Player Matchup

Nemesis
Nemesis
Celestia4152
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Elder Dragon708
Tiamat
Level 25
God Stats
63W - 37L
1,610 SR
Queue Stats
65W - 38L
1,460 Elo+
Solo
Merlin
Merlin
Frostame
Merlin
Level 27
God Stats
3W - 2L
1,476 SR
Queue Stats
149W - 176L
1,336 Elo+
Solo
Neith
Neith
asano-mano
Neith
Level 8
God Stats
4W - 5L
1,320 SR
Queue Stats
7W - 10L
1,295 Elo+
Solo
Cabrakan
Cabrakan
eitaniko
Cabrakan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,189 Elo+
Solo
Team Averages
Level 14
1,481 SR
1,356 Elo+

VS

Team Averages
Level 12
1,411 SR
1,255 Elo+
Yemoja
Yemoja
Bini_boy_7
Yemoja
Level 8
God Stats
1W - 1L
1,727 SR
Queue Stats
48W - 52L
1,302 Elo+
Solo
Hachiman
Hachiman
ChampxOfxChamps
Hachiman
Level 27
God Stats
0W - 5L
1,130 SR
Queue Stats
8W - 21L
1,179 Elo+
Solo
Hercules
Hercules
Death_Mania75
Hercules
Level 13
God Stats
2W - 6L
1,198 SR
Queue Stats
22W - 25L
1,376 Elo+
Solo
Medusa
Medusa
Rafael4627br
Medusa
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
38W - 44L
1,215 Elo+
Solo
Sobek
Sobek
Sparkplug29
Sobek
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 52L
1,201 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Celestia4152
Nemesis
11
0 / 6 / 2
8,304
361
1,013
9,740
2,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 1 / 4
12,346
537
15,632
13,533
11,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Merlin
Frostame
Merlin
19
10 / 1 / 2
12,883
560
19,980
12,599
4,933
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
20
12 / 1 / 1
14,648
637
20,843
10,668
4,656
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
eitaniko
Cabrakan
6
0 / 4 / 0
7,460
324
266
4,236
1,987

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bini_boy_7
Yemoja
2
0 / 1 / 0
6,039
263
39
694
187
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Hachiman
14
4 / 9 / 1
8,864
385
10,263
16,533
5,898
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Death_Mania75
Hercules
17
3 / 5 / 2
10,674
464
4,510
19,514
9,901
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
17
3 / 6 / 0
10,415
453
12,161
18,785
7,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 5 / 1
8,426
366
2,666
23,508
23,532
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
25
Kills
10
13
Deaths
26
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Bini_boy_7
Yemoja
0
1
0
0
W
Nemesis
Celestia4152
Nemesis
0
6
2
0.17
L
Hachiman
4
9
1
0.5
L
Hercules
Death_Mania75
Hercules
3
5
2
0.8
W
3
1
4
5
W
Merlin
Frostame
Merlin
10
1
2
11
L
Medusa
3
6
0
0.5
L
0
5
1
0.1
W
Neith
12
1
1
12.5
W
Cabrakan
eitaniko
Cabrakan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,734
Damage
29,639
50,776
Taken
79,034
25,780
Mitigated
47,023
17,817
Healing
9,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Bini_boy_7
Yemoja
39
0
0
0
694
187
0
0
694
471
0
W
Nemesis
Celestia4152
Nemesis
1,013
192
0
137
9,740
2,454
922
431
9,309
0
8,844
L
Hachiman
10,263
7,459
0
0
16,533
5,898
387
7,821
8,712
0
55,182
L
Hercules
Death_Mania75
Hercules
4,510
2,108
0
5,222
19,514
9,901
1,592
6,843
12,671
0
52,274
W
15,632
2,366
0
6,706
13,533
11,750
3,908
495
13,038
83,336
0
W
Merlin
Frostame
Merlin
19,980
3,423
0
7,029
12,599
4,933
1,601
1,382
11,217
92,104
0
L
Medusa
12,161
4,811
0
2,859
18,785
7,505
507
7,584
10,984
0
73,829
L
2,666
410
0
1,892
23,508
23,532
168
13,413
10,095
21,653
0
W
Neith
20,843
11,170
0
3,945
10,668
4,656
6,506
221
10,447
0
99,713
W
Cabrakan
eitaniko
Cabrakan
266
58
0
0
4,236
1,987
253
176
4,060
3,468
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,641
Gold Earned
44,418
499
Minions Killed
397
0
Camps Cleared
0
1,721,105
Distance Traveled
1,530,424
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,039
263
0
0
0
29,608
0
W
Nemesis
8,304
361
15
1
0
418,588
0
L
Hachiman
8,864
385
99
4
0
326,764
0
L
Hercules
10,674
464
103
4
0
391,293
0
W
Tiamat
12,346
537
173
8
0
370,241
2
W
Merlin
12,883
560
139
6
0
398,881
3
L
Medusa
10,415
453
155
7
0
370,108
0
L
Sobek
8,426
366
40
2
0
412,651
0
W
Neith
14,648
637
164
7
0
401,855
0
W
Cabrakan
7,460
324
8
0
0
131,540
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role