Player Matchup

Chaac
Chaac
Banksy68
Chaac
Level 29
God Stats
3W - 0L
1,836 SR
Queue Stats
111W - 97L
1,495 Elo+
Solo
Arachne
Arachne
DrJokArt
Arachne
Level 26
God Stats
4W - 3L
1,503 SR
Queue Stats
38W - 34L
1,472 Elo+
Party 2
Scylla
Scylla
Klabustermann
Scylla
Level 27
God Stats
2W - 1L
1,203 SR
Queue Stats
57W - 41L
1,621 Elo+
Party 3
Geb
Geb
MoosyJr
Geb
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 49L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Petterhansel
Danzaburou
Level 22
God Stats
5W - 3L
1,500 SR
Queue Stats
41W - 31L
1,614 Elo+
Party 3
Team Averages
Level 26
1,508 SR
1,540 Elo+

VS

Team Averages
Level 7
1,644 SR
1,597 Elo+
Achilles
Achilles
DaftMaz
Achilles
Level 12
God Stats
14W - 11L
1,487 SR
Queue Stats
152W - 166L
1,615 Elo+
Solo
Horus
Horus
Deathsîll
Horus
Level 8
God Stats
4W - 2L
1,807 SR
Queue Stats
10W - 5L
1,727 Elo+
Solo
Nemesis
Nemesis
JULIET3380
Nemesis
Level 6
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 3L
1,590 Elo+
Solo
Anubis
Anubis
Pléthorique
Anubis
Level 7
God Stats
3W - 5L
1,496 SR
Queue Stats
7W - 9L
1,532 Elo+
Party 1
Artemis
Artemis
Zalco15
Artemis
Level 4
God Stats
1W - 1L
1,686 SR
Queue Stats
2W - 6L
1,522 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Banksy68
Chaac
12
4 / 2 / 4
7,034
586
6,519
10,650
6,189
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
DrJokArt
Arachne
11
5 / 2 / 1
6,938
578
3,548
8,413
2,439
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 1 / 1
7,370
614
5,012
4,452
1,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
9
0 / 1 / 2
5,609
467
1,504
6,779
2,310
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Petterhansel
Danzaburou
10
0 / 3 / 0
5,762
480
2,086
5,707
1,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DaftMaz
Achilles
9
1 / 4 / 0
5,613
468
3,188
5,865
3,663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Horus
11
6 / 1 / 1
7,443
620
5,808
7,262
4,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
JULIET3380
Nemesis
10
0 / 3 / 3
5,847
487
3,782
8,411
2,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anubis
10
1 / 4 / 1
5,988
499
2,087
6,099
2,837
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Artemis
Zalco15
Artemis
10
1 / 1 / 5
6,008
501
6,121
3,338
1,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
13
Kills
9
9
Deaths
13
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
Banksy68
Chaac
4
2
4
3
L
Achilles
DaftMaz
Achilles
1
4
0
0.25
L
Horus
6
1
1
6.5
W
Arachne
DrJokArt
Arachne
5
2
1
2.75
L
Nemesis
JULIET3380
Nemesis
0
3
3
0.5
W
4
1
1
4.5
W
Geb
0
1
2
1
W
Danzaburou
Petterhansel
Danzaburou
0
3
0
0
L
Anubis
1
4
1
0.38
L
Artemis
Zalco15
Artemis
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,669
Damage
20,986
36,001
Taken
30,975
13,213
Mitigated
15,795
9,760
Healing
7,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Banksy68
Chaac
6,519
728
0
4,094
10,650
6,189
285
811
9,489
0
25,682
L
Achilles
DaftMaz
Achilles
3,188
773
0
1,003
5,865
3,663
0
0
5,590
0
17,443
L
Horus
5,808
3,230
293
2,117
7,262
4,918
192
714
6,433
0
24,090
W
Arachne
DrJokArt
Arachne
3,548
1,999
0
1,420
8,413
2,439
681
68
8,345
0
34,005
L
Nemesis
JULIET3380
Nemesis
3,782
1,292
0
1,885
8,411
2,933
0
1,183
7,054
0
30,357
W
5,012
377
0
1,559
4,452
1,129
813
1,208
3,244
36,559
0
W
Geb
1,504
280
0
1,343
6,779
2,310
310
0
6,779
15,094
0
W
Danzaburou
Petterhansel
Danzaburou
2,086
954
0
1,344
5,707
1,146
736
0
5,707
0
30,669
L
Anubis
2,087
158
0
1,725
6,099
2,837
0
3,516
2,221
24,829
0
L
Artemis
Zalco15
Artemis
6,121
2,894
0
403
3,338
1,444
380
627
2,711
0
29,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,713
Gold Earned
30,899
279
Minions Killed
251
0
Camps Cleared
0
1,093,183
Distance Traveled
1,134,818
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,034
586
38
3
0
238,002
2
L
Achilles
5,613
468
41
3
0
180,611
1
L
Horus
7,443
620
29
2
0
259,766
0
W
Arachne
6,938
578
61
5
0
216,658
1
L
Nemesis
5,847
487
71
6
0
256,339
1
W
Scylla
7,370
614
84
7
0
196,233
3
W
Geb
5,609
467
27
2
0
244,296
3
W
Danzaburou
5,762
480
69
6
0
197,994
2
L
Anubis
5,988
499
48
4
0
200,181
3
L
Artemis
6,008
501
62
5
0
237,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role