3,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ZiKing666
Kukulkan
11
2 / 3 / 2
7,295
456
2,387
5,509
1,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
hanmezi
Neith
14
5 / 1 / 7
8,693
543
6,661
7,042
2,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
toranton
Anubis
14
2 / 2 / 3
8,436
527
5,645
6,424
3,064
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Pele
13
10 / 6 / 3
8,617
539
9,877
14,119
4,684
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 1 / 4
8,102
506
3,910
7,596
5,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
40
13
Kills
21
21
Deaths
13
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Ares
Alfader
Ares
1
3
1
0.5
L
Chaac
4
2
1
2.25
L
Hachiman
MittyKungFu
Hachiman
5
6
1
0.92
L
0
4
3
0.38
L
Thor
Stoggee
Thor
3
6
1
0.58
W
Kukulkan
ZiKing666
Kukulkan
2
3
2
1
W
Neith
hanmezi
Neith
5
1
7
8.5
W
Anubis
toranton
Anubis
2
2
3
1.75
W
Pele
10
6
3
1.92
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,634
Damage
28,480
43,641
Taken
40,690
20,327
Mitigated
17,707
7,614
Healing
11,585
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Alfader
Ares
3,554
447
0
144
9,876
8,260
116
1,219
8,617
34,776
0
L
Chaac
4,950
1,383
0
2,250
7,366
4,444
0
3,453
3,745
0
38,114
L
Hachiman
MittyKungFu
Hachiman
5,911
4,146
0
1,678
9,124
3,268
0
1,568
7,554
0
37,128
L
1,863
328
208
732
4,869
1,246
93
365
4,504
19,651
0
L
Thor
Stoggee
Thor
5,356
1,491
0
2,602
12,406
3,109
0
1,155
11,189
0
34,046
W
Kukulkan
ZiKing666
Kukulkan
2,387
420
0
659
5,509
1,729
775
204
5,179
28,239
0
W
Neith
hanmezi
Neith
6,661
2,901
0
4,158
7,042
2,651
0
1,228
5,738
0
48,016
W
Anubis
toranton
Anubis
5,645
643
0
1,456
6,424
3,064
960
1,183
5,126
49,883
0
W
Pele
9,877
3,650
0
4,410
14,119
4,684
0
683
13,251
0
48,826
W
3,910
1,520
0
902
7,596
5,579
0
1,763
5,704
0
37,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,109
Gold Earned
41,143
302
Minions Killed
404
0
Camps Cleared
0
1,298,095
Distance Traveled
1,474,813
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,438
465
64
4
0
277,659
3
L
Chaac
7,622
476
76
5
0
227,961
3
L
Hachiman
7,460
466
69
4
0
240,202
0
L
Ra
6,194
387
40
3
0
258,227
0
L
Thor
7,395
462
53
3
0
294,046
1
W
Kukulkan
7,295
456
54
3
0
271,905
1
W
Neith
8,693
543
91
6
0
281,900
0
W
Anubis
8,436
527
104
7
0
277,422
1
W
Pele
8,617
539
69
4
0
308,258
0
W
Bellona
8,102
506
86
5
0
335,328
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role