Player Matchup

Nu Wa
Nu Wa
Gold V
Deadlymonkster69
Nu Wa
Gold V
Level 101
God Stats
2W - 1L
1,703 SR
Queue Stats
27W - 30L
1,660 MMR
Solo
Ares
Ares
Gold IV
Flex Forces
Ares
Gold IV
Level 103
God Stats
1W - 3L
1,304 SR
Queue Stats
60W - 66L
1,477 MMR
Party 1
Danzaburou
Danzaburou
Platinum I
MartyMcHM02
Danzaburou
Platinum I
Level 68
God Stats
15W - 5L
1,822 SR
Queue Stats
233W - 249L
1,934 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 91
1,609 SR
1,690 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 96
1,594 SR
1,698 MMR
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Platinum II
Minny-Mike_97
Kumbhakarna
Platinum II
Level 62
God Stats
3W - 8L
1,498 SR
Queue Stats
62W - 68L
1,908 MMR
Party 2
Chiron
Chiron
Gold II
penguinjob818
Chiron
Gold II
Level 148
God Stats
48W - 33L
1,785 SR
Queue Stats
188W - 190L
1,685 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 8
11,043
736
17,201
8,623
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 4 / 10
11,100
740
6,857
12,576
9,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
MartyMcHM02
Danzaburou
14
6 / 5 / 7
11,526
768
13,087
11,156
4,500
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
AphroditeTiamatPersephoneSobekCthulhu

VS

Bans
ScyllaThothGaneshaVulcanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
8 / 5 / 2
11,061
737
10,557
12,030
3,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kumbhakarna
Minny-Mike_97
Kumbhakarna
11
1 / 5 / 5
9,526
635
3,541
17,707
14,708
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 5 / 7
10,030
669
11,102
12,857
4,889
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
15
Kills
11
11
Deaths
15
25
Assists
14
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
8
5
2
1.8
W
5
2
8
4.5
W
4
4
10
2.25
W
Danzaburou
MartyMcHM02
Danzaburou
6
5
7
1.9
L
Kumbhakarna
Minny-Mike_97
Kumbhakarna
1
5
5
0.7
L
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,145
Damage
25,200
32,355
Taken
42,594
17,496
Mitigated
23,489
5,052
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
10,557
187
56
2,614
12,030
3,892
0
6,902
4,820
35,633
0
W
17,201
6,858
0
1,493
8,623
3,113
1,111
4,571
3,862
52,220
0
W
6,857
226
0
2,044
12,576
9,883
214
3,830
8,526
20,136
0
W
Danzaburou
MartyMcHM02
Danzaburou
13,087
6,378
0
1,515
11,156
4,500
1,573
5,047
5,797
0
47,293
L
Kumbhakarna
Minny-Mike_97
Kumbhakarna
3,541
34
0
2,379
17,707
14,708
0
8,793
8,322
17,127
0
L
11,102
4,741
1,222
3,789
12,857
4,889
230
7,138
5,350
0
58,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,669
Gold Earned
30,617
159
Minions Killed
161
0
Camps Cleared
0
776,593
Distance Traveled
774,261
18
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
11,061
737
52
3
0
237,461
2
W
Nu Wa
11,043
736
61
4
0
261,241
6
W
Ares
11,100
740
26
2
0
265,744
6
W
Danzaburou
11,526
768
72
5
0
249,608
6
L
Kumbhakarna
9,526
635
26
2
0
278,756
4
L
Chiron
10,030
669
83
6
0
258,044
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role