Player Matchup

Chiron
Chiron
AMUSEDHYPERION
Chiron
Level 159
God Stats
8W - 9L
1,432 SR
Queue Stats
1,217W - 1,229L
1,436 Elo+
Solo
Chernobog
Chernobog
Cee Dee eLL
Chernobog
Level 140
God Stats
12W - 5L
1,342 SR
Queue Stats
260W - 274L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
DeMz1k
Jormungandr
Level 157
God Stats
2W - 3L
1,526 SR
Queue Stats
398W - 403L
1,470 Elo+
Party 1
Ra
Ra
LovelyNiley
Ra
Level 83
God Stats
6W - 3L
1,721 SR
Queue Stats
156W - 143L
1,518 Elo+
Party 1
Arachne
Arachne
keusty_67
Arachne
Level 65
God Stats
48W - 37L
1,558 SR
Queue Stats
232W - 237L
1,429 Elo+
Solo
Team Averages
Level 121
1,516 SR
1,473 Elo+

VS

Team Averages
Level 80
1,522 SR
1,472 Elo+
He Bo
He Bo
 
He Bo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
 
Cerberus
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
Javiertopatas12
Artemis
Level 63
God Stats
7W - 5L
1,934 SR
Queue Stats
13W - 12L
1,479 Elo+
Solo
Anubis
Anubis
WeistDuJaNidd
Anubis
Level 68
God Stats
17W - 19L
1,494 SR
Queue Stats
346W - 341L
1,435 Elo+
Party 2
Ymir
Ymir
loco-soldato
Ymir
Level 86
God Stats
27W - 34L
1,184 SR
Queue Stats
358W - 334L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,259
751
4,021
2,836
754
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chernobog
Cee Dee eLL
Chernobog
9
4 / 0 / 3
5,456
779
1,299
2,278
610
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jormungandr
DeMz1k
Jormungandr
9
0 / 0 / 1
4,840
691
2,628
2,744
1,325
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 0 / 3
4,766
681
298
934
219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes

Shoes

+6%
Movement Speed

Arachne
keusty_67
Arachne
9
5 / 0 / 2
5,349
764
4,510
4,139
1,101
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
7
0 / 1 / 0
4,042
577
71
2,338
410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
 
Cerberus
3
0 / 4 / 0
3,238
463
956
4,522
1,139
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
0 / 3 / 0
3,389
484
1,330
4,245
1,041
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 0
4,018
574
919
3,211
1,096
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 1 / 0
4,336
619
1,123
4,255
2,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
12
Kills
0
0
Deaths
12
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
1
0
0
L
Cerberus
 
Cerberus
0
4
0
0
W
3
0
3
4.5
W
Chernobog
Cee Dee eLL
Chernobog
4
0
3
5.5
W
Jormungandr
DeMz1k
Jormungandr
0
0
1
0.5
L
0
3
0
0
W
0
0
3
1.5
L
0
3
0
0
W
Arachne
keusty_67
Arachne
5
0
2
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,756
Damage
4,399
12,931
Taken
18,571
4,009
Mitigated
6,103
5,934
Healing
3,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
71
0
0
1,542
2,338
410
0
25
2,279
17,667
0
L
Cerberus
 
Cerberus
956
474
0
536
4,522
1,139
0
0
4,522
4,505
0
W
4,021
2,430
294
1,818
2,836
754
508
963
1,873
0
27,477
W
Chernobog
Cee Dee eLL
Chernobog
1,299
664
0
0
2,278
610
0
222
2,056
0
24,364
W
Jormungandr
DeMz1k
Jormungandr
2,628
1,015
0
945
2,744
1,325
0
1,023
1,621
21,765
0
L
1,330
522
0
1,037
4,245
1,041
0
0
4,245
0
8,968
W
298
39
0
409
934
219
0
226
708
21,079
0
L
919
46
0
670
3,211
1,096
0
203
2,972
15,810
0
W
Arachne
keusty_67
Arachne
4,510
3,524
221
2,247
4,139
1,101
117
535
3,604
0
15,627
L
1,123
170
0
80
4,255
2,417
0
2,628
1,627
18,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,670
Gold Earned
19,023
211
Minions Killed
161
0
Camps Cleared
0
704,820
Distance Traveled
630,000
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
4,042
577
49
7
0
147,448
0
L
Cerberus
3,238
463
10
1
0
97,139
0
W
Chiron
5,259
751
36
5
0
133,987
2
W
Chernobog
5,456
779
58
8
0
156,758
1
W
Jormungandr
4,840
691
42
6
0
97,377
0
L
Artemis
3,389
484
15
2
0
126,106
2
W
Ra
4,766
681
45
6
0
156,276
2
L
Anubis
4,018
574
33
5
0
126,399
3
W
Arachne
5,349
764
30
4
0
160,422
0
L
Ymir
4,336
619
54
8
0
132,908
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role