Player Matchup

Janus
Janus
DavidCat767
Janus
Level 27
God Stats
10W - 11L
1,387 SR
Queue Stats
241W - 294L
1,345 Elo+
Solo
Rama
Rama
Melioooo
Rama
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 8L
1,860 Elo+
Party 1
Ymir
Ymir
silence423
Ymir
Level 160
God Stats
2W - 0L
1,643 SR
Queue Stats
29W - 18L
1,756 Elo+
Party 1
Team Averages
Level 67
1,510 SR
1,654 Elo+

VS

Team Averages
Level 20
1,447 SR
1,456 Elo+
Izanami
Izanami
Bawina18
Izanami
Level 29
God Stats
108W - 97L
1,588 SR
Queue Stats
160W - 174L
1,467 Elo+
Solo
Hercules
Hercules
VintageWalk4628
Hercules
Level 28
God Stats
37W - 41L
1,254 SR
Queue Stats
267W - 228L
1,455 Elo+
Solo
Sobek
Sobek
thehaterop
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
13 / 2 / 7
10,847
904
15,515
9,179
3,438
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Rama
13
8 / 2 / 14
10,045
837
19,974
10,028
4,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
2 / 5 / 17
8,839
737
6,583
14,192
10,731
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Bawina18
Izanami
12
3 / 4 / 4
8,698
725
5,682
14,742
5,217
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
10
2 / 8 / 2
7,771
648
5,212
16,893
12,790
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sobek
10
2 / 11 / 4
8,243
687
5,684
16,085
10,108
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
17
23
Kills
7
9
Deaths
23
38
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
Bawina18
Izanami
3
4
4
1.25
W
13
2
7
8.25
W
Rama
8
2
14
7.5
L
Hercules
2
8
2
0.38
W
2
5
17
2.1
L
Sobek
2
11
4
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,072
Damage
16,578
33,399
Taken
47,720
18,944
Mitigated
28,115
9,284
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Bawina18
Izanami
5,682
4,687
0
2,200
14,742
5,217
63
6,500
8,242
0
38,367
W
15,515
1,478
664
2,620
9,179
3,438
694
1,548
7,464
48,467
0
W
Rama
19,974
17,036
0
3,163
10,028
4,775
2,000
1,595
8,358
0
52,854
L
Hercules
5,212
1,447
0
2,180
16,893
12,790
0
8,654
8,239
0
12,491
W
6,583
2,229
662
2,175
14,192
10,731
381
2,569
11,481
24,197
0
L
Sobek
5,684
615
0
889
16,085
10,108
0
6,972
9,113
14,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,731
Gold Earned
24,712
163
Minions Killed
89
0
Camps Cleared
0
601,672
Distance Traveled
543,676
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,698
725
69
6
0
204,172
1
W
Janus
10,847
904
75
6
0
212,639
0
W
Rama
10,045
837
63
5
0
196,331
0
L
Hercules
7,771
648
13
1
0
191,202
1
W
Ymir
8,839
737
25
2
0
192,702
1
L
Sobek
8,243
687
7
1
0
148,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role