Player Matchup

Rama
Rama
BlabbySnail565
Rama
Level 93
God Stats
2W - 2L
1,403 SR
Queue Stats
138W - 186L
1,316 Elo+
Party 2
Sun Wukong
Sun Wukong
LordSamuel100
Sun Wukong
Level 24
God Stats
6W - 11L
1,309 SR
Queue Stats
43W - 60L
1,353 Elo+
Party 2
Ah Puch
Ah Puch
M3tiL
Ah Puch
Level 21
God Stats
17W - 19L
1,387 SR
Queue Stats
97W - 120L
1,333 Elo+
Party 2
Loki
Loki
TisTisBang
Loki
Level 68
God Stats
30W - 31L
1,590 SR
Queue Stats
136W - 175L
1,428 Elo+
Party 2
Cabrakan
Cabrakan
hatvankoso
Cabrakan
Level 11
God Stats
5W - 3L
1,696 SR
Queue Stats
125W - 133L
1,390 Elo+
Party 2
Team Averages
Level 43
1,477 SR
1,364 Elo+

VS

Team Averages
Level 12
1,658 SR
1,328 Elo+
Scylla
Scylla
Asvur
Scylla
Level 20
God Stats
1W - 3L
1,400 SR
Queue Stats
9W - 16L
1,272 Elo+
Solo
Cthulhu
Cthulhu
Constantine0
Cthulhu
Level 21
God Stats
5W - 4L
1,792 SR
Queue Stats
47W - 49L
1,329 Elo+
Solo
Arachne
Arachne
PudgENaSilNiK228
Arachne
Level 7
God Stats
1W - 1L
1,762 SR
Queue Stats
6W - 8L
1,351 Elo+
Party 1
Bacchus
Bacchus
heek228
Bacchus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,351 Elo+
Party 1
Erlang Shen
Erlang Shen
vov4ik228
Erlang Shen
Level 7
God Stats
2W - 1L
1,835 SR
Queue Stats
5W - 8L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 8
7,041
469
6,741
8,550
3,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sun Wukong
LordSamuel100
Sun Wukong
12
6 / 3 / 9
7,860
524
7,152
10,858
5,292
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
M3tiL
Ah Puch
11
4 / 4 / 4
7,636
509
8,251
7,049
2,142
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
11 / 1 / 6
9,155
610
9,521
8,052
2,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cabrakan
hatvankoso
Cabrakan
11
1 / 3 / 5
6,909
461
6,801
9,259
7,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Asvur
Scylla
10
2 / 11 / 4
6,321
421
3,730
10,475
2,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Constantine0
Cthulhu
11
3 / 1 / 5
6,733
449
7,539
9,433
6,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

9
3 / 4 / 4
6,513
434
4,959
8,027
2,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bacchus
heek228
Bacchus
10
2 / 7 / 6
6,813
454
4,958
11,429
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
vov4ik228
Erlang Shen
11
3 / 2 / 5
6,947
463
4,788
9,844
4,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
37
25
Kills
13
14
Deaths
25
32
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Scylla
Asvur
Scylla
2
11
4
0.36
W
3
3
8
2.33
L
Cthulhu
Constantine0
Cthulhu
3
1
5
5.5
W
Sun Wukong
LordSamuel100
Sun Wukong
6
3
9
3.5
W
Ah Puch
M3tiL
Ah Puch
4
4
4
1.5
L
3
4
4
1.25
W
11
1
6
14
W
Cabrakan
hatvankoso
Cabrakan
1
3
5
1.17
L
Bacchus
heek228
Bacchus
2
7
6
0.71
L
Erlang Shen
vov4ik228
Erlang Shen
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,466
Damage
25,974
43,768
Taken
49,208
20,917
Mitigated
23,860
11,562
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Asvur
Scylla
3,730
599
0
406
10,475
2,294
0
1,782
8,693
16,717
0
W
6,741
5,678
0
2,124
8,550
3,000
474
3,006
5,390
0
39,869
L
Cthulhu
Constantine0
Cthulhu
7,539
1,240
308
3,230
9,433
6,124
0
4,098
5,335
24,512
0
W
Sun Wukong
LordSamuel100
Sun Wukong
7,152
1,209
0
2,295
10,858
5,292
623
3,622
7,157
0
32,612
W
Ah Puch
M3tiL
Ah Puch
8,251
1,226
0
1,719
7,049
2,142
670
3,084
3,772
27,473
0
L
4,959
3,977
0
1,315
8,027
2,952
0
1,476
6,551
0
30,780
W
9,521
2,625
0
2,892
8,052
2,737
254
2,181
5,765
0
54,192
W
Cabrakan
hatvankoso
Cabrakan
6,801
634
0
2,532
9,259
7,746
0
3,485
5,457
24,344
0
L
Bacchus
heek228
Bacchus
4,958
567
0
604
11,429
8,252
0
4,057
7,372
13,720
0
L
Erlang Shen
vov4ik228
Erlang Shen
4,788
1,784
0
1,276
9,844
4,238
279
3,639
6,205
0
21,243

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
33,327
295
Minions Killed
215
0
Camps Cleared
0
1,370,841
Distance Traveled
1,415,859
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
6,321
421
38
3
0
240,986
2
W
Rama
7,041
469
78
5
0
274,627
4
L
Cthulhu
6,733
449
46
3
0
265,029
4
W
Sun Wukong
7,860
524
51
3
0
266,777
9
W
Ah Puch
7,636
509
47
3
0
260,832
2
L
Arachne
6,513
434
56
4
0
314,784
3
W
Loki
9,155
610
92
6
0
306,708
0
W
Cabrakan
6,909
461
27
2
0
261,897
0
L
Bacchus
6,813
454
41
3
0
270,599
0
L
Erlang Shen
6,947
463
34
2
0
324,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role