Player Matchup

Bacchus
Bacchus
CaptainZaD
Bacchus
Level 27
God Stats
1W - 3L
1,293 SR
Queue Stats
22W - 24L
1,233 Elo+
Party 3
Cu Chulainn
Cu Chulainn
RXCH
Cu Chulainn
Level 25
God Stats
1W - 5L
1,280 SR
Queue Stats
74W - 68L
1,242 Elo+
Party 2
Janus
Janus
SharkyTheJigga
Janus
Level 22
God Stats
6W - 3L
1,500 SR
Queue Stats
37W - 34L
1,251 Elo+
Party 2
Pele
Pele
minimy2002
Pele
Level 22
God Stats
10W - 6L
1,315 SR
Queue Stats
52W - 54L
1,291 Elo+
Party 2
Izanami
Izanami
Нагибатор5000
Izanami
Level 28
God Stats
21W - 16L
1,493 SR
Queue Stats
33W - 31L
1,293 Elo+
Party 3
Team Averages
Level 25
1,376 SR
1,262 Elo+

VS

Team Averages
Level 7
1,563 SR
1,332 Elo+
Agni
Agni
BraggMenTV
Agni
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Neith
Neith
EndlessImpact
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Merlin
Merlin
adridu
Merlin
Level 18
God Stats
2W - 2L
1,798 SR
Queue Stats
16W - 22L
1,349 Elo+
Party 4
Cupid
Cupid
lolo3011
Cupid
Level 6
God Stats
1W - 2L
1,518 SR
Queue Stats
5W - 14L
1,189 Elo+
Party 4
Bellona
Bellona
mamasmrdi6933
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,121 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CaptainZaD
Bacchus
10
2 / 2 / 7
6,627
552
3,204
7,941
3,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cu Chulainn
RXCH
Cu Chulainn
12
9 / 0 / 7
7,643
637
6,046
6,411
3,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Talisman

Talisman

+75
Health
+15
Magical Protection

11
7 / 4 / 8
7,306
609
5,481
5,591
1,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
11 / 2 / 8
7,803
650
7,410
8,481
2,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
7 / 2 / 8
7,209
601
5,515
6,588
1,859
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 9 / 1
7,316
610
5,566
7,287
1,676
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
3 / 7 / 3
6,523
544
5,271
8,343
2,348
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
adridu
Merlin
9
0 / 7 / 0
5,462
455
3,718
6,293
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
lolo3011
Cupid
7
0 / 9 / 0
4,595
383
470
6,603
1,352
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bellona
10
2 / 6 / 0
6,141
512
2,819
9,745
6,242
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
36
Kills
9
10
Deaths
38
38
Assists
4
Player
Kills
Deaths
Assists
KDA
L
4
9
1
0.5
W
Bacchus
CaptainZaD
Bacchus
2
2
7
2.75
L
3
7
3
0.64
W
Cu Chulainn
RXCH
Cu Chulainn
9
0
7
12.5
W
7
4
8
2.75
L
Merlin
adridu
Merlin
0
7
0
0
L
Cupid
lolo3011
Cupid
0
9
0
0
L
Bellona
2
6
0
0.33
W
11
2
8
7.5
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,656
Damage
17,844
35,012
Taken
38,271
12,786
Mitigated
13,236
10,123
Healing
3,832
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,566
771
0
481
7,287
1,676
0
2,949
4,222
12,623
0
W
Bacchus
CaptainZaD
Bacchus
3,204
288
0
2,598
7,941
3,654
513
1,312
6,495
15,663
0
L
5,271
2,636
0
1,024
8,343
2,348
0
3,417
4,792
0
22,146
W
Cu Chulainn
RXCH
Cu Chulainn
6,046
1,769
0
2,132
6,411
3,090
0
2,668
3,443
1,696
21,694
W
5,481
502
0
500
5,591
1,546
594
1,197
4,300
28,949
0
L
Merlin
adridu
Merlin
3,718
528
0
0
6,293
1,618
822
1,038
5,225
25,253
0
L
Cupid
lolo3011
Cupid
470
421
140
243
6,603
1,352
448
890
5,683
0
9,027
L
Bellona
2,819
1,423
0
1,944
9,745
6,242
0
1,296
8,407
0
31,162
W
7,410
2,460
0
2,522
8,481
2,637
120
1,536
6,831
0
40,316
W
5,515
3,915
0
2,371
6,588
1,859
2,008
1,861
4,659
0
36,085

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,588
Gold Earned
30,037
246
Minions Killed
182
0
Camps Cleared
0
1,198,331
Distance Traveled
1,011,568
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,316
610
14
1
0
194,619
0
W
Bacchus
6,627
552
28
2
0
211,437
0
L
Neith
6,523
544
35
3
0
215,496
3
W
Cu Chulainn
7,643
637
47
4
0
273,077
0
W
Janus
7,306
609
65
5
0
210,711
0
L
Merlin
5,462
455
52
4
0
191,841
4
L
Cupid
4,595
383
16
1
0
197,004
0
L
Bellona
6,141
512
65
5
0
212,608
1
W
Pele
7,803
650
49
4
0
273,994
1
W
Izanami
7,209
601
57
5
0
229,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role