Player Matchup

Thanatos
Thanatos
Silver V
 
Thanatos
Silver V
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver III
Sensei_SooZei
Nu Wa
Silver III
Level 137
God Stats
8W - 5L
1,728 SR
Queue Stats
51W - 59L
871 MMR
Solo
Ne Zha
Ne Zha
Silver III
SuperScholle
Ne Zha
Silver III
Level 88
God Stats
23W - 25L
1,535 SR
Queue Stats
457W - 472L
889 MMR
Solo
Cthulhu
Cthulhu
Silver IV
Thanos9837
Cthulhu
Silver IV
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
142W - 147L
685 MMR
Solo
Artemis
Artemis
Silver III
diabloxx9208
Artemis
Silver III
Level 84
God Stats
259W - 211L
1,480 SR
Queue Stats
661W - 661L
650 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 96
1,549 SR
919 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 90
1,380 SR
920 MMR
Arachne
Arachne
Bronze II
 
Arachne
Bronze II
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Bronze I
David_Lionheart
Tiamat
Bronze I
Level 121
God Stats
9W - 17L
1,424 SR
Queue Stats
397W - 442L
485 MMR
Solo
Medusa
Medusa
Silver III
DustBurn90
Medusa
Silver III
Level 123
God Stats
0W - 4L
1,306 SR
Queue Stats
216W - 224L
818 MMR
Solo
Eset
Eset
Silver IV
LaCatrina_81
Eset
Silver IV
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
38W - 53L
1,172 MMR
Solo
Yemoja
Yemoja
Silver III
Shyrkein
Yemoja
Silver III
Level 66
God Stats
0W - 3L
1,171 SR
Queue Stats
32W - 64L
625 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
8 / 3 / 2
8,615
574
8,213
11,148
6,485
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
3 / 1 / 4
8,578
572
9,919
8,266
2,790
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
12
3 / 2 / 5
7,579
505
4,367
7,228
3,168
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Thanos9837
Cthulhu
12
2 / 1 / 7
7,145
476
6,692
10,581
9,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
diabloxx9208
Artemis
13
4 / 0 / 2
8,056
537
5,162
7,767
2,619
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
FenrirSetScyllaJanusCupid

VS

Bans
DanzaburouApolloCabrakanYmirTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
3 / 4 / 3
7,662
511
7,256
13,136
3,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
0 / 7 / 1
6,528
435
2,426
11,113
5,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
DustBurn90
Medusa
11
2 / 6 / 1
6,705
447
2,750
11,117
2,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 2 / 3
7,693
513
6,634
9,269
3,085
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yemoja
Shyrkein
Yemoja
8
0 / 3 / 1
5,820
388
1,491
6,492
4,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
20
Kills
7
7
Deaths
22
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
3
2
3
L
Arachne
 
Arachne
3
4
3
1.13
L
0
7
1
0.07
L
Medusa
DustBurn90
Medusa
2
6
1
0.42
L
2
2
3
1.75
W
3
1
4
5
L
Yemoja
Shyrkein
Yemoja
0
3
1
0.17
W
Ne Zha
3
2
5
2.75
W
Cthulhu
Thanos9837
Cthulhu
2
1
7
5.5
W
Artemis
diabloxx9208
Artemis
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,353
Damage
20,557
44,990
Taken
51,127
24,063
Mitigated
19,436
21,852
Healing
14,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
8,213
2,037
0
10,027
11,148
6,485
0
3,395
7,753
0
40,730
L
Arachne
 
Arachne
7,256
4,976
0
6,289
13,136
3,812
0
2,968
9,941
0
41,378
L
2,426
808
0
2,298
11,113
5,436
456
971
9,999
32,286
0
L
Medusa
DustBurn90
Medusa
2,750
1,303
0
1,628
11,117
2,987
0
3,519
7,119
0
29,443
L
6,634
738
0
1,551
9,269
3,085
0
5,755
3,110
44,112
0
W
9,919
1,811
101
2,650
8,266
2,790
1,197
3,243
5,023
58,129
0
L
Yemoja
Shyrkein
Yemoja
1,491
621
1,279
1,301
6,492
4,116
0
1,909
4,347
9,734
0
W
Ne Zha
4,367
1,670
0
2,333
7,228
3,168
606
340
6,888
0
34,526
W
Cthulhu
Thanos9837
Cthulhu
6,692
290
0
1,986
10,581
9,001
477
2,945
7,636
26,119
0
W
Artemis
diabloxx9208
Artemis
5,162
2,147
0
4,755
7,767
2,619
2,752
628
7,139
0
49,147

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,973
Gold Earned
34,408
391
Minions Killed
268
0
Camps Cleared
0
1,290,211
Distance Traveled
1,176,797
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,615
574
78
5
0
253,910
0
L
Arachne
7,662
511
75
5
0
283,463
0
L
Tiamat
6,528
435
59
4
0
197,114
0
L
Medusa
6,705
447
46
3
0
222,748
5
L
Eset
7,693
513
71
5
0
259,680
4
W
Nu Wa
8,578
572
108
7
0
268,539
3
L
Yemoja
5,820
388
17
1
0
213,792
5
W
Ne Zha
7,579
505
71
5
0
275,223
4
W
Cthulhu
7,145
476
35
2
0
239,993
0
W
Artemis
8,056
537
99
7
0
252,546
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role