Player Matchup

Danzaburou
Danzaburou
Hawkklaw
Danzaburou
Level 11
God Stats
3W - 1L
1,823 SR
Queue Stats
4W - 1L
1,810 Elo+
Party 1
Ne Zha
Ne Zha
Makaronii1234
Ne Zha
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 18L
1,810 Elo+
Party 1
Raijin
Raijin
XDXDDDDD
Raijin
Level 27
God Stats
12W - 9L
1,614 SR
Queue Stats
96W - 73L
1,610 Elo+
Solo
Izanami
Izanami
lxxk
Izanami
Level 25
God Stats
9W - 1L
1,843 SR
Queue Stats
80W - 61L
1,514 Elo+
Solo
Kumbhakarna
Kumbhakarna
playingtroll
Kumbhakarna
Level 13
God Stats
3W - 1L
1,691 SR
Queue Stats
4W - 1L
1,810 Elo+
Party 1
Team Averages
Level 31
1,694 SR
1,711 Elo+

VS

Team Averages
Level 16
1,540 SR
1,518 Elo+
Danzaburou
Danzaburou
BeeInDaCut
Danzaburou
Level 29
God Stats
4W - 4L
1,587 SR
Queue Stats
210W - 199L
1,516 Elo+
Solo
Ao Kuang
Ao Kuang
ChrisChrøs
Ao Kuang
Level 4
God Stats
1W - 3L
1,209 SR
Queue Stats
2W - 4L
1,315 Elo+
Solo
Cu Chulainn
Cu Chulainn
Haverstad
Cu Chulainn
Level 11
God Stats
6W - 11L
1,207 SR
Queue Stats
316W - 359L
1,346 Elo+
Solo
Cthulhu
Cthulhu
Mehdi51
Cthulhu
Level 8
God Stats
7W - 4L
1,854 SR
Queue Stats
9W - 5L
1,753 Elo+
Solo
Olorun
Olorun
ualreadyloose
Olorun
Level 26
God Stats
1W - 1L
1,846 SR
Queue Stats
103W - 92L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Hawkklaw
Danzaburou
14
1 / 5 / 6
9,852
469
6,935
10,198
3,144
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
8 / 4 / 5
12,839
611
14,366
20,204
8,329
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Raijin
XDXDDDDD
Raijin
20
10 / 2 / 5
13,763
655
19,553
11,381
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Izanami
lxxk
Izanami
20
4 / 3 / 12
13,045
621
18,887
20,460
8,023
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
playingtroll
Kumbhakarna
16
5 / 3 / 6
11,155
531
5,222
16,643
14,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeeInDaCut
Danzaburou
16
5 / 4 / 4
10,807
515
12,258
13,382
4,873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
ChrisChrøs
Ao Kuang
15
5 / 7 / 1
10,164
484
8,755
17,939
5,959
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
Haverstad
Cu Chulainn
16
0 / 6 / 2
9,211
439
7,380
17,017
12,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Mehdi51
Cthulhu
14
2 / 6 / 8
9,452
450
12,329
20,240
16,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
4 / 5 / 1
11,499
548
11,222
18,217
7,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
32
28
Kills
16
17
Deaths
28
34
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BeeInDaCut
Danzaburou
5
4
4
1.75
L
Ao Kuang
ChrisChrøs
Ao Kuang
5
7
1
0.79
L
Cu Chulainn
Haverstad
Cu Chulainn
0
6
2
0.17
W
Danzaburou
Hawkklaw
Danzaburou
1
5
6
0.8
W
8
4
5
2.63
L
Cthulhu
Mehdi51
Cthulhu
2
6
8
1
W
Raijin
XDXDDDDD
Raijin
10
2
5
6.25
W
Izanami
lxxk
Izanami
4
3
12
3.33
W
Kumbhakarna
playingtroll
Kumbhakarna
5
3
6
2.67
L
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,963
Damage
51,944
78,886
Taken
86,795
38,174
Mitigated
47,215
34,286
Healing
20,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BeeInDaCut
Danzaburou
12,258
5,316
0
4,003
13,382
4,873
536
3,498
9,802
0
78,397
L
Ao Kuang
ChrisChrøs
Ao Kuang
8,755
2,188
0
3,072
17,939
5,959
290
3,266
14,611
54,847
0
L
Cu Chulainn
Haverstad
Cu Chulainn
7,380
1,333
0
1,152
17,017
12,635
812
2,515
14,474
4,871
50,887
W
Danzaburou
Hawkklaw
Danzaburou
6,935
3,772
0
2,059
10,198
3,144
958
4,784
5,289
0
47,219
W
14,366
5,074
0
11,797
20,204
8,329
2,469
8,897
11,082
0
88,082
L
Cthulhu
Mehdi51
Cthulhu
12,329
672
289
4,414
20,240
16,637
368
6,913
13,087
36,243
0
W
Raijin
XDXDDDDD
Raijin
19,553
1,215
0
5,166
11,381
4,352
858
7,258
4,048
100,896
0
W
Izanami
lxxk
Izanami
18,887
12,360
0
10,582
20,460
8,023
1,562
9,339
11,021
0
110,744
W
Kumbhakarna
playingtroll
Kumbhakarna
5,222
288
0
4,682
16,643
14,326
181
5,526
10,892
19,192
0
L
11,222
5,693
115
7,854
18,217
7,111
1,510
7,817
10,046
94,269
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,654
Gold Earned
51,133
590
Minions Killed
503
0
Camps Cleared
0
1,938,331
Distance Traveled
1,843,580
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,807
515
117
6
0
353,838
4
L
Ao Kuang
10,164
484
75
4
0
354,136
3
L
Cu Chulainn
9,211
439
102
5
0
392,512
0
W
Danzaburou
9,852
469
74
4
0
365,108
1
W
Ne Zha
12,839
611
129
6
0
434,155
8
L
Cthulhu
9,452
450
43
2
0
370,746
3
W
Raijin
13,763
655
181
9
0
408,639
6
W
Izanami
13,045
621
186
9
0
336,967
2
W
Kumbhakarna
11,155
531
20
1
0
393,462
6
L
Olorun
11,499
548
166
8
0
372,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role