Player Matchup

Artio
Artio
KinglyPiccolo
Artio
Level 106
God Stats
5W - 1L
1,649 SR
Queue Stats
20W - 21L
1,482 Elo+
Party 3
Loki
Loki
Meoohhy
Loki
Level 17
God Stats
1W - 3L
1,166 SR
Queue Stats
25W - 28L
1,563 Elo+
Party 2
Ra
Ra
SirJammy19
Ra
Level 24
God Stats
5W - 2L
1,532 SR
Queue Stats
23W - 19L
1,509 Elo+
Party 3
Neith
Neith
oOoSiLvRoOo
Neith
Level 43
God Stats
11W - 16L
1,388 SR
Queue Stats
429W - 411L
1,616 Elo+
Solo
Ymir
Ymir
rolapouf
Ymir
Level 61
God Stats
1W - 1L
1,617 SR
Queue Stats
35W - 34L
1,546 Elo+
Party 2
Team Averages
Level 50
1,470 SR
1,543 Elo+

VS

Team Averages
Level 55
1,518 SR
1,541 Elo+
Cernunnos
Cernunnos
JoeKlemokle
Cernunnos
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,499 Elo+
Party 1
Horus
Horus
McThaddl
Horus
Level 57
God Stats
1W - 2L
1,658 SR
Queue Stats
12W - 8L
1,540 Elo+
Party 1
Nemesis
Nemesis
PrettyBoySvVag
Nemesis
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 25L
1,525 Elo+
Party 1
Tyr
Tyr
QQMatseQQ
Tyr
Level 30
God Stats
0W - 1L
1,190 SR
Queue Stats
12W - 12L
1,567 Elo+
Party 1
Raijin
Raijin
iChubss
Raijin
Level 122
God Stats
1W - 2L
1,744 SR
Queue Stats
176W - 145L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 3
7,315
563
4,363
10,479
6,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Loki
Meoohhy
Loki
13
5 / 2 / 1
7,647
588
3,685
7,382
2,193
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 0 / 4
7,433
572
5,082
4,412
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
10 / 1 / 4
9,644
742
11,076
6,647
3,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
10
2 / 1 / 11
6,567
505
5,118
7,877
3,998
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
JoeKlemokle
Cernunnos
9
1 / 7 / 1
5,582
429
2,318
8,477
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Horus
McThaddl
Horus
10
0 / 4 / 3
6,163
474
7,210
11,630
8,755
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
2 / 3 / 1
6,549
504
4,273
9,298
3,848
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 3
5,200
400
3,882
9,679
4,507
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
iChubss
Raijin
12
2 / 1 / 0
6,984
537
3,682
4,551
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
13
19
Kills
5
5
Deaths
19
23
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
JoeKlemokle
Cernunnos
1
7
1
0.21
W
0
1
3
1.5
L
Horus
McThaddl
Horus
0
4
3
0.38
W
Loki
Meoohhy
Loki
5
2
1
2.75
L
2
3
1
0.83
L
0
4
3
0.38
W
2
0
4
4
L
Raijin
iChubss
Raijin
2
1
0
2
W
10
1
4
12
W
Ymir
2
1
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,324
Damage
21,365
36,797
Taken
43,635
17,113
Mitigated
21,219
16,246
Healing
10,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
JoeKlemokle
Cernunnos
2,318
1,189
0
257
8,477
2,704
0
1,482
6,995
0
29,014
W
4,363
611
0
5,976
10,479
6,325
690
79
9,964
37,668
0
L
Horus
McThaddl
Horus
7,210
3,563
419
3,814
11,630
8,755
0
6,352
5,178
0
32,152
W
Loki
Meoohhy
Loki
3,685
1,063
0
3,404
7,382
2,193
218
1,181
6,037
0
42,085
L
4,273
2,285
0
1,659
9,298
3,848
0
3,404
5,726
0
38,675
L
3,882
770
87
3,919
9,679
4,507
0
1,218
8,371
0
17,540
W
5,082
326
1,108
1,454
4,412
1,447
260
1,246
2,952
41,423
0
L
Raijin
iChubss
Raijin
3,682
279
0
778
4,551
1,405
0
1,535
2,802
42,056
0
W
11,076
6,192
0
1,848
6,647
3,150
1,272
181
6,365
0
61,645
W
Ymir
5,118
1,288
276
2,180
7,877
3,998
48
590
7,067
21,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,606
Gold Earned
30,478
410
Minions Killed
299
0
Camps Cleared
0
1,332,882
Distance Traveled
1,257,809
26
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
5,582
429
45
3
0
245,620
1
W
Artio
7,315
563
87
7
0
252,156
5
L
Horus
6,163
474
61
5
0
208,612
2
W
Loki
7,647
588
83
6
0
304,792
2
L
Nemesis
6,549
504
65
5
0
273,943
3
L
Tyr
5,200
400
26
2
0
272,499
2
W
Ra
7,433
572
95
7
0
261,063
6
L
Raijin
6,984
537
102
8
0
257,135
9
W
Neith
9,644
742
121
9
0
254,366
1
W
Ymir
6,567
505
24
2
0
260,505
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role