Player Matchup

Hun Batz
Hun Batz
Silver II
GYFZW
Hun Batz
Silver II
Level 151
God Stats
6W - 11L
1,136 SR
Queue Stats
396W - 433L
844 MMR
Party 1
Chang'e
Chang'e
Gold IV
Ho2mon
Chang'e
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver IV
Sweetys
Neith
Silver IV
Level 120
God Stats
73W - 115L
1,484 SR
Queue Stats
392W - 431L
739 MMR
Solo
Bacchus
Bacchus
Silver V
TheDDeaDD
Bacchus
Silver V
Level 81
God Stats
15W - 14L
1,554 SR
Queue Stats
191W - 216L
752 MMR
Solo
Tyr
Tyr
Silver II
一拳超人丶
Tyr
Silver II
Level 129
God Stats
12W - 14L
1,833 SR
Queue Stats
327W - 320L
994 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 126
1,501 SR
966 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 100
1,494 SR
939 MMR
Athena
Athena
Silver IV
ForrestGrump87
Athena
Silver IV
Level 42
God Stats
28W - 25L
1,454 SR
Queue Stats
110W - 122L
722 MMR
Solo
Artemis
Artemis
Silver III
Versor
Artemis
Silver III
Level 124
God Stats
18W - 20L
1,544 SR
Queue Stats
44W - 56L
879 MMR
Solo
Olorun
Olorun
Bronze IV
jga480
Olorun
Bronze IV
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 18L
855 MMR
Solo
Ao Kuang
Ao Kuang
Silver III
meybdead
Ao Kuang
Silver III
Level 64
God Stats
12W - 13L
1,444 SR
Queue Stats
128W - 125L
954 MMR
Solo
Merlin
Merlin
Gold III
oktanos
Merlin
Gold III
Level 159
God Stats
6W - 9L
1,527 SR
Queue Stats
298W - 294L
1,286 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GYFZW
Hun Batz
20
12 / 9 / 10
16,353
511
22,070
32,675
22,408
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Chang'e
Ho2mon
Chang'e
20
7 / 9 / 8
15,305
478
13,795
29,123
12,344
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Sweetys
Neith
20
6 / 10 / 5
15,895
497
21,120
31,075
12,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
TheDDeaDD
Bacchus
18
3 / 6 / 18
13,982
437
21,433
27,645
50,994
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
12 / 7 / 14
16,607
519
31,055
44,050
55,573
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bans
SetDanzaburouTsukuyomiTiamatApollo

VS

Bans
Nu WaFenrirJanusThanatosScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 6 / 15
14,037
439
8,435
31,210
33,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
Versor
Artemis
20
14 / 8 / 12
19,214
600
40,803
25,591
13,403
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Olorun
jga480
Olorun
20
0 / 8 / 10
14,405
450
13,309
32,728
20,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ao Kuang
meybdead
Ao Kuang
20
15 / 10 / 4
18,551
580
26,043
37,624
22,526
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Merlin
oktanos
Merlin
20
9 / 10 / 12
17,870
558
34,399
28,545
16,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
93
40
Kills
40
41
Deaths
42
55
Assists
53
Player
Kills
Deaths
Assists
KDA
W
2
6
15
1.58
L
Hun Batz
GYFZW
Hun Batz
12
9
10
1.89
L
Chang'e
Ho2mon
Chang'e
7
9
8
1.22
L
Neith
Sweetys
Neith
6
10
5
0.85
L
Bacchus
TheDDeaDD
Bacchus
3
6
18
2
W
Artemis
Versor
Artemis
14
8
12
2.5
W
Olorun
jga480
Olorun
0
8
10
0.63
W
Ao Kuang
meybdead
Ao Kuang
15
10
4
1.7
W
Merlin
oktanos
Merlin
9
10
12
1.5
L
12
7
14
2.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,473
Damage
122,989
164,568
Taken
155,698
153,793
Mitigated
107,037
43,992
Healing
49,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,435
2,124
0
5,417
31,210
33,385
213
8,677
22,345
39,619
0
L
Hun Batz
GYFZW
Hun Batz
22,070
4,298
0
9,253
32,675
22,408
262
20,707
11,968
0
127,496
L
Chang'e
Ho2mon
Chang'e
13,795
1,097
3,339
11,384
29,123
12,344
0
13,823
15,300
108,347
0
L
Neith
Sweetys
Neith
21,120
8,183
0
9,742
31,075
12,474
2,864
13,486
17,589
0
116,945
L
Bacchus
TheDDeaDD
Bacchus
21,433
1,695
0
846
27,645
50,994
244
15,344
12,301
47,115
0
W
Artemis
Versor
Artemis
40,803
23,423
0
6,652
25,591
13,403
4,988
8,037
17,444
0
166,541
W
Olorun
jga480
Olorun
13,309
8,012
1,259
15,344
32,728
20,809
1,134
7,407
25,161
91,159
0
W
Ao Kuang
meybdead
Ao Kuang
26,043
6,494
0
13,075
37,624
22,526
2,804
5,616
31,762
148,219
0
W
Merlin
oktanos
Merlin
34,399
2,676
156
7,905
28,545
16,914
421
9,074
19,227
128,660
0
L
31,055
3,694
0
9,428
44,050
55,573
1,756
19,104
24,946
0
95,993

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,142
Gold Earned
84,077
676
Minions Killed
650
0
Camps Cleared
0
2,717,054
Distance Traveled
2,709,379
53
Wards Purchased
32
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
14,037
439
42
1
0
587,581
11
L
Hun Batz
16,353
511
182
6
0
602,923
13
L
Chang'e
15,305
478
170
5
0
507,255
6
L
Neith
15,895
497
157
5
0
434,119
19
L
Bacchus
13,982
437
48
2
0
582,440
5
W
Artemis
19,214
600
160
5
0
524,212
5
W
Olorun
14,405
450
122
4
0
538,576
2
W
Ao Kuang
18,551
580
160
5
0
537,470
4
W
Merlin
17,870
558
166
5
0
521,540
10
L
Tyr
16,607
519
119
4
0
590,317
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role