Player Matchup

Neith
Neith
 
Neith
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Brando7422
Ra
Level 66
God Stats
6W - 3L
1,701 SR
Queue Stats
37W - 42L
1,322 Elo+
Solo
Tyr
Tyr
Gatitogame9609
Tyr
Level 66
God Stats
16W - 15L
1,426 SR
Queue Stats
271W - 296L
1,373 Elo+
Solo
Ymir
Ymir
Tuxlyboo
Ymir
Level 64
God Stats
31W - 26L
1,590 SR
Queue Stats
653W - 734L
1,418 Elo+
Solo
Ao Kuang
Ao Kuang
lisow333
Ao Kuang
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 76
1,543 SR
1,422 Elo+

VS

Team Averages
Level 76
1,422 SR
1,419 Elo+
Medusa
Medusa
 
Medusa
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
DarkerSpore6
Sol
Level 68
God Stats
20W - 24L
1,546 SR
Queue Stats
392W - 435L
1,388 Elo+
Solo
Thanatos
Thanatos
LiigmaDcandycane
Thanatos
Level 128
God Stats
6W - 11L
1,387 SR
Queue Stats
1,261W - 1,463L
1,432 Elo+
Solo
Ymir
Ymir
angeleyesangie
Ymir
Level 62
God Stats
9W - 10L
1,179 SR
Queue Stats
987W - 1,211L
1,327 Elo+
Solo
King Arthur
King Arthur
matador123829
King Arthur
Level 57
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 141L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
3 / 0 / 1
5,686
632
5,043
4,170
1,000
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

6
0 / 1 / 1
4,112
457
1,074
2,037
627
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
6 / 1 / 0
6,177
686
6,818
7,592
3,321
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
8
1 / 1 / 2
5,218
580
2,841
7,115
3,358
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ao Kuang
lisow333
Ao Kuang
9
0 / 2 / 1
4,986
554
1,860
6,015
1,802
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 1 / 0
5,543
616
2,818
2,892
857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

10
1 / 1 / 0
5,869
652
5,000
6,678
1,956
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 4 / 1
4,866
541
2,538
8,434
2,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 1
4,567
507
1,282
5,698
2,074
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
matador123829
King Arthur
9
2 / 2 / 0
4,900
544
2,853
5,999
3,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
10
Kills
5
5
Deaths
10
5
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
0
1
3.5
W
Medusa
 
Medusa
1
1
0
1
L
0
1
1
0.5
W
1
1
0
1
L
6
1
0
6
W
1
4
1
0.38
L
Ymir
1
1
2
2
W
0
2
1
0.25
L
Ao Kuang
lisow333
Ao Kuang
0
2
1
0.25
W
King Arthur
matador123829
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,636
Damage
14,491
26,929
Taken
29,701
10,108
Mitigated
10,857
9,534
Healing
8,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,043
1,523
0
999
4,170
1,000
0
237
3,933
0
29,747
W
Medusa
 
Medusa
2,818
1,230
111
391
2,892
857
420
853
2,039
0
23,709
L
1,074
50
407
958
2,037
627
0
905
1,132
12,469
0
W
5,000
1,810
0
3,161
6,678
1,956
2,808
2,076
4,548
40,503
0
L
6,818
884
0
2,593
7,592
3,321
266
114
7,153
0
29,293
W
2,538
699
0
4,066
8,434
2,445
0
1,488
6,914
0
17,020
L
Ymir
2,841
1,066
0
2,016
7,115
3,358
0
3,636
3,479
14,687
0
W
1,282
340
7
619
5,698
2,074
0
894
4,764
13,745
0
L
Ao Kuang
lisow333
Ao Kuang
1,860
559
0
2,561
6,015
1,802
348
1,390
4,625
21,885
0
W
King Arthur
matador123829
King Arthur
2,853
480
0
286
5,999
3,525
0
338
5,661
0
13,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,179
Gold Earned
25,745
206
Minions Killed
210
0
Camps Cleared
0
829,444
Distance Traveled
830,430
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,686
632
62
7
0
163,234
4
W
Medusa
5,543
616
46
5
0
163,911
2
L
Ra
4,112
457
15
2
0
94,006
0
W
Sol
5,869
652
77
9
0
163,265
0
L
Tyr
6,177
686
53
6
0
186,239
0
W
Thanatos
4,866
541
38
4
0
160,733
2
L
Ymir
5,218
580
22
2
0
189,078
3
W
Ymir
4,567
507
18
2
0
160,725
3
L
Ao Kuang
4,986
554
54
6
0
196,887
1
W
King Arthur
4,900
544
31
3
0
181,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role