Player Matchup

Ne Zha
Ne Zha
Platinum I
Fabbles
Ne Zha
Platinum I
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Platinum III
Felons
Jing Wei
Platinum III
Level 141
God Stats
0W - 3L
1,206 SR
Queue Stats
57W - 45L
1,818 MMR
Solo
Cthulhu
Cthulhu
Platinum IV
Hinory
Cthulhu
Platinum IV
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 109L
1,829 MMR
Solo
Chiron
Chiron
Platinum IV
KRLEbreee
Chiron
Platinum IV
Level 156
God Stats
6W - 6L
1,801 SR
Queue Stats
158W - 161L
1,801 MMR
Solo
Kukulkan
Kukulkan
Gold II
星辰不及你眼眸
Kukulkan
Gold II
Level 46
God Stats
4W - 2L
1,674 SR
Queue Stats
52W - 79L
1,832 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 101
1,536 SR
1,756 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,427 SR
1,824 MMR
Nu Wa
Nu Wa
Diamond V
Aíesha
Nu Wa
Diamond V
Level 155
God Stats
5W - 8L
1,470 SR
Queue Stats
104W - 96L
1,908 MMR
Party 1
Hachiman
Hachiman
Platinum III
BuckXypk
Hachiman
Platinum III
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 82L
1,815 MMR
Party 1
Thor
Thor
Platinum IV
KoSphoenix4
Thor
Platinum IV
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
537W - 530L
1,741 MMR
Solo
Athena
Athena
Gold II
SinaasGaming
Athena
Gold II
Level 119
God Stats
1W - 0L
1,374 SR
Queue Stats
89W - 73L
1,810 MMR
Solo
Guan Yu
Guan Yu
Platinum II
YungHomieSwag
Guan Yu
Platinum II
Level 139
God Stats
4W - 6L
1,293 SR
Queue Stats
360W - 347L
1,847 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fabbles
Ne Zha
20
6 / 2 / 3
12,711
553
17,889
21,991
10,470
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Jing Wei
Felons
Jing Wei
14
0 / 8 / 1
9,289
404
11,567
18,693
6,157
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Hinory
Cthulhu
17
4 / 4 / 5
11,245
489
18,026
22,366
22,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
KRLEbreee
Chiron
16
1 / 7 / 4
9,997
435
4,462
16,649
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 8 / 1
9,365
407
7,009
14,739
5,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bans
SetNemesisPersephoneApolloTsukuyomi

VS

Bans
TiamatSun WukongFenrirSobekGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Aíesha
Nu Wa
18
2 / 6 / 14
12,730
553
15,820
13,868
5,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
BuckXypk
Hachiman
20
7 / 1 / 6
15,354
668
22,154
24,607
11,351
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
3 / 4 / 6
12,693
552
10,071
18,733
9,128
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Athena
18
4 / 1 / 18
13,079
569
11,122
20,887
21,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Guan Yu
20
13 / 0 / 6
14,996
652
15,349
26,578
40,931
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Infused Sigil

Infused Sigil

+35
Physical Power
+45
Magical Power
+40
Physical Protection
+40
Magical Protection

PASSIVE - When you are hit by an ability the Infused Sigil gains a stack. This can occur only once per ability cast. At 4 stacks it explodes after 0.5s, dealing 600 Physical Damage to enemies within 30 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
79
12
Kills
29
29
Deaths
12
14
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Aíesha
Nu Wa
2
6
14
1.5
W
Hachiman
BuckXypk
Hachiman
7
1
6
10
L
Ne Zha
Fabbles
Ne Zha
6
2
3
3.75
L
Jing Wei
Felons
Jing Wei
0
8
1
0.06
L
Cthulhu
Hinory
Cthulhu
4
4
5
1.63
L
Chiron
KRLEbreee
Chiron
1
7
4
0.43
W
3
4
6
1.5
W
Athena
4
1
18
13
W
Guan Yu
13
0
6
16
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,953
Damage
74,516
94,438
Taken
104,673
49,129
Mitigated
88,062
21,347
Healing
52,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Aíesha
Nu Wa
15,820
1,759
136
2,405
13,868
5,114
3,698
4,959
8,909
96,559
0
W
Hachiman
BuckXypk
Hachiman
22,154
15,250
0
19,579
24,607
11,351
4,004
5,786
18,821
0
151,073
L
Ne Zha
Fabbles
Ne Zha
17,889
6,163
0
10,418
21,991
10,470
0
6,006
15,625
0
125,720
L
Jing Wei
Felons
Jing Wei
11,567
8,249
0
2,560
18,693
6,157
0
5,007
13,532
0
60,538
L
Cthulhu
Hinory
Cthulhu
18,026
1,220
294
4,408
22,366
22,243
0
7,529
14,435
57,757
0
L
Chiron
KRLEbreee
Chiron
4,462
1,160
132
3,035
16,649
4,944
0
4,361
12,074
0
54,740
W
10,071
3,139
0
5,843
18,733
9,128
184
3,570
15,163
0
94,310
W
Athena
11,122
4,123
0
5,960
20,887
21,538
1,647
6,631
14,256
37,300
0
W
Guan Yu
15,349
2,355
2,897
16,107
26,578
40,931
1,966
4,815
21,351
1,543
99,935
L
7,009
435
0
500
14,739
5,315
117
3,590
10,959
68,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,607
Gold Earned
68,852
642
Minions Killed
773
0
Camps Cleared
0
2,113,125
Distance Traveled
2,281,059
31
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
12,730
553
155
7
0
369,840
5
W
Hachiman
15,354
668
217
9
0
423,491
8
L
Ne Zha
12,711
553
200
9
0
485,743
2
L
Jing Wei
9,289
404
105
5
0
454,531
6
L
Cthulhu
11,245
489
93
4
0
468,985
12
L
Chiron
9,997
435
113
5
0
349,568
5
W
Thor
12,693
552
153
7
0
475,481
3
W
Athena
13,079
569
55
2
0
524,692
6
W
Guan Yu
14,996
652
193
8
0
487,555
7
L
Kukulkan
9,365
407
131
6
0
354,298
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role