Player Matchup

Tiamat
Tiamat
Aitorla1911
Tiamat
Level 15
God Stats
2W - 5L
1,449 SR
Queue Stats
33W - 57L
1,221 Elo+
Solo
Merlin
Merlin
Dark man1576
Merlin
Level 2
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Da Ji
Da Ji
IWantYourSkull00
Da Ji
Level 27
God Stats
3W - 9L
1,410 SR
Queue Stats
110W - 156L
1,356 Elo+
Solo
Neith
Neith
asano-mano
Neith
Level 8
God Stats
4W - 5L
1,418 SR
Queue Stats
7W - 10L
1,327 Elo+
Solo
Ares
Ares
dogo SVK5971
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 11
1,455 SR
1,381 Elo+

VS

Team Averages
Level 14
1,419 SR
1,301 Elo+
Olorun
Olorun
BobbyBoi1510
Olorun
Level 26
God Stats
1W - 1L
1,285 SR
Queue Stats
81W - 92L
1,345 Elo+
Solo
Ra
Ra
CAIDYN9B
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
GhoulStraw
Tsukuyomi
Level 17
God Stats
17W - 22L
1,438 SR
Queue Stats
149W - 173L
1,111 Elo+
Solo
Sun Wukong
Sun Wukong
Kanima7629
Sun Wukong
Level 17
God Stats
11W - 6L
1,563 SR
Queue Stats
48W - 51L
1,349 Elo+
Solo
Medusa
Medusa
UlhricGreymane
Medusa
Level 7
God Stats
1W - 1L
1,307 SR
Queue Stats
6W - 8L
1,202 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
0 / 3 / 3
6,732
449
1,065
7,047
3,131
Merlin
1
0 / 0 / 0
2,916
194
0
0
0
13
8 / 3 / 2
8,341
556
7,779
10,400
4,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
13
3 / 1 / 0
7,539
503
6,325
6,898
2,588
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
2 / 7 / 1
6,149
410
2,830
10,780
6,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
12
2 / 5 / 2
7,755
517
7,693
8,160
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
0 / 4 / 0
6,991
466
603
6,567
1,696
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
GhoulStraw
Tsukuyomi
14
7 / 6 / 0
9,162
611
5,476
10,744
4,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Kanima7629
Sun Wukong
15
1 / 0 / 0
9,105
607
5,352
7,373
4,330
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
3 / 2 / 1
7,864
524
3,117
6,124
6,928
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
13
Kills
13
14
Deaths
17
6
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tiamat
0
3
3
0.5
W
Olorun
2
5
2
0.6
W
0
4
0
0
L
Merlin
0
0
0
0
W
Tsukuyomi
GhoulStraw
Tsukuyomi
7
6
0
1.17
L
8
3
2
3
W
Sun Wukong
Kanima7629
Sun Wukong
1
0
0
1
W
3
2
1
1.75
L
Neith
3
1
0
3
L
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,999
Damage
22,241
35,125
Taken
38,968
16,014
Mitigated
20,754
6,148
Healing
7,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
1,065
93
0
1,246
7,047
3,131
534
2,349
4,698
22,709
0
W
Olorun
7,693
4,054
56
1,801
8,160
3,648
4,136
2,264
5,896
35,115
1,789
W
603
246
323
1,780
6,567
1,696
1,477
259
6,308
10,735
0
L
Merlin
0
0
0
0
0
0
0
0
0
0
0
W
Tsukuyomi
GhoulStraw
Tsukuyomi
5,476
1,559
0
2,323
10,744
4,152
3,452
650
10,094
0
54,252
L
7,779
2,050
0
3,020
10,400
4,103
0
1,485
8,915
0
34,463
W
Sun Wukong
Kanima7629
Sun Wukong
5,352
829
0
594
7,373
4,330
244
0
7,373
0
59,831
W
3,117
1,265
0
908
6,124
6,928
1,306
722
5,402
7,371
16,339
L
Neith
6,325
2,647
0
1,248
6,898
2,588
278
780
6,118
0
38,035
L
2,830
135
0
634
10,780
6,192
197
3,982
6,798
12,815
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,677
Gold Earned
40,877
197
Minions Killed
352
0
Camps Cleared
0
1,000,910
Distance Traveled
1,210,280
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,732
449
48
3
0
217,130
1
W
Olorun
7,755
517
72
5
0
230,101
0
W
Ra
6,991
466
20
1
0
226,926
0
L
Merlin
2,916
194
0
0
0
0
0
W
Tsukuyomi
9,162
611
83
6
0
283,855
0
L
Da Ji
8,341
556
61
4
0
280,125
1
W
Sun Wukong
9,105
607
128
9
0
292,967
1
W
Medusa
7,864
524
49
3
0
176,431
0
L
Neith
7,539
503
78
5
0
241,005
0
L
Ares
6,149
410
10
1
0
262,650
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role